Ban Dance: Difference between revisions

Created page with "{{Spell Infobox |title = Ban Dance |image = |japanese = ペスカトレ |romaji = Pesukatore |type = Debilitating }} '''Ban Dance''' is a recurring spell in the [[Dragon Quest (..."
 
 
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|title = Ban Dance
|title = Ban Dance
|image =  
|image =  
|japanese = ペスカトレ
|japanese = おどりふうじ ({{VI}}, {{VII}})<br>ペスカトレ ({{VIII}})
|romaji = Pesukatore
|romaji = ''Odori Fūji'' ({{VI}}, {{VII}})<br>''Pesukatore'' ({{VIII}})
|old=Stillness<br>DanceShut
|type = Debilitating
|type = Debilitating
}}
}}
'''Ban Dance''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest VI'', it prevents a group of enemies from performing [[dance]] abilities.
'''Ban Dance''' is a recurring spell in the {{DQSeries}}.
 
Introduced in {{Dragon Quest VI}}, it prevents a group of enemies from performing dance abilities.


==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
==={{DQ6}}===
===[[Dragon Quest VII]]===
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn.
===[[Dragon Quest VIII]]===
 
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill.
It is also used by [[Jugular joker]]s.
 
==={{DQ7}}===
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the {{PSX}} original and {{3DS}} remake, and lasts for one turn.
 
==={{DQ8}}===
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.
 
[[Hell hopper]]s can use it against the party. All of [[Red]]'s Fan skills are considered to be dances, and as such Hell hoppers will prioritise using this move when she's in the active party.
 
==={{DQM}}===
Called DanceShut in this game, it requires the {{MFamilies}} to reach level 16 with 100 {{HP}} and 120 {{Agility}}. It is naturally learned by the [[HerbMan]].
 
==={{DQM2}}===
The requirements to learn DanceShut are unchanged.
 
==={{DQMJ}}===
Ban Dance can be learned from:
 
*[[Dancer (skill)|Dancer]] (52 points)
*[[Mime]] (28 points)
*[[Seal]] (84 points)
 
==={{DQMJ2}}===
Ban Dance can be learned from all the skills it could be previously, though [[Seal]] now requires 55 points. It can also be learned from [[Thornella (skill)|Thornella]] for 19 points.
 
==Enemy versions==
Ban dance is a very rare ability for {{MFamilies}}s to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells.
 
In {{VI}}, only the [[Jugular joker]] will ever cast Ban Dance. In either version of {{VII}} no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in {{VIII}}, and this makes it particularly annoying in the {{3DS}} version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming.


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dances]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]