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[[File:Cobi_Tara_and_monster_eggs.png|200px|thumb|right|[[Tara]] and [[Cobi]] handling some monster eggs]] '''Monster eggs''' (モンスターのタマゴ, ''monsuta no tamago'') are an important part of the [[monster breeding|breeding process]] featured in the first two {{Monsters}} games. ==Appearances== ==={{DQM}} & {{DQM2}}=== When two monsters mate and leave the player's party, an egg is left behind and given to the player with the option of hatching it right away. This is ill-advised if the player is aiming to incorporate the egg into the breeding chart of a rare monster or simply has a specific nickname in mind, as the sex, abilities, resistances, and general leveling pace are all hidden. Instead, players are recommended to take the incubating bundle of joy to the [[Egg evaluator|Egg Evaluator]] for an assessment prior to hatching. ==={{DQMJ2P}}=== Monster eggs made a return after a prolonged absence due to the series switching from traditional breeding to [[monster synthesis]] in the first ''Joker'' game. The player could purchase eggs after participating in the tournaments held every Sunday, Monday, Wednesday, and Friday over the now defunct [[Nintendo DS]] wi-fi connection. Victory in said tournaments was not necessary, though only one egg could be purchased at a time. Once obtained, the eggs could be placed at the foot of a sacred tree and left to incubate over 4, 8, or 12 hours measured via the DS' internal clock. ==={{DQM3D}}=== Monster eggs are obtained in the same manner as before, but instead of incubating at a sacred tree for a number of hours the eggs are laid at the starry night shrine altar and will hatch when a certain number of experience points has been accumulated by the player. This was implemented to prevent players from quickly hatching eggs by adjusting the internal clock as they had done in ''Joker 2 Pro''. Special coloured monster eggs have been added to the game on top of the standard white ones, with each colour indicating the rank of the beast held with in: white corresponds to rank F through D, silver eggs for rank D~A, gold eggs for rank C~S, and rainbow eggs contain only rank S monsters with an additional high probability of hatching members of the [[??? family]]. ==={{DQM23D}}=== The general system remains the same but additional methods of obtaining eggs have been added, none of which are dependent on the [[Nintendo 3DS]] wi-fi connection service. ==={{DQM3}}=== Monster eggs return after being absent from the third ''Joker'' game, and are found in the wild once {{Psaro C}} has assumed mastery of [[Diabolic Hall]]. Up to 6 eggs can be found in the wild in any circle of [[Nadiria]], as of the version 1.0.4 update patch. All eggs will appear white when seen on the map, but will change colour when interacted with. The four-colour distinctions return, with white eggs covering ranks G through F, silver for E through D, gold for C and B, and rainbow eggs carry only rank A monsters. Clearing the second level of the [[Cradle of Corruption]] is necessary to unlock rainbow-coloured eggs. {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Location</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">White</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Silver</font>'' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Gold</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rainbow</font>''' |- | [[Champion Cascade]] || 60% || 27% || 10% || 3% |- | [[Gradely Grasslands]] || 60% || 27% || 10% || 3% |- | [[Circle of Conquest]]<br>Lower Echelon || 60% || 27% || 10% || 3% |- | [[Circle of Conquest]]<br>Middle Echelon || 40% || 40% || 15% || 5% |- | [[Circle of Conquest]]<br>Upper Echelon || 20% || 30% || 30% || 20% |- | [[Circle of Temper]]<br>Lower Echelon || 60% || 27% || 10% || 3% |- | [[Circle of Temper]]<br>Middle Echelon || 40% || 40% || 15% || 5% |- | [[Circle of Temper]]<br>Upper Echelon || 20% || 30% || 30% || 20% |- | [[Circle of