Immigrant Town (Dragon Quest III): Difference between revisions

No edit summary
m Text replacement - "{{DQIIIHD}}" to "{{DQIIIHDNav}}"
 
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest III]]''
|game = {{DQ3}}
|title = Immigrant Town
|title = Immigrant Town
|type= Town
|type= Town
|image = [[File:DQ III NES New Town Overworld.gif]]
|image = [[Image:DQ III NES New Town Overworld.gif|center|250px]]
|caption = Overworld location (NES).
|caption = Overworld location ({{NES}}).
|japanese=○○○○バーク
|japanese=○○○○バーク
|romanji=○○○○burg
|romaji=○○○○burg
|old=Same
|old=Same
}}
}}


The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].
 
The development of the town is necessary to obtain the [[Yellow Orb]].


==Synopsis==
==Synopsis==
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.


The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.


==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The dealer has built a shop and runs it himself.
The [[merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 28: Line 31:
===Stage Two===
===Stage Two===
Triggered by defeating [[Orochi]]. Changes include:
Triggered by defeating [[Orochi]]. Changes include:
*The item shop has several additional items for sale and is ran by someone else.
*The [[item shop]] has several additional items for sale and is ran by someone else.
*The town has an inn.
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old man's house has an additional floor.
*The merchant is in the middle of building a theater.
*The [[merchant]] is in the middle of building a theater.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 41: Line 44:
{{Clear}}
{{Clear}}
====Treasure====
====Treasure====
*[[T'n'T ticket]] ( SNES & GBC version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)
 


===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include:
*The town is named after the merchant.
*The town is named after the [[merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]].
*The merchant became mayor and had a manor built.
*The [[merchant]] became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An [[item shop]] being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*A jail is built.
*A jail is built.


Line 60: Line 62:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
Line 76: Line 78:
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/End|note=}}
{{WeaponShop/End|note=}}
{{Clear}}
{{Clear}}
====Treasures====
====Treasures====
*240 [[Gold]] Coins (NES version)
*240 {{Gold}} ({{NES}} version)
*[[Bunny ears]]
*[[Bunny ears]]
*[[Hen's tooth]]
*[[Hen's tooth]]
*[[Garter]]
*[[Garter]]
*[[Mini medal]]
*[[Mini medal]]
*[[Seed of luck]] (NES version)
*[[Seed of luck]] ({{NES}} version)
*[[T'n'T ticket]] (SNES & GBC versions)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)
 


===Stage Four===
===Stage Four===
Originally the Final Stage in the [[Nintendo Entertainment System|NES]] version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The [[merchant]] being jailed.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 103: Line 104:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
Line 119: Line 120:
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
Line 129: Line 130:


===Final Stage (Remakes only)===
===Final Stage (Remakes only)===
This is triggered when The Hero and his party awaken [[Ramia]] and the changes include:
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
*A new house is built on the site of the jail, with a family living there.
*A new house is built on the site of the jail, with a family living there.
*The old man who was first here moved in with the old woman running the item shop.
*The old man who was first here moved in with the old woman running the [[item shop]].
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]].
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]].
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.
====Shops====
====Shops====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
Line 141: Line 142:
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
Line 147: Line 148:
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
Line 155: Line 156:


====Treasure====
====Treasure====
*[[Tiny medal]]
*[[Mini medal]]


==Nearby monsters (all stages)==
==Remake changes==
*[[Battering ram]]
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].
 
==Usage of the Immigrant Town in another area==
*The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning.
 
==Nearby {{MFamilies}}s (all stages)==
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
*[[Dread admiral]]
*[[Dread admiral]]
*[[Hades condor]]
*[[Hades' Condor]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Merdane]]
*[[Mermaniac]]
*[[Toxic zombie]]
*[[Toxic zombie]]


==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at night. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
====Treasure====
{| class="wikitable"
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] ||  [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]]
|}


==Gallery==
<gallery captionalign="left">
Image:DQ III GBC New Town as field.png‎|Field (GBC)
Image:DQ III GBC New Town 1st stage.png|First shop (GBC)
Image:DQ III GBC New Town 2nd stage.png|Town developing (GBC)
Image:DQ III GBC New Town 3rd Stage.png|Town expanded (GBC)
Image:DQ III GBC New Town final stage.png‎|Final stage (Remake only)
</gallery>


====Nearby monsters====
{| class="wikitable"
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]
|}


==Remake changes==
==Gallery==
In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees them taking the sprite of the usual town merchant.
<center><gallery>
DQ III GBC New Town as field.png‎|Field ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded ({{GBC}})
DQ III GBC New Town final stage.png‎|Final stage (Remake only)
Immigrant town map III HD2D.png|HD map
DQ III Android Field Town.jpg|Field outside ([[Cell phone]])
</gallery></center>


==See Also==
==See also==
*[[Pioneer Town]]
*[[Pioneer Town]]
*[[The Haven]]
*[[The Haven]]


{{DQIII}}
{{DQIIINav}}
{{DQIIIHDNav}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]