Dragon Quest Monsters: The Dark Prince: Difference between revisions

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{{Infobox VG
{{Infobox VG
|type=Spinoff games
|type=Spinoff games
|title=Dragon Quest Monsters
|title=Dragon Quest Monsters: The Dark Prince
|image=[[Image:DQM3 Logo.png|340px]]
|image=[[Image:DQM3 Logo.png|340px]]
|developer=
|developer=
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*5: Additional talent scrolls are available for purchase in the post-game
*5: Additional talent scrolls are available for purchase in the post-game
*6: The map icon has been altered for clearer understanding of one's location
*6: The map icon has been altered for clearer understanding of one's location
*7: The success rate of stun-inducing abilities has been nerfed slightly
*7: The success rates of stun-inducing skills and traits have been nerfed slightly, with [[Heart Breaker]], [[Strangely Alluring]], & [[Tongue Bashing]] having their accuracy cut by 10% and [[Intimidating]], [[Sultry Dance]], [[Tongue Lashing]], & [[War Cry]] having their accuracy cut by 20%
*8: Scouting probability has been increased by 10%
*8: Scouting success has been increased by 10%
*9: Monsters now respawn indefinitely for each rank level in the Mole Hole DLC dungeon  
*9: Monsters now respawn indefinitely for each rank level in the Mole Hole DLC dungeon  
*10: Coach Joe's training dungeon can now be reset three times per 24 hour period. The number of treasure chests withing these dungeons has been increased
*10: Coach Joe's training dungeon can now be reset three times per 24 hour period. The number of treasure chests withing these dungeons has been increased
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==New features & system alterations==
==New features & system alterations==
*[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, the 6 monsters that make up that beast's lineage, 2 parents and 4 grandparents, influence how quickly a particular stat will grow before reach it's preset total. This is based on the families of the component monsters, with the [[slime family]] affecting HP, agility, and wisdom, the [[dragon family]] for HP, MP, and attack, the [[nature family]] for defence, agility, and wisdom, the [[beast family]] for MP, defence, and agility, the [[material family]] for attack, defence, and wisdom, the [[demon family]] for MP attack, and defence, the [[undead family]] for HP, MP, and agility, and finally the [[??? family]] affects HP, attack, and wisdom. As such, if 4 of the 6 monsters that make up a newly synthesized monster's lineage belong to different families then the creation will enjoy accelerated growth in all stats before hitting the species' natural cap. If the levels of both parents are at 100 then the boosts detailed above will be as high as 20%.
*[[Monster synthesis]] has been greatly simplified, abolishing the rank combinations, monster polarity, and "+" values seen in earlier titles. Instead of the "+" value directly boosting a freshly created monster's stats, the families of the component monsters will increase three stats. The calculation for this process is ''natural stat limit x (sum of modifiers x sum of parents' levels) + 10,000'', which is then divided by 10,000 to create a fractional multiplier for the stat. The modifiers of the synthesized monster's parents are doubled when factored in, and if that monster's grandparents all belonged to different families then that generation's modifier sum is raised by +2, meaning that the lowest modifier for any stat is 2 and the maximum is 10.  
:*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference.
:*Monster polarity had been abolished in {{DQMJ3}}, but this title is the first instance in which overseas players can experience the gameplay difference.
{| class="wikitable" style="margin:auto"
|+ Growth modifiers
|-
! Family !! Max HP !! Max MP !! Attack !! Defence !! Agility !! Wisdom
|-
| {{???}} || 1 || 0 || 1 || 0 || 0 || 1
|-
| {{Beast}} || 0 || 1 || 0|| 1 ||1 || 0
|-
| {{Demon}} || 0 || 1 || 1 || 1 || 0 || 0
|-
| {{Dragon}} || 1 || 1 || 1 || 0 || 0 || 0
|-
| {{Material}} || 0 || 0 || 1 ||1 || 0||1
|-
| {{Nature}} || 0 || 0 || 0 || 1 || 1|| 1
|-
| {{Slime}} || 1 || 0 || 0 || 0 || 1 || 1
|-
| {{Undead}} || 1 || 1 || 0 || 0 ||1 || 0
|-
|}


