Dragon Quest III HD-2D Remake: Difference between revisions
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'''''Dragon Quest III HD-2D Remake''''' is a full remake of ''[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]''. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021. | '''''Dragon Quest III HD-2D Remake''''' is a full remake of ''[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III]]''. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021. | ||
Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster | Unlike previous remakes of ''Dragon Quest III'', the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, [[Monster Wrangler|new vocations]], and modern ''Dragon Quest'' series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as ''Octopath Traveler'' and ''Triangle Strategy''. With the passing of [[Akira Toriyama]] on March 1 2024, artist [https://x.com/fenyo_n Yoshiya "Fenyo_n" Fujisaki] was brought on to the project as the chief illustrator, with Naoki Ikushima providing the game's box art illustration. | ||
==New features== | ==New features== | ||
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*Orchestral soundtrack | *Orchestral soundtrack | ||
*Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish | *Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish | ||
:*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake | :*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake. | ||
*Voice acting support: English and Japanese | *Voice acting support: English and Japanese | ||
*Fully animated monsters with sound effects | *Fully animated monsters with sound effects | ||
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:*Ortega fighting off an attempted siege against [[Mur]] by himself despite his wounds, indebting the village to him | :*Ortega fighting off an attempted siege against [[Mur]] by himself despite his wounds, indebting the village to him | ||
:*The battle at [[Mt. Necrogond]] sets Ortega against a legion of monsters instead of just a single, non-descript flying monster as seen in the Super Famicom version, dragging the fiend into the mouth of the volcano after intercepting it's ambush | :*The battle at [[Mt. Necrogond]] sets Ortega against a legion of monsters instead of just a single, non-descript flying monster as seen in the Super Famicom version, dragging the fiend into the mouth of the volcano after intercepting it's ambush | ||
:*In-game dialogue reveals that Ortega journeyed to [[Rimland]] and even met with the [[ | :*In-game dialogue reveals that Ortega journeyed to [[Rimland]] and even met with the [[Rimland priestesses|twin priestesses]], as well as rescuing a [[Elves and Faeries|faerie]] in the underworld | ||
*[[Hero's Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue, reacting to key events | *[[Hero's Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue, reacting to key events | ||
*The Hero's grandfather has been given a distinct sprite instead of using the stock old man sprite | *The Hero's grandfather has been given a distinct sprite instead of using the stock old man sprite | ||
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:*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]] | :*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]] | ||
:*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]] | :*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]] | ||
:*The unnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[ | :*The unnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[Garboyle]] and guards the entrance to the Necrogond region | ||
:A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin''Ood]]'s theft of the [[Romaria|Romarian]] crown | :A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin''Ood]]'s theft of the [[Romaria|Romarian]] crown | ||
:The [[Romarian Outpost]] has been closed due to the rising threat of monsters on top of Robbin''Oood being at large, with the guards informing the player to seek out the [[magic key]] in [[Ibis]] | :The [[Romarian Outpost]] has been closed due to the rising threat of monsters on top of Robbin' 'Oood being at large, with the guards informing the player to seek out the [[magic key]] in [[Ibis]] | ||
*[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, pointing them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it | *[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, pointing them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it | ||
*The ruined town of [[Theddon]] is preyed upon by a horde of [[dying fire]]s and [[phantasm]]s, which serve as the boss fight for the [[Green Orb]] | *The ruined town of [[Theddon]] is preyed upon by a horde of [[dying fire]]s and [[phantasm]]s, which serve as the boss fight for the [[Green Orb]] | ||
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*The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable | *The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable | ||
:*[[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port | :*[[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port | ||
*Saving the game is now done in [[church]]es or by speaking to conveniently-placed nuns instead of by speaking to the local | *Saving the game is now done in [[church]]es or by speaking to conveniently-placed nuns instead of by speaking to the local monarchs. | ||
*Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file | *Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file | ||
===Character changes=== | ===Character changes=== | ||
*[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty's Party Planning Place]] as well as 14 hair colours and 18 | *[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty's Party Planning Place]] as well as 14 hair colours and 18 different voices | ||
:* The new character [[Healizah]] can modify a character's appearance between | :* The new character [[Healizah]] can modify a character's appearance between all available options per gender and vocation. She can be found at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] | ||
*The [[Monster Wrangler]] has been added to the list of vocations, and is freely available from the start of the adventure | *The [[Monster Wrangler]] has been added to the list of vocations, and is freely available from the start of the adventure | ||
*The Hero's stats has been buffed considerably, with particular emphasis given to MP growth | *The Hero's stats has been buffed considerably, with particular emphasis given to MP growth | ||
*The stat-boosting seeds are now | *The stat-boosting seeds are now applied to a character instead of a vocation, meaning that if a [[Gadabout]] bulks up with 10 [[seed of life|seeds of life]] and changes vocations to a [[Sage]] all of the extra HP points are retained instead of being cut in half when a character swaps professions as with the natural stats | ||
*Characters may now equip two accessories ala {{Dragon Quest XI}} | *Characters may now equip two accessories, ala {{Dragon Quest XI}} | ||
===Battle changes=== | ===Battle changes=== | ||
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). | *Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time | ||
*Faster battle speeds like in the [[Nintendo 3DS]] release of | *Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}. | ||
* Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc | * Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc | ||
* The camera pulls back to reveal the party while the player is selecting actions for a turn | * The camera pulls back to reveal the party while the player is selecting actions for a turn | ||
* Equipped weapons are now visible in battle | |||
*Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added | *Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added | ||
:*Many existing pieces of equipment have also been rebalanced | :*Many existing pieces of equipment have also been rebalanced | ||
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*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | *Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | ||
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | ||
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[ | *New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]] | ||
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | :*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | ||
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | *Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | ||
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*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions | *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions | ||
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | *{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | ||
*[[Boomerang | *[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon | ||
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | ||
{{Clear}} | {{Clear}} | ||
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version | *The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version | ||
*Monsters either have skills and/or spells added to their repertoire. For example, [[ | *Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] | ||
*Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | *Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | ||
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | *Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | ||
*The player is notified if a monster automatically heals at the end of its turn | *The player is notified if a monster automatically heals at the end of its turn | ||
*Proper monster families have been added to the battle system, expanding on the [[ | *Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]]. | ||
===Miscellaneous changes=== | ===Miscellaneous changes=== | ||
*Bestiaries | *Bestiaries, item guides, and a personality guide have been added | ||
*Characters can now dash instead of walking casually | *Characters can now dash instead of walking casually | ||
*Isis has been renamed to Ibis | *Isis has been renamed to Ibis | ||
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堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. | 堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. | ||
With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of ''Dragon Quest III'' is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter's more primitive graphics, which Hayasaka took as a great personal success<ref>早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。 | The game was originally announced as a co-production with Japanese studio Amata.<ref>Romano, Sal. [https://www.gematsu.com/2021/05/dragon-quest-iii-hd-2d-remake-announced-for-consoles "Dragon Quