Dragon Quest III HD-2D Remake: Difference between revisions
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'''''Dragon Quest III HD-2D Remake''''' is a full remake of ''[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]''. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021. | '''''Dragon Quest III HD-2D Remake''''' is a full remake of ''[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]''. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021. | ||
Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster | Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster Wrangler|new vocations]], and modern ''Dragon Quest'' series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as ''Octopath Traveler'' and ''Triangle Strategy''. With the passing of [[Akira Toriyama]] on March 1 2024, artist [https://x.com/fenyo_n Yoshiya "Fenyo_n" Fujisaki] was brought on to the project as the chief illustrator, with Naoki Ikushima providing the game's box art illustration. | ||
==New features== | ==New features== | ||
===Presentation changes=== | |||
*Re-imagined locations and HD-quality sprites | |||
:*Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles | |||
*Orchestral soundtrack | |||
*Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish | |||
:*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake. | |||
*Voice acting support: English and Japanese | |||
*Fully animated monsters with sound effects | |||
===Scenario changes=== | ===Scenario changes=== | ||
* | *The mysterious voice that [[Dream Scenario|assesses the Hero's character]] now guides the young savior, warning of upcoming threats: | ||
* | :*Informing the player of the [[Six Orbs]] upon obtaining the ship in [[Portoga]] | ||
* | :*Congratulating the slaying of [[Orochi]] and speaking of using the orbs to awaken the Everbird, the first time the player is told of [[Ramia]] | ||
:*Warning the Hero to not grow complacent after bringing peace to [[Manoza]] and specifically telling the player to seek out the [[boatman's bone]] and the [[mountaincleaver]] sword | |||
*Cutscenes have been added that embellish [[Ortega]]'s journey: | |||
* | :*The Hero's mother asking for Ortega to postpone his mission until their child is older, but being unable to do so | ||
:*Camping with the [[Shrine of the Dwarf|dwarven blacksmith]] and reflecting fondly on his beaten-up [[Ortega's Helm|old helmet]], with the dwarf lamenting that he does not have the [[Zenithium|proper materials to make it last]] | |||
* | :*Having a duel with [[Simão]] that shows the two travelling as a party for some time | ||
* | :*Ortega fighting off an attempted siege against [[Mur]] by himself despite his wounds, indebting the village to him | ||
:* | :*The battle at [[Mt. Necrogond]] sets Ortega against a legion of monsters instead of just a single, non-descript flying monster as seen in the Super Famicom version, dragging the fiend into the mouth of the volcano after intercepting it's ambush | ||
:*In-game dialogue reveals that Ortega journeyed to [[Rimland]] and even met with the [[Rimland priestesses|twin priestesses]], as well as rescuing a [[Elves and Faeries|faerie]] in the underworld | |||
*[[Hero's Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue, reacting to key events | |||
*The Hero's grandfather has been given a distinct sprite instead of using the stock old man sprite | |||
* The | *[[Patty]] now uses her design from {{Dragon Quest IX}}, has been given more dialogue, and has been revealed to have watched over the Hero since childhood like an older sister | ||
*[[Simão]] has been rewritten into a proper character and was one of Ortega's travelling companions | |||
*[[Petya]] is now depicted as a young man instead of a child, showing that much time has passed since Ortega departed Mur | |||
* | *[[Baramos]] is now fully aware of the Hero's mission to assassinate him and has acted accordingly, deploying powerful henchmen to the following locations to serve as new boss battles: | ||
:*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]] | |||
* | :*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]] | ||
:*The unnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[Garboyle]] and guards the entrance to the Necrogond region | |||
* | :A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin''Ood]]'s theft of the [[Romaria|Romarian]] crown | ||
:The [[Romarian Outpost]] has been closed due to the rising threat of monsters on top of Robbin' 'Oood being at large, with the guards informing the player to seek out the [[magic key]] in [[Ibis]] | |||
:* | *[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, pointing them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it | ||
:* | *The ruined town of [[Theddon]] is preyed upon by a horde of [[dying fire]]s and [[phantasm]]s, which serve as the boss fight for the [[Green Orb]] | ||
*There is now a cutscene showing the [[Jipang|Jipangese]] citizens discussing [[Yayoi]]'s disappearance and dreading that [[Pimiko]] will punish them severely for allowing another sacrifice to [[Orochi]] to escape. One also mentions the [[The Jipangese swordsmith|swordsmith]] who fled with his wife when she was selected to be the sacrifice just before Yayoi | |||