*Monster combinations are now centered around the appearances of the components and any shared themes or games of origin they may have, allowing players to make more educated guesses as to what combinations will result in. As a result, several tried and true combinations no longer yield the same results as in past games and experimentation is greatly encouraged.
*Monster combinations are now centered around the appearances of the components and any shared themes or games of origin they may have, allowing players to make more educated guesses as to what combinations will result in. As a result, several tried and true combinations no longer yield the same results as in past games and experimentation is greatly encouraged.
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*[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player.
*[[Sparkling monsters]] have been added to the game. These glimmering creatures have a 5% chance of appearing when a synthesis is performed and are noted by a special mark that appears on their icon, and enjoy having the upper limit of one of their stats raised by 100 points. Which stat is affected is chosen at random and cannot be influenced by the player.
:*The 1.0.6 update patch added items to [[Fizzy's shop]] that allows the player to make any monster sparkle and chose which stat will be raised by 100.


*[[Frenzied state]]s have been introduced, based on the [[pep]] system of {{DQ11}}. These super-charged states have a random chance to activate each turn, which skyrockets when a fellow party member is in critical health. Becoming frenzied allows a monster to go further beyond their limits bay gaining an extra action per turn, all types of damage being powered up by 150%, and all damage received being cut in half. The effect lasts only a few turns and can be utilized by enemy monsters and bosses, but the resulting power surge is more than enough to turn the tide for the players on the back-heel.
*[[Frenzied state]]s have been introduced, based on the [[pep]] system of {{DQ11}}. These super-charged states have a random chance to activate each turn, which skyrockets when a fellow party member is in critical health. Becoming frenzied allows a monster to go further beyond their limits bay gaining an extra action per turn, all types of damage being powered up by 150%, and all damage received being cut in half. The effect lasts only a few turns and can be utilized by enemy monsters and bosses, but the resulting power surge is more than enough to turn the tide for the players on the back-heel.
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===Character Art===
===Character Art===
<center><gallery>
<center><gallery>
DQM3_Psaro_Art.png|Psaro
File:DQM3 Psaro Art.png|[[Psaro (Character)|Psaro]]
DQM3_Rose_Art.png|Rose
File:DQM3 Rose Art.png|[[Rose]]
DQM3_Agepipi_Art.png|Fizzy
File:DQM3 Agepipi Art.png|[[Fizzy]]
DQM3 Bennett Art.png|Toilen Trubble
File:DQM3 Bennett Art.png|[[Professor Toilen Trubble|Toilen Trubble]]
DQM3 Hoimin Art.png|Healie
File:DQM3 Hoimin Art.png|[[Healie]]
DQM3 Diolos Art.png| Dolph
File:DQM3 Diolos Art.png|[[Dolph]]
DQM3 Runo Art.png|Ludo
File:DQM3 Runo Art.png|[[Ludo]]
File:DQM DP Sir Roseguardian.png|[[Sir Roseguardin]]
File:DQM DP General Chayne.png|General Chayne
File:DQM3 key art 1.png|Group art
File:DQM3 key art 1.png|Group art
File:DQM TDP Key art.jpg|Promo art.
File:DQMTDP promotion art.jpeg
File:DQM TDP 1 million sales art.jpeg|1 million sales art.
File:DQM TDP Valentine's art.jpg|Valentine's Day art.
File:DQM TDP White Day art.jpg|White day art.
</gallery></center>
</gallery></center>
===Gameplay===
===Gameplay===
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<references/>
<references/>


{{DQMTDP}}
{{DQM3Nav}}
{{Dragon Quest series}}
{{DQSeriesNav}}


[[Category:Monsters series]]
[[Category:Monsters series]]
[[Category:Dragon Quest Monsters]]
[[Category:Dragon Quest Monsters]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch games]]