Indulgence]]<br>Lower Echelon || 60% || 27% || 10% || 3% |- | [[Circle of Indulgence]]<br>Middle Echelon || 40% || 40% || 15% || 5% |- | [[Circle of Indulgence]]<br>Upper Echelon|| 20% || 30% || 30% || 20% |- | [[Circle of Caprice]]<br>Lower Echelon || 60% || 27% || 10% || 3% |- | [[Circle of Caprice]]<br>Middle Echelon || 40% || 40% || 15% || 5% |- | [[Circle of Caprice]]<br>Upper Echelon || 20% || 30% || 30% || 20% |- | [[Circle of Fortitude]]<br>Lower Echelon || 60% || 27% || 10% || 3% |- | [[Circle of Fortitude]]<br>Middle Echelon || 40% || 40% || 15% || 5% |- | [[Circle of Fortitude]]<br>Upper Echelon || 20% || 30% || 30% || 20% |} The following monsters are exclusively found within eggs, and thus are necessary to hatch in order to fill out their own entries in the monsterpedia as well as those which use them as synthesis components. Each Circle of Nadiria has a superior hatch rate for these specific monsters, but none of them are limited to a specific Circle. {|width="30%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Monster</font>''' |width="30%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Location</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Egg</font>''' |- | [[File:Barracuda DQM3 portrait.png|96px|link=barracuda]] || [[Circle of Caprice]] || Silver |- | [[File:Chihuawyrm DQM3 portrait.png|96px|link=chihuawyrm]] || [[Circle of Caprice]] || Gold |- | [[File:Discombobulator DQM3 portrait.png|96px|link=discombombulator]] || [[Circle of Temper]] || Silver |- | [[File:Don mole DQM3 portrait.png|96px|link=don mole]] || [[Circle of Conquest]] || Gold |- | [[File:Ethereal serpent DQM3 portrait.png|96px|link=ethereal serpent]] || [[Circle of Conquest]] || White |- | [[File:Float-o-copier DQM3 portrait.png|96px|link=float-o-copier]] || [[Circle of Caprice]] || Silver |- | [[File:Frightful conductor DQM3 portrait.png|96px|link=frightful conductor]] || [[Circle of Conquest]] || Silver |- | [[File:Hyperanemon DQM3 portrait.png|96px|link=hyperanemon]] || [[Champion Cascade]] || Gold |- | [[File:Luminous lampling DQM3 portrait.png|96px|link=luminous lampling]] || [[Circle of Fortitude]] || Silver |- | [[File:Marquis de léon DQM3 portrait.png|96px|link=Marquis de Léon]] || [[Circle of Conquest]]<br>Defeat final boss to hatch || Rainbow |- | [[File:Mortoad DQM3 portrait.png|96px|link=mortoad]] || [[Champion Cascade]] || Silver |- | [[File:Psaro's pawn DQM3 portrait.png|96px|link=psaro's pawn]] || [[Circle of Conquest]] || Silver |- | [[File:Robbin' 'Ood DQM3 portrait.png|96px|link=Robbin' 'Ood]] || [[Circle of Fortitude]] || Gold |- | [[File:Scourgette DQM3 portrait.png|96px|link=scourgette]] || [[Circle of Indulgence]] || Gold |- | [[File:Tigergram DQM3 portrait.png|96px|link=tigergram]] || [[Circle of Temper]] || Gold |- | [[File:Tree feller DQM3 portrait.png|96px|link=tree feller]] || [[Circle of Indulgence]] || Silver |} Sometimes monsters that hatch from eggs know rare talents, like [[Air Fryer]]. There are three talents that are exclusively found in eggs and cannot be synthesized: [[Hard Warder]], [[Holy Warder]], and [[Sparkling Warder]], each of which has a 45% appearance rate in rainbow-coloured eggs. Time-conscious players can instead purchase these traits from [[Fizzy's shop]] for high fees. ====Version 1.0.3 update patch==== * The number of eggs per Echelon has been increased from 3 to 6 * Egg respawn rates now only require a single battle instead of ten * The likelihood of gold and rainbow coloured eggs has increased ====Version 1.0.4 update patch==== *The hatching animation has been sped up ====Version 1.0.5 update patch==== *A bug that caused the game to crash when examining monster eggs in specific locations in the Middle Echelon of the Circle of Caprice has been fixed ====Version 1.0.6 update patch==== *Monster eggs can now be seen on the map screen and mini map {{Series_mechanics}} [[Category: Game mechanics]] [[Category: Recurring elements]]
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