: | *The [[Boss troll|false king of Manoza]] is now revealed to have been a servant of Baramos | ||
*The player is not granted entry to the [[Castle of the Dragon Queen]] until Baramos is slain | |||
*The [[Great Pit of Giaga]] is surrounded by an impenetrable darkness, and players cannot enter the [[Alefgard|Underworld]] until obtaining the [[Sphere of Light]] | |||
*The [[Soul of Baramos]] has been fleshed out into a fully-fledged character of his own right distinct from Baramos, and ambushes the Hero at the [[Tower of Rubiss]] | |||
*The [[Temple of Trials]] has been added as a new bonus dungeon, replacing the [[Ice Cave]] of the [[GameBoy Color]] version | |||
* [[ | ===Facility changes=== | ||
*The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable | |||
* | :*[[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port | ||
* | *Saving the game is now done in [[church]]es or by speaking to conveniently-placed nuns instead of by speaking to the local monarchs. | ||
* The | *Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file | ||
* | |||
===Character changes=== | |||
* | *[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty's Party Planning Place]] as well as 14 hair colours and 18 different voices | ||
:* The new character [[Healizah]] can modify a character's appearance between all available options per gender and vocation. She can be found at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] | |||
* | *The [[Monster Wrangler]] has been added to the list of vocations, and is freely available from the start of the adventure | ||
*The Hero's stats has been buffed considerably, with particular emphasis given to MP growth | |||
*The stat-boosting seeds are now applied to a character instead of a vocation, meaning that if a [[Gadabout]] bulks up with 10 [[seed of life|seeds of life]] and changes vocations to a [[Sage]] all of the extra HP points are retained instead of being cut in half when a character swaps professions as with the natural stats | |||
*Characters may now equip two accessories, ala {{Dragon Quest XI}} | |||
===Battle changes=== | |||
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time | |||
*Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}. | |||
* Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc | |||
* The camera pulls back to reveal the party while the player is selecting actions for a turn | |||
* Equipped weapons are now visible in battle | |||
*Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added | |||
:*Many existing pieces of equipment have also been rebalanced | |||
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. | |||
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | |||
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | |||
*New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]] | |||
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | |||
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | |||
*All stats caps have been raised from 255 to 999 | |||
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) | |||
*{{Luck}} now penetrates a monster's resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage | |||
*{{Resilience}} now determines base defence power instead of HP growth | |||
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions | |||
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | |||
*[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon | |||
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | |||
{{Clear}} | |||
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version | |||
*Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] | |||
*Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | |||
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | |||
*The player is notified if a monster automatically heals at the end of its turn | |||
*Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]]. | |||
===Miscellaneous changes=== | |||
*Bestiaries, item guides, and a personality guide have been added | |||
*Characters can now dash instead of walking casually | |||
*Isis has been renamed to Ibis | |||
*[[Zoom]] can be cast indoors now, and the list of destinations has been expanded to include shrines, dungeons, and other points of interest | |||
==Update history== | |||
===May 23rd, 2025=== | |||
*The movement speed when travelling by boat or using Ramia has been increased | |||
*Adjustments have been made to avoid boat travel speed being reset by opening the menu or getting into a battle while travelling by boat | |||
*A feature has been added whereby pressing the menu button while flying with Ramia allows the player to switch between automatic and manual flight modes | |||
*Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version | |||
{{Clear}} | |||
*Critical hit rates for the Hero and Martial Artist have been doubled | |||
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75% | |||
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410 | |||
*[[Cutting Edge]] has been buffed from 220% damage to 300% | |||
*[[Monster Pile-On]] has been nerfed, only dealing full damage when all 121 rescue monsters have been found. It also now performs 3~5 strikes per use instead of being fixed at 4 | |||
