Mortamor: Difference between revisions

m Text replacement - "{{DQVI}}" to "{{DQVINav}}"
 
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|bestiaryNumber=#234
|bestiaryNumber=#234
|spells=[[Kaboom]]<br>[[Bounce]]
|spells=[[Kaboom]]<br>[[Bounce]]
|skills=Occasionally acts twice per round.<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice. (124~134 ice breath damage to entire {{Party 6}}.)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame. (168~188 fire breath damage to entire {{Party 6}}.)<br>[[Venom Mist]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|remake-sprites=[[Image:Mortamor DQVI DS.png]]
|remake-sprites=[[Image:Mortamor DQVI DS.png]]
}}
}}
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the {{Party 6}} with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can incinerate the party with searing flames (168~188 fire breath damage) or freeze them with razor-sharp icicles (124~134 ice breath damage), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with Defence.
|Second phase|
|Second phase|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=デスタムーア (第二形態)
|kanji=デスタムーア (第二形態)
|romanji=Desutamūa
|romanji=Desutamūa
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|sprite=[[Image:Mortamor2 DQVI SFC.png]]
|hp=3,000
|hp=3,000
|mp=255
|mp=255
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|bestiaryNumber=#235
|bestiaryNumber=#235
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|skills=Occasionally acts twice per turn.<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|skills=Occasionally acts twice per turn<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|tameRate=N/A
|tameRate=N/A
|bestiaryNumber=#236
|bestiaryNumber=#236
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|spells=[[Kaboom]]<br>[[Kafrizz|Kafrizzle]]<br>[[Magic Burst]]
|skills=Occasionally acts twice per turn.<br>[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire {{Party 6}})<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>[[Ferocious Roar]] (120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor3 DQVI DS.png|175px]]
}}
}}
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to defeat him, '''all''' parts of Mortamor must be destroyed.


The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like [[Pyre o' Fire]] and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family {{MFamilies}}; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with Defence-ignoring skills like [[Pyre o' Fire]] and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a prayer that completely restores his MP. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
|Right claw|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=みぎて
|kanji=みぎて
|romanji={{tt|Migite|Right hand}}
|romanji={{tt|Migite|Right hand}}
|sprite=
|sprite=[[Image:Right Hand DQVI SFC.png]]
|hp=1,700
|hp=1,700
|mp=255
|mp=255
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Multiheal]]<br>[[Zing]]
|spells=[[Multiheal]]<br>[[Zing]]
|skills=[[Disruptive Wave]]<br>Talon attack<br>[[Throwdown|Talon slam]]<br>Powerful thrust
|skills=[[Disruptive Wave]]<br>[[Throwdown|Sinks its talons into character and slams them into ground]]<br>[[Knuckle Sandwich]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-changes=Throwdown's damage is now calculated as (''Normal damage ÷ 2 + 150'')
}}
}}
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown|Talon Slam]] will deal +150 more damage than a normal strike, and Powerful Thrust works the same as [[Knuckle Sandwich]].
Mortamor's right hand appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown]] takes its normal attack damage divided by two, then inflicts a fixed extra 150 damage (100 in the Super Famicom version) to a single character, while  [[Knuckle Sandwich]] deals twice the amount of damage as its normal attack. If Mortamor's final form is defeated before its hands, the right claw will always use its turn to try reviving him with [[Zing]].
|Left claw|
|Left claw|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=ひだりて
|kanji=ひだりて
|romanji={{tt|Hidarite|Left hand}}
|romanji={{tt|Hidarite|Left hand}}
|sprite=
|sprite=[[Image:Left Hand DQVI SFC.png]]
|hp=2,000
|hp=2,000
|mp=255
|mp=255
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Kazing]]
|spells=[[Kazing]]
|skills=[[Backdraft]]<br>[[Throwdown|Talon slam]]<br>[[Claw Slash]](125% damage)
|skills=Focuses on characters in the back<br>[[Backdraft]]<br>[[Throwdown|Talon slam]]<br>[[Claw Slash|Slashes with its claws]] (125% damage)
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|army-resist=100%
|army-resist=100%
}}
}}
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
Mortamor's left hand appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
}}
}}


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|rank=<big><big>'''S'''</big></big>
|rank=<big><big>'''S'''</big></big>
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
|talents=[[Mortamor (talent)|Mortamor]] (lv. 1)
|talents=[[Mortamor (Talent)|Mortamor]] (lv. 1)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
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</gallery></center>
</gallery></center>


{{Bosses}}
{{BossesNav}}


{{DQVI}}
{{DQVINav}}
{{DQIXBossNav}}
{{DQIXBossNav}}