Sage: Difference between revisions

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===={{PS1}} Abilities====
====PSX Abilities====
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|1
|1
|Student
|Student
|[[Thwack]]
|[[Thwack]]<br>''(Defeat)''
|1
|1
|One Group
|One Group
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|2
|2
|Counsel
|Counsel
|[[Insulatle]]
|[[Insulatle]]<br>''(Barrier)''
|15
|15
|All Allies
|All Allies
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|3
|3
|Arbiter
|Arbiter
|[[Kacrackle]]
|[[Kacrack_(Mahyado)|Kacrackle]]<br>''(Blizzard)''
|38
|38
|All Enemies
|All Enemies
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|4
|4
|Seer
|Seer
|[[Magic Barrier]]
|[[Magic Barrier]]<br>''(MagicWall)''
|65
|65
|All Allies
|All Allies
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|5
|5
|Oracle
|Oracle
|[[Multiheal]]
|[[Multiheal]]<br>''(HealUs)''
|110
|110
|All Allies
|All Allies
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|6
|6
|Wise One
|Wise One
|[[Kazing]]
|[[Kazing]]<br>''(Revive)''
|150
|150
|One Ally
|One Ally
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|7
|7
|Elder
|Elder
|[[Summon]]
|[[Summon]]<br>''(Summon)''
|200
|200
|Self
|Self
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|8
|8
|Prophet
|Prophet
|[[Kaboom]]
|[[Kaboom]]<br>''(Explodet)''
|250
|250
|All Enemies
|All Enemies
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===={{3DS}} Abilities====
=====Hybrid Abilities=====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|{{Luminary V}}
|[[Kerplunk Dance]]<br>''(Life Dance)''
|All Allies
|Restores all dead {{Party 7}} members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
|0
|}
 
====3DS Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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====Hybrid Abilities====
===[[Dragon Quest VII Reimagined]]===
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Like usual, Sage is unlocked by mastering the [[Mage]] and [[Priest]] vocations.
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
 
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
Sage is a powerful vocation that offers many strong offensive spells like [[Kaswoosh]], [[Kaboom]], or [[Magic Burst]]. Sages also learn a variety of supportive spells like [[Insulatle]] or [[Kabuff]]; and also many healing spells like [[Squelch]], [[Kazing]], or [[Fullheal]].
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
 
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
Mastering Sage and either [[Luminary (vocation)]] or [[Pirate]] unlocks [[Druid]]. Mastering Sage and two more intermediate vocations unlocks [[Hero (vocation)|Hero]].
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Heal Skill.png|32px]] || [[Squelch]]
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Insulatle]]
|-
| 1 || [[File:DQVIIR Heal Skill.png|32px]] || [[Midheal]]
|-
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kaswoosh]]
|-
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Moreheal]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Kabuff]]
|-
| 4 || [[File:DQVIIR Heal Skill.png|32px]] || [[Kazing]]
|-
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kathwack]]
|-
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kaboom]]
|-
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Fullheal]]
|-
| 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Caster Sugar]]
|-
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kaswooshle]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Magic Burst]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Sage Icon.png|32px]] '''[[Twocus Pocus]]''': Allows spells that are cast to also unleash echoes of themselves.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
|-
|{{Luminary V}}
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || -
|[[Kerplunk]]
|All Allies
|Restores all dead {{Party 7}} members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive.
|0
|}
|}
</div>


==={{DQ9}}===
==={{DQ9}}===
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[File:DQIX Sage Male.png‎|right|border|195px]][[File:DQIX Sage Female.png‎|right|border|195px]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
[[Image:Legion_of_Merit.png|right|thumb|175px|The "Legion of Merit" Revocation Medal]]
The Sage vocation is accessible late in the game after completing [[Template:DQIXQuest/115|Quest #115]]: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn {{Boomerang}}s, {{Bow}}s, {{Wand}}s and [[Shield]]s skills. Their [[Coup-de-Grace]] is "[[Spelly Breath]]", which recharges a portion of their {{MP}}.
The Sage vocation is accessible late in the game after completing [[Template:DQIXQuest/115|Quest #115]]: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn [[List of boomerang skills in Dragon Quest IX|Boomerang]], [[List of bow skills in Dragon Quest IX|Bow]], [[List of wand skills in Dragon Quest IX|Wand]] and [[List of shield skills in Dragon Quest IX|Shield]] skills. Their [[Coup-de-Grace]] is "[[Spelly Breath]]", which recharges a portion of their {{MP}}.


Sages are no longer the literal hybrid of [[Mage]]s and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with [[Kabuff]] and [[Magic Barrier]], decimate foes with darkness and explosions, and keep their allies alive with [[Multiheal]] and [[Moreheal]]. However, Sages can't deal the same level of damage [[Mage]]s can, nor can they heal as effectively as a [[Priest]] without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a [[Mage]], and those wanting powerful healing spells should stick with a [[Priest]]. On the other hand, combining the elements of a [[Mage]] and a [[Priest]] can free up a slot in the {{Party 9}}, allowing for more versatile {{Party 9}} combinations.
Sages are no longer the literal hybrid of [[Mage]]s and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with [[Kabuff]] and [[Magic Barrier]], decimate foes with darkness and explosions, and keep their allies alive with [[Multiheal]] and [[Moreheal]]. However, Sages can't deal the same level of damage [[Mage]]s can, nor can they heal as effectively as a [[Priest]] without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a [[Mage]], and those wanting powerful healing spells should stick with a [[Priest]]. On the other hand, combining the elements of a [[Mage]] and a [[Priest]] can free up a slot in the {{Party 9}}, allowing for more versatile {{Party 9}} combinations.