*[[Wild Side]] now costs 30 MP to use | |||
*[[Priest]]s can now equip the [[Duplic Hat]] | |||
*A limit has been placed on the number of times that some monsters can perform certain actions within one turn | |||
*Some monsters have been adjusted so that they no longer use [[Defending Champion]] in the next turn after they become the last remaining monster | |||
*The status-ailment resistance of boss monsters has been increased for Draconian Quest difficulty. | |||
*Adjustments have been made to make it more difficult for both enemies and party members to be successively afflicted with the same status ailments | |||
*[[Metal chimaera]]s and [[hardy hand]]s now yield more experience points when defeated | |||
*Defence has been lowered for all monsters except for [[Metal slime family|metal slimes]] | |||
*Minor adjustments have been made to the way that damage is dealt | |||
{{Clear}} | |||
*Once the Mini Medal Manor in the Aliahan well has been visited, it will be added to the list of Zoom destinations | |||
*A new “short-cut button” feature has been added that allows spells and abilities to be assigned to specific buttons. For more information, please refer to Traveller's Tips in-game. | |||
*In the Temple of Trials, the number of [[Elfin Elixir]]s required to advance has been lowered from 25 to 10 | |||
*A treasure chest has been added to the Temple of Trials, allowing players to acquire one more [[Gringham Whip]] | |||
*Fixed a bug whereby levelling up after using the [[Seed of Life]] or [[Seed of Magic]] items would cause the status increase value to be calculated twice | |||
*Adjustments have been made so that if trophies and achievements have not been acquired correctly, selecting Misc. > Info in the menu allows some of them to be reacquired | |||
*Miscellaneous fixes for minor bugs | |||
*The gold golem has been renamed to [[gold digger]] to distinguish it from the recurring monster of the same name, in preparation of the latter's appearance in ''[[Dragon Quest I & II HD-2D Remake]]''. | |||
==Development== | ==Development== | ||
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堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. | 堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. | ||
With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of ''Dragon Quest III'' is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter's more primitive graphics, which Hayasaka took as a great personal success<ref>早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。 | The game was originally announced as a co-production with Japanese studio Amata.<ref>Romano, Sal. [https://www.gematsu.com/2021/05/dragon-quest-iii-hd-2d-remake-announced-for-consoles "Dragon Quest III HD-2D Remake announced for consoles"]. ''Gematsu''. May 27, 2021.</ref> With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of ''Dragon Quest III'' is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter's more primitive graphics, which Hayasaka took as a great personal success<ref>早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。 | ||
堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。 | 堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。 | ||
早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn't realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn't run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka<ref>早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。 | 早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn't realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn't run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka<ref>早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。 | ||
堀井: お互いゆずらなかったんだよね? | 堀井: お互いゆずらなかったんだよね? | ||
早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。 | 早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。 | ||
堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref> | 堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. | ||
As the original game was known for having a high degree of customization at the time of it's release through the vocations system, this feature was embellished by granting players the ability to personalize the appearances of their characters directly. These specifications will also persist when a character changes vocations, something Hayasaka proposed due to the awkwardness of a male Warrior suddenly becoming an old man once he changed vocations into a Mage and vice-versa. Voice acting for the party was also deemed a necessity in the modern era, with Horii supervising the proper intonations for spells when their names are shouted in battle. | |||
Scenario-wise, Horii deemed that the original ''Dragon Quest III'' had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father's footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn't disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of [[Mt. Necrogond]], added in the Super Famicom version, with several of the new scenes showing Ortega's journey leading up to that moment and the unknown monster being fleshed out into the [[Garbgoyle]] villain. | Scenario-wise, Horii deemed that the original ''Dragon Quest III'' had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father's footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn't disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of [[Mt. Necrogond]], added in the Super Famicom version, with several of the new scenes showing Ortega's journey leading up to that moment and the unknown monster being fleshed out into the [[Garbgoyle]] villain. | ||
