Immigrant Town (Dragon Quest III): Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{DQ3}}
|title = Immigrant Town
|title = Immigrant Town
|type= Town
|type= Town
|image = [[File:DQ III NES New Town Overworld.gif]]
|image = [[Image:DQ III NES New Town Overworld.gif|center|250px]]
|caption = Overworld location ({{NES}}).
|caption = Overworld location ({{NES}}).
|japanese=○○○○バーク
|japanese=○○○○バーク
|romanji=○○○○burg
|romaji=○○○○burg
|old=Same
|old=Same
}}
}}


The '''[[Immigrant Town]]''' is a town that can be created by the player in {{DQ3}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in {{Dragon Quest III}} in the field at the north eastern tip of the North American continent and on the other side of mountains east of [[Persistence]].
 
The development of the town is necessary to obtain the [[Yellow Orb]].


==Synopsis==
==Synopsis==
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.


The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.


==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The dealer has built a shop and runs it himself.
The [[merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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===Stage Two===
===Stage Two===
Triggered by defeating [[Orochi]]. Changes include:
Triggered by defeating [[Orochi]]. Changes include:
*The item shop has several additional items for sale and is ran by someone else.
*The [[item shop]] has several additional items for sale and is ran by someone else.
*The town has an inn.
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old man's house has an additional floor.
*The merchant is in the middle of building a theater.
*The [[merchant]] is in the middle of building a theater.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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====Treasure====
====Treasure====
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} version)


===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include:
*The town is named after the merchant.
*The town is named after the [[merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 [[Gold]] Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]].
*The merchant became mayor and had a manor built.
*The [[merchant]] became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An [[item shop]] being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*A jail is built.
*A jail is built.


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{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
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{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Attack +45}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Attack +70}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/End|note=}}
{{WeaponShop/End|note=}}
{{Clear}}
{{Clear}}
====Treasures====
====Treasures====
*240 [[Gold]] Coins ({{NES}} version)
*240 {{Gold}} ({{NES}} version)
*[[Bunny ears]]
*[[Bunny ears]]
*[[Hen's tooth]]
*[[Hen's tooth]]
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*[[Seed of luck]] ({{NES}} version)
*[[Seed of luck]] ({{NES}} version)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)
*[[T'n'T ticket]] ({{SNES}} & {{GBC}} versions)


===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} Version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The [[merchant]] being jailed.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
{{WeaponShop/Start|title=Weapon and armor shop (NES)|subtitle=|float=}}
{{WeaponShop/Start|title=Weapon and armor shop ({{NES}})|subtitle=|float=}}
{{WeaponShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Attack +65}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +35}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
{{WeaponShop/Item|name=Magic armour|price=5,800|attributes=Defense +40}}
Line 119: Line 120:
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
Line 129: Line 130:


===Final Stage (Remakes only)===
===Final Stage (Remakes only)===
This is triggered when the {{Hero 3}} and his party awaken [[Ramia]] and the changes include:
This is triggered when the {{Hero 3}} and {{Party 3}} awaken [[Ramia]] and the changes include:
*A new house is built on the site of the jail, with a family living there.
*A new house is built on the site of the jail, with a family living there.
*The old man who was first here moved in with the old woman running the item shop.
*The old man who was first here moved in with the old woman running the [[item shop]].
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]].
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]].
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.
====Shops====
====Shops====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
{{ItemShop/Item|name=Fading Jenny|price=300|attributes=}}
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
{{ItemShop/End|note=}}
{{ItemShop/End|note=}}
{{Clear}}
{{Clear}}
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{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Dragonsbane|display='''[[Dragonsbane (Weapon)|Dragonsbane]]'''|price=15,000|attributes=Defense +79}}
{{WeaponShop/Item|name=Epic apron|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
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*[[Mini medal]]
*[[Mini medal]]


==Nearby monsters (all stages)==
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].
 
==Usage of the Immigrant Town in another area==
*The town's theater is used in a village during the [[Dream Scenario#Dancer Scenario|Dancer Scenario]] at the beginning.
 
==Nearby {{MFamilies}}s (all stages)==
*[[Battering ram (Recurring)|Battering ram]]
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
*[[Dread admiral]]
*[[Dread admiral]]
*[[Hades condor]]
*[[Hades' Condor]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Mermaniac]]
*[[Mermaniac]]
*[[Toxic zombie]]
*[[Toxic zombie]]
==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at night. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
====Treasure====
{| class="wikitable"
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] ||  [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]]
|}


====Nearby monsters====
{| class="wikitable"
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]
|}


==Gallery==
==Gallery==
<center><gallery captionalign="left">
<center><gallery>
Image:DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town as field.png‎|Field ({{GBC}})
Image:DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop ({{GBC}})
Image:DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing ({{GBC}})
Image:DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded ({{GBC}})
Image:DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III GBC New Town final stage.png‎|Final stage (Remake only)
Immigrant town map III HD2D.png|HD map
DQ III Android Field Town.jpg|Field outside ([[Cell phone]])
</gallery></center>
</gallery></center>


 
==See also==
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the merchant's unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town merchant.
 
==See Also==
*[[Pioneer Town]]
*[[Pioneer Town]]
*[[The Haven]]
*[[The Haven]]


{{DQIII}}
{{DQIIINav}}
{{DQIIIHDNav}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]