Curses: Difference between revisions

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'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell.
'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. In {{DQ11}}, [[Rab]] is able to cast the spell [[Benediction]], functioning the same way as Sheen.


==Appearances==
==Appearances==
==={{DQ5}}===
==={{DQ5}}===
Curses have several debilitating effects, and only characters with high [[Luck]] can reliably avoid them. The potential damnation are:
Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are:
*Reducing HP by 1 for every four steps
*Reducing {{HP}} by 1 for every four steps.
*Reducing MP by 1 for every four steps
*Reducing {{MP}} by 1 for every four steps.
*Randomly becoming stunned during battle
*Randomly becoming stunned during battle.
*Randomly causing spells and skills to fail during battle
*Randomly causing spells and skills to fail during battle.
*Forcing a character to randomly attack an ally
*Forcing a character to randomly attack an ally.


==={{DQ8}}===
==={{DQ8}}===
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The [[Hero (Dragon Quest VIII)|Hero]] is immune to all curses, save by one cast by the bonus boss in the post-game.
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
 
Enemies who can curse the party include [[Mummy boy]], [[Blood mummy]], [[Lesser demon]],[[Demon thunderer]], [[Hellstalker]], [[Hipster]],  [[Swingin' hipster]], [[Dark minister]], and any enemy capable of using [[Cursed Mist]] or [[Cursed Verse]].


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
Possible effects include:
Possible effects include:
*Halving the maximum HP of a character for the battle
*Halving the maximum {{HP}} of a character for the battle.
*Halving the maximum MP of a character for the battle
*Halving the maximum {{MP}} of a character for the battle.
*Forcing the character to succumb to instant death with a high probability within a random number of turns
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.
 
==={{DQB2}}===
Curses can be inflicted by equipping cursed equipment ([[sword of ruin]], [[wailer's mail]], [[thanatos' shield]]) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through [[List of consumables in Dragon Quest Builders 2|sheen salts]]. Additionally, for the sword of ruin specifically, changing its appearance to the [[falcon blade]] on a [[Character customization in Dragon Quest Builders 2|dressing table]] will turn the sword into an [[über falcon blade]].


{{Series_mechanics}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]