Monster Meadows: Difference between revisions

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If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.


Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
Having a party member who currently is a [[Monster_Masher_(vocation)|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.


==Recruitment bait==
==Recruitment bait==
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*[[Vogograd]] (Present)
*[[Vogograd]] (Present)
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.
*Dropped by [[Rotwyrm]]s in the [[Cave to Another World]].


====Description====
====Description====
{{Descriptions
{{Descriptions
|DQ7=Feed it to a monster.<ref name="auto">[[Sony PlayStation]] Version.</ref>A hunk of meat with impressive effects.  Once gobbled up, it's gone...<ref name="auto1">[[Nintendo 3DS]] Version.</ref>
|DQ7=Feed it to a monster.<ref name="auto">[[Sony PlayStation]] Version.</ref><br>A hunk of meat with impressive effects.  Once gobbled up, it's gone...<ref name="auto1">[[Nintendo 3DS]] Version.</ref>
}}
}}


===Prime cuts===
===Prime cuts===
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====Locations====
====Locations====
*Defeating the first bonus [[Numen|boss]] in under 20 turns.
*Defeating the first [[Numen|superboss]] in under 20 turns.


====Description====
====Description====
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===Shepherd's crook===
===Shepherd's crook===
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 {{Attack}}/+21 {{Style}}.  It has the same effect as [[Animal Magnetism]] when used in battle.
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon.  It can be equipped by {{Maribel}} and [[Sir Mervyn]] with the stat bonus of +27 {{Attack}}/+21 {{Style}}.  It has the same effect as [[Animal Magnetism]] when used in battle.


====Location====
====Location====
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There are nine plans in the game:
There are nine plans in the game:


*'''Graveyard:''' Highendreigh Tower in the present, defeat the [[King Slime]].
*'''Graveyard:''' Highendreigh Tower in the present, defeat the [[King slime]].
*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Tower:''' [[Medal King]] in the present, collect 75 Mini Medals.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
*'''Highlands:''' [[Mount Gora]]  in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
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*[[Whole hog]]
*[[Whole hog]]
*[[Winged sabrecat]]
*[[Winged sabrecat]]
==Other languages==
{{OtherLanguages
|fr=Prairie aux monstres|fr-meaning=
|de=Monsterpark|de-meaning=
|it=Parco dei Mostri|it-meaning=
|es=Monstruológico|es-meaning=
|zh-tw=|zh-tw-meaning=
}}


==Reference==
==Reference==
<references/>
<references/>


{{DQVII}}
{{DQVIINav}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]
[[Category:Sidequests]]
[[Category:Sidequests]]