Monster synthesis: Difference between revisions

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Other changes include adding a new G rank for the weakest of monsters and altering the traditional synthesis formulas for major monsters to freshen up the experimentation process for long-time fans. These new combinations are based on the appearances of monsters and any shared themes, allowing new players to make educated guesses as to what combinations may yield. An example of this is [[Hargon]] now being created by combining [[Atlas]], [[Belial]], [[Pazuzu]], and the [[Wrecktor (Recurring)|Wrecktor]] instead of the old method of a [[Wight king (Dragon Quest V)|wight king]] and [[metal king slime]].
Other changes include adding a new G rank for the weakest of monsters and altering the traditional synthesis formulas for major monsters to freshen up the experimentation process for long-time fans. These new combinations are based on the appearances of monsters and any shared themes, allowing new players to make educated guesses as to what combinations may yield. An example of this is [[Hargon]] now being created by combining [[Atlas]], [[Belial]], [[Pazuzu]], and the [[Wrecktor (Recurring)|Wrecktor]] instead of the old method of a [[Wight king (Dragon Quest V)|wight king]] and [[metal king slime]].
{{DQMJI}}
{{DQMJNav}}
{{DQMJII}}
{{DQMJ2Nav}}
{{DQMTDP}}
{{DQM3Nav}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[Category: Recurring elements]]
[[Category: Recurring elements]]