Acceleratle: Difference between revisions
No edit summary |
|||
| (7 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
|image = [[Image:DQ3 Spell Acceleratle.png|170px]] | |image = [[Image:DQ3 Spell Acceleratle.png|170px]] | ||
|japanese = {{tt|ピオリム|Piorimu}} | |japanese = {{tt|ピオリム|Piorimu}} | ||
|romaji = | |romaji = Piorimu | ||
|type = Support | |type = Support | ||
|first = {{DQ3}} | |||
|dw = SpeedUp | |||
}} | }} | ||
'''Acceleratle''' is a recurring spell in the {{DQSeries}}. | '''Acceleratle''' is a recurring spell in the {{DQSeries}}. | ||
It increases the {{Agility}} of every member of the [[party]]. | It increases the {{Agility}} of every member of the [[party]], contrasting the single-target [[Accelerate]]. | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value. | Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value. | ||
==={{DQ3HD}}=== | |||
Acceleratle is learned by Priests and Sages at level 9. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. Defence is still unaffected by the spell. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
| Line 22: | Line 26: | ||
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's {{Agility}} per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises {{Evasion}}. | Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's {{Agility}} per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises {{Evasion}}. | ||
*In the {{3DS}} version, it is also learned by [[Red]] after investing 3 points into her '''Roguery''' skill. | *In the {{3DS}} version, it is also learned by [[Red]] after investing 3 points into her '''Roguery''' skill. | ||
The enemies [[mecha-mynah]], [[boe]], [[see angel]], [[woc]], and [[octavian pirate]] can also use it. | |||
It can also be cast by the Infamous Monster [[Clio]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Acceleratle is learned by [[Mage]]s at level 4 and [[Armamentalist]]s at level 12. It costs 4 {{MP}} to | Acceleratle is learned by [[Mage]]s at level 4 and [[Armamentalist]]s at level 12. It costs 4 {{MP}} and can be cast twice to raise the party's agility by 100% for 7~10 turns. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
| Line 30: | Line 37: | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{Serena 11}} and [[Sylvando]] | {{Serena 11}} will learn acceleratle at level 17 and [[Sylvando]] joins the party at level 15 already knowing this spell. It costs 4 {{MP}} to cast, and will increase a character's {{Agility}} by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
| Line 91: | Line 98: | ||
[[Category:Support spells]] | [[Category:Support spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||