Break-dance Beat: Difference between revisions
Skill from Joker |
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'''Break-dance Beat''' is an ability in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves. | '''Break-dance Beat''' is an ability introduced in {{DQMJ}}. For 4 MP, the user makes an attack and prevents the target from using dance-based moves. | ||
==={{DQMJ}}=== | |||
Break-dance Beat can be learned from: | |||
* [[All-Rounder]] (39 points) | * [[All-Rounder]] (39 points) | ||
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* [[Seal]] (30 points) | * [[Seal]] (30 points) | ||
* [[Trickster]] (70 points) | * [[Trickster]] (70 points) | ||
==={{DQMJ2}}=== | |||
Break-dance Beat can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 52 points, and [[Seal]] now requires 11 points. | |||