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堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397</ref>. | 堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397</ref>. | ||
''Dragon Quest III HD-2D Remake'' was formally announced during the [https://www.youtube.com/watch?v=gfmOWgfYVjY| series 35th anniversary livestream] on May 26, 2021. Beta footage that dirfers from the final product was shown, along with a debriefing from producer Masaaki Hayasaka. In his typical mischievous fashion Yuji Horii also let it slip that [[Dragon Quest I & II HD-2D Remake|remakes of the first two games]] and that there would be surprises in store for those who played the trio in chronological order, much to the chagrin of his co-host and live English translator. | |||
==Credits== | ==Credits== | ||
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==Gallery== | ==Gallery== | ||
===Illustrations=== | ===Illustrations=== | ||
<gallery | <gallery> | ||
DQ3 HD2D Boxart US.jpg|US boxart. | File:DQ3 HD2D Boxart US.jpg|US boxart. | ||
DRAGONQUEST HD2D Artwork.jpg|Artwork of the [[Erdrick Trilogy]] HD-2D Remakes by Naoki Ikushima. | File:DRAGONQUEST HD2D Artwork.jpg|Artwork of the [[Erdrick Trilogy]] HD-2D Remakes by Naoki Ikushima. | ||
DRAGONQUEST III HD2D Logo JP.png|Japanese logo. | File:DRAGONQUEST III HD2D Logo JP.png|Japanese logo. | ||
Erdrick Trilogy HD-2D logo.png|The Erdrick Trilogy logo created for the game | File:Erdrick Trilogy HD-2D logo.png|The Erdrick Trilogy logo created for the game | ||
Party camping III HD2D illustration.jpg|The party planning the next day while monsters look on | File:Party camping III HD2D illustration.jpg|The party planning the next day while monsters look on | ||
Heroine and Ramia III HD2D illustration.jpg|The party takes flight with [[Ramia]], paying homage to the box art of the [[GameBoy Color]] version | File:Heroine and Ramia III HD2D illustration.jpg|The party takes flight with [[Ramia]], paying homage to the box art of the [[GameBoy Color]] version | ||
DQ Carnival 2025 banner.jpg|Main artwork for the [https://archive.is/zypQJ| 2025 Dragon Quest Carnival] | File:DQ3HD Launch Art.jpeg|Launch art by concept artist Yo Shimizu. | ||
File:DQ Carnival 2025 banner.jpg|Main artwork for the [https://archive.is/zypQJ| 2025 Dragon Quest Carnival] | |||
</gallery> | |||
===Promotional images=== | ===Promotional images=== | ||
<gallery><center> | <gallery><center> | ||
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===Characters=== | ===Characters=== | ||
<gallery><center> | <gallery><center> | ||
Hero | Hero Appearance A III HD2D.png|The Hero | ||
Hero | Hero Appearance B III HD2D.png|The Heroine | ||
Ortega Dragon Quest III-HD key art.png|Ortega | Ortega Dragon Quest III-HD key art.png|Ortega | ||
Healizah key artwork.png|Healizah | Healizah key artwork.png|Healizah | ||
Gadabout | Gadabout Appearance A III HD2D.png|[[Gadabout]] Appearance A | ||
Gadabout | Gadabout Appearance B III HD2D.png|[[Gadabout]] Appearance B | ||
Mage | Mage Appearance A III HD2D.png|[[Mage]] Appearance A | ||
Mage | Mage Appearance B III HD2D.png|[[Mage]] Appearance B | ||
Martial artist | Martial artist Appearance A III HD2D.png|[[Martial Artist]] Appearance A | ||
Martial artist | Martial artist Appearance B III HD2D.png|[[Martial Artist]] Appearance B | ||
Merchant | Merchant Appearance A III HD2D.png|[[Merchant]] Appearance A | ||
Merchant | Merchant Appearance B III HD2D.png|[[Merchant]] Appearance B | ||
Monster wrangler | Monster wrangler Appearance A III HD2D.png|[[Monster Wrangler]] Appearance A | ||
Monster wrangler | Monster wrangler Appearance B III HD2D.png|[[Monster Wrangler]] Appearance B | ||
Priest | Priest Appearance A III HD2D.png|[[Priest]] Appearance A | ||
Priest | Priest Appearance B III HD2D.png|[[Priest]] Appearance B | ||
Sage | Sage Appearance A III HD2D.png|[[Sage]] Appearance A | ||
Sage | Sage Appearance B III HD2D.png|[[Sage]] Appearance B | ||
Thief | Thief Appearance A III HD2D.png|[[Thief]] Appearance A | ||
Thief | Thief Appearance B III HD2D.png|[[Thief]] Appearance B | ||
Warrior | Warrior Appearance A III HD2D.png|[[Warrior]] Appearance A | ||
Warrior | Warrior Appearance B III HD2D.png|[[Warrior]] Appearance B | ||
</center></gallery> | </center></gallery> | ||
==External links== | ==External links== | ||
*[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest- | *[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest-3-hd2d-remake/ Official website] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{DQIIIHDNav}} | ||
{{ | {{DQSeriesNav}} | ||
[[Category:Dragon Quest III HD-2D Remake]] | [[Category:Dragon Quest III HD-2D Remake]] | ||
[[Category:Microsoft Windows games]] | |||
[[Category:Nintendo 3DS games]] | |||
[[Category:Nintendo Switch games]] | |||
[[Category:PlayStation 5 games]] | |||
[[Category:Xbox One games]] | |||