Squelch: Difference between revisions
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Would need to think of how to treat the case of the spell キアリーマ Kiarīma of Treasures. By going from the original Japanese naming, it should be two different things, but have been given the same English naming. |
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|japanese = キアリー<br>キアリーマ (''Treasures'' only) | |japanese = キアリー<br>キアリーマ (''Treasures'' only) | ||
|romaji = Kiarī<br>Kiarīma (''Treasures'' only) | |romaji = Kiarī<br>Kiarīma (''Treasures'' only) | ||
|type = Restorative | |type = Restorative | ||
|first = {{DQ2}} | |||
|dw = Antidote | |||
}} | }} | ||
'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes | '''Squelch''' is a recurring spell in the {{DQSeries}}. | ||
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member. | |||
==Appearances== | ==Appearances== | ||
| Line 20: | Line 23: | ||
|[[Princess of Moonbrooke]]||12 | |[[Princess of Moonbrooke]]||12 | ||
|} | |} | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
| Line 29: | Line 33: | ||
|[[Sage]]||11 | |[[Sage]]||11 | ||
|} | |} | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals | |effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Meena]]||5 | |[[Meena Mahabala]]||5 | ||
|- | |- | ||
|[[Kiryl]]||8 | |[[Kiryl]]||8 | ||
|} | |} | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
| Line 49: | Line 55: | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Hero 5}}||6 | ||
|- | |- | ||
| | |{{Epipany R}}||8 | ||
|- | |- | ||
| | |{{Slime knight R}}||9 | ||
|- | |- | ||
| | |{{Healslime R}}||10 | ||
|} | |} | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
{{Spell | {{Spell | ||
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|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the {{Envenomed}} or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
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|[[Nevan]]||-- | |[[Nevan]]||-- | ||
|} | |} | ||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation). | |||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation). | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
{{Spell | {{Spell | ||
|console=PS1 | |console=PS1 | ||
|name=Antidote | |name=Antidote | ||
|flavor=Cures a teammate of Poison | |flavor=Cures a teammate of {{Poison}} | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}} | ||
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Squelch is learned by | Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
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|[[Priest]]s||3 | |[[Priest]]s||3 | ||
|- | |- | ||
| | |{{Thieves}}||4 | ||
|- | |- | ||
|[[Ranger]]s||4 | |[[Ranger]]s||4 | ||
| Line 104: | Line 114: | ||
|} | |} | ||
=== | ==={{DQ10}}=== | ||
Squelch can be learned by both | Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and {{Thieves}} at level 10. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Squelch is already known by both | Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party. | ||
=== | ==={{DQM}}=== | ||
Antidote is learned by | Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160] | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Antidote now requires 47 | Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]]. | ||
==={{DQMCH}}=== | |||
{{Stub}} | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Squelch can be learned from: | Squelch can be learned from: | ||
*[[Cleanser]] (8 points) | |||
* [[Cleanser]] (8 points) | *[[Green Finger]] (22 points) | ||
* [[Green Finger]] (22 points) | *[[Priest (skill)|Priest]] (17 points) | ||
* [[Priest (skill) | Priest]] (17 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | ||
*[[Boom Boxer]] (34 points) | |||
*[[Cleanser]] (4 points) | |||
*[[Green Finger]] (4 points) | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents. | |||
==={{DQTreasures}}=== | |||
{{Descriptions | |||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |||
}} | |||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Squelch cannot be learned naturally by any | Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Squelch | |name=Squelch | ||
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|monsters=N/a | |monsters=N/a | ||
}} | }} | ||
==In Other Languages== | ==In Other Languages== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
DQ3 Spell Squelch.png|{{III}}. | |||
</gallery> | </gallery></center> | ||
==References== | ==References== | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | [[Category:Restorative spells]] | ||
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[[Category:Dragon Quest Monsters spells]] | [[Category:Dragon Quest Monsters spells]] | ||
[[Category:Dragon Quest Monsters 2 spells]] | [[Category:Dragon Quest Monsters 2 spells]] | ||
[[Category:Dragon Quest Monsters: Caravan Heart spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||