Absorb Magic: Difference between revisions
| (2 intermediate revisions by 2 users not shown) | |||
| Line 7: | Line 7: | ||
|type = Support | |type = Support | ||
}} | }} | ||
'''Absorb Magic''' is a spell in the | '''Absorb Magic''' is a spell in the {{DQSeries}}. | ||
It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost. | |||
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | ||
| Line 17: | Line 19: | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Goodybag R}}||4 | ||
|- | |- | ||
| | |{{King cureslime R}}||5 | ||
|- | |- | ||
|[[Mudraker/recruit|Mudraker]]||10 | |[[Mudraker/recruit|Mudraker]]||10 | ||
|- | |- | ||
| | |{{Madason}}||18 | ||
|- | |- | ||
| | |{{Magic marionette R}}||18 | ||
|- | |- | ||
| | |{{Prestidigitator R}}||24 | ||
|- | |- | ||
| | |{{Pip fighter R}}||25 | ||
|} | |} | ||
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | [[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | ||
| Line 39: | Line 41: | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie ( | Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
| Line 45: | Line 47: | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called TakeMagic in this game, it is an upgraded form of [[RobMagic]]. RobMagic will grow into TakeMagic when a | Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
TakeMagic now requires 94 | TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]]. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Support spells]] | [[Category: Support spells]] | ||