Bonus dungeon: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon awaits the dragon [[Xenlon]], who can grant few wishes if the {{Party 3}} can defeat him in a strict limit of time.
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon awaits the dragon [[Xenlon]], who can grant few wishes if the {{Party 3}} can defeat her in a strict limit of time.
   
   
In the {{Game Boy Color}} version, the spot that was occupied by [[Ramia]] in [[Rimland]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with its [[Gran Dragon|own boss]]. The entrance will become available after making a wish to [[Xenlon]] to open it.
In the {{Game Boy Color}} version, the spot that was occupied by [[Ramia]] in [[Rimland]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with its [[Gran Dragon|own boss]]. The entrance will become available after making a wish to [[Xenlon]] to open it.
==={{DQ3HD}}===
The [[Temple of Trials]] takes the place of the forgotten Ice Cave, and is unlocked in the same manner. All monsters that were present in the portable-exclusive bonus dungeon have returned after a long absence, with the Grand Dragon once more taking it's place as the game's ultimate superboss.


==={{DQ4}}===
==={{DQ4}}===
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After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in Act 3, the entrance of [[Drustan's labyrinth]] opens in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, and wishes are granted based on defeating these bosses within a certain turn limit. The {{3DS}} and the {{Definitive Edition}} versions of the game feature the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.
After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in Act 3, the entrance of [[Drustan's labyrinth]] opens in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, and wishes are granted based on defeating these bosses within a certain turn limit. The {{3DS}} and the {{Definitive Edition}} versions of the game feature the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.


{{DQIII}}
{{DQIIINav}}
{{DQIV}}
{{DQIIIHDNav}}
{{DQV}}
{{DQIVNav}}
{{DQVI}}
{{DQVNav}}
{{DQVII}}
{{DQVINav}}
{{DQVIII}}
{{DQVIINav}}
{{DQIX}}
{{DQVIIINav}}
{{DQXI}}
{{DQIXNav}}
{{DQXINav}}


[[Category:Bonus dungeon|*]]
[[Category:Bonus dungeon|*]]
[[Category:Recurring elements]]
[[Category:Recurring elements]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest V locations]]
[[Category:Dragon Quest V locations]]