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{{Spell Infobox |title = Padfoot |image = [[File:Padfoot.png|center|160px]] |japanese = ใใฎใณใใ ({{III}}~{{VII}})<br>ใใฎใณใฐใใ ({{VIII}}) |romaji = Shinobi ashi<br>Shinobi bashiri |type = Exploration |old= Tiptoe }} '''Padfoot''' is an skill that lowers the chance of random [[encounter]]s for a limited time. Much like in real life, {{Thieves}} that use this technique will also be taken off guard when they are spotted. ==Appearances== ==={{DQ3}}=== Learned by {{Thieves}} at level 17 in the {{SFC}} remake and all subsequent releases, dropping the [[encounter]] rate by 50% for 128 steps. ==={{DQ3HD}}=== The skill functions identically as it did in the 1996 remake. ==={{DQ4}}=== [[Torneko Taloon]] learns this skill at level 4 in the remakes, cutting [[encounter]]s by 25% for 128 steps. ==={{DQ5}}=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Name !style="background:#77479B; color: white;"|Level |- |{{Ghost R}}||25 |- |[[Sancho]]||29 |} ==={{DQ6}}=== Padfoot is learned upon advancing to rank 6 of the [[Thief]] vocation and will cut [[encounter]]s by half for 128 steps. ==={{DQ7}}=== Thieves will learn Padfoot at rank 7 in the {{PSX}} version but was removed for the {{3DS}} remake. It cut the [[encounter]] chance by 25% for 128 steps. ==={{DQ8}}=== [[Yangus]] learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 {{MP}}. *In the [[Nintendo 3DS]] port the skill works by decreasing the line-of-sight recognition for {{MFamilies}}s, effectively masking the {{Party 8}}'s presence like ninjas as the Japanese name implies. [[Red]] joins the {{Party 8}} already knowing Padfoot. ==={{DQTact}}=== Padfoot appears as an awakening perk for [[Erik]]. At the start of a battle, he gets a great boost to his {{Evasion}} rate and Move stat for 3 turns. ==Etymology== *Padfoot is the West Yorkshire regional name for the [https://en.wikipedia.org/wiki/Black_dog_(folklore) black dog phantoms], spectral hounds that appear and disappear at will and can only be detected by the light padding of their paws before they strike. The connection is that Thieves who use the skill can effectively disappear from sight. {{DQSkills}} [[Category:English mythology]] [[Category:Skills]] [[Category:Field skills]] [[Category:Dragon Quest III skills]] [[Category:Dragon Quest III HD-2D Remake skills]] [[Category:Dragon Quest IV skills]] [[Category:Dragon Quest V skills]] [[category:Dragon Quest VI skills]] [[category:Dragon Quest VIII skills]] [[category:Dragon Quest Tact skills]]
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