Cluboon

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Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Cluboon is the third form the Incarnus takes, following Wulfspade and Hawkhart.

Cluboon
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon Vulnerable to Fire, Healed by Earth, Sapproof
Additional information
Description A divine monkey who can command the element of earth.
Weapons Swords, Spears, Axes, Claws, Staves
Location Palaish Isle
Breeding chart Incarnus x Material family rank B or lower

Dragon Quest Monsters: Joker 2[edit | edit source]

Cluboon
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
 ??? ??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Giant Killer Cluboon Vulnerable to Zam, Immune to Sap
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Material family (Rank A or lower)

Dragon Quest Monsters: Joker 2 Professional[edit | edit source]

#414 - Cluboon
HP MP Experience Gold
820 400
Attack Defense Speed
Bestiary # 414
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Gallery[edit | edit source]