Shield: Difference between revisions
No edit summary |
mNo edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
[[Image:Torneko_blocking.png|right|thumb|250px|''Torneko no Daibōken: Fushigi no Dungeon'']] | [[Image:Torneko_blocking.png|right|thumb|250px|''Torneko no Daibōken: Fushigi no Dungeon'']] | ||
'''Shields''' are recurring type of | '''Shields''' are recurring type of equipment, appearing in every installment of the ''[[Dragon Quest (series)|Dragon Quest]]'' franchise. Equipped on the offhand, this helps reduce damage from physical attacks, and many shields provide protection against elemental damage. Starting with ''[[Dragon Quest X]]'', shields were differentiated into regular shields and {{Translation|'''greatshields'''|大盾, Ōdate}}, which are heavier and more protective shields that only more powerful characters could carry. | ||
Notable shields in the series include [[Erdrick Equipment|Erdrick's shield]], [[Zenithian shield]], and the [[Soulsucker]]. | Notable shields in the series include [[Erdrick Equipment|Erdrick's shield]], [[Zenithian shield]], and the [[Soulsucker]]. | ||
| Line 29: | Line 29: | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
Shields now have a distinct [[List of shield skills in Dragon Quest IX|list of skills]] associated with the group, complete with it's own vocation mastery bonus. | |||
Every vocation except [[martial artist]], [[thief]], [[gladiator]], and [[ranger]] can equip a shield, and once a character masters the shield skill, they can wield shields even in any vocation. | Every vocation except [[martial artist]], [[thief]], [[gladiator]], and [[ranger]] can equip a shield, and once a character masters the shield skill, they can wield shields even in any vocation. | ||
The mechanics of shields were changed in this installment. Not only do they provide less defence than in previous installments, they now have a Block Chance rating that determines how often the character can outright block any attack (including magic). | The mechanics of shields were changed in this installment. Not only do they provide less defence than in previous installments due to defensive gear being split into six categories, they now also have a Block Chance rating that determines how often the character can outright block any attack (including magic). This chance is independent of the regular [[Evasion]] stat, though it fundamentally works to the same effect. | ||
===''[[Dragon Quest XI]]''=== | ===''[[Dragon Quest XI]]''=== | ||