The squidzilla is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest III.

True to their name, they are an enormous and more aggressive variety of the King squid.

Characteristics

Squidzillas have teal colored bodies with yellow-green tinges on its head, as well as the suckers on its many tentacles. They are more aggressive than their blue cousins, being able to attack twice per turn, and can usually be found in the colder waters of the ocean. In Dragon Quest III, they are the strongest monsters that can be faced in the ocean and are a forced to be reckoned with, especially if several appear in the same battle.

Appearances

Dragon Quest III: The Seeds of Salvation

Squidzilla (テンタクルス Tentakurusu)
Bestiary Number: #097
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
        35 200 0 1280 100 97 (NES only)
107 (remakes)
15 36 0/64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 25% 0% 0% 25% 0% 100% 25% 25% 100% 100% 25% 0% 25%
Additional information
Spells Skills Locations Item Drop
None Occasionally acts twice per turn. Ocean near Rimland and Lozamii
Phantom Ship
Alefgard Ocean
Sparring suit1128


Dragon Quest III HD-2D Remake

Squidzilla (テンタクルス, Tentakurusu )
Defeated Monster List number: #057
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
  None 320 17 2,162 246 174 260 132 064
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
0% 0% 50% 0% 0% -25% 0% 0% 0% 25%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
0% 100% -25% -25% -25% 25% 0% 0% -25% 0%
Additional information
Spells Skills Locations Item Drop
None Occasionally acts twice per turn
Defending Champion
Meditation
The Ocean
Ghost Ship
Alefgard Ocean
Flowing dress1256
Description Hailing from the trenches of the deep sea, these ancient creatures crop up in myths from across the ages. Tales tell of them dragging ships down into the cold, murky depths.


Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Squidzilla (テンタクルス, Tentakurusu )
Defeated Monster List No. : #516
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Nature 2,400 20 7200 1200 402 335 131
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-10% 50% 0% -10% 0% 0% 0% 0% 0%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 50% 100% 50% 50% 0% 25% 25% 25%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
25% 25% 100% 99% 100% 100% 25% 25%
Additional information
Spells Skills Locations Dropped item
None Acts twice per turn
Calls for backup (Abyssal octopot, 2D mode only)
Burning Breath
Multifists
Rocks the boat (Must have its tentacles present)
The Open Sea - North (postgame) Über Agate of Evolution18
Orichalcum18
Description Demonic and legendarily destructive denizens of the darkest depths who have been dragging ships down to the ocean floor since time immemorial.


Dragon Quest Monsters: Super Light

Dragon Quest Tact

Squidzilla appears as a S-rank monster of the Nature family that can be scouted normally from any banner. It can be faced as the boss of Chapter 16, Episode 9: Rough Seas of the main storyline.

[[File:Tact Icon  
Nature.png|link= 
Nature family|30px]] [[File:DQTact Rank Icon  .png|24px]] Squidzilla (テンタクルス Tentakurusu)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
AttackType.png|30px]]  
Attack
130 1,333 383 2
Attack Defence Agility Wisdom Weight
512 458 358 295 50
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Normal Normal Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Super Weak Normal Super Weak
  Dazzle   Curse   Paralysis   Confusion   Charm
Immune Normal Normal Normal Half Res
Skills
Basic skills Awakening skills
Multifists
Slashing Edge*
Burst Slash*
Talent Blossoming: Torpedo Tackle
Sporadic Attack Prep/Stats Up
Frizz Res +25/Stats Up
Burst Slash Potency +5%
Torpedo Tackle Potency +5%/Stats Up
Sizz Res +25/Stats Up
Burst Slash Potency +5%
Torpedo Tackle Potency +5%/Stats Up
Perks
Basic perks Max HP +30
AGL +20
Burst Slash Potency +2%
Leader perk Raises physical potency of allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Sporadic Attack Prep: Occasionally greatly raises ATK for 2 turns at action start.


Related monsters

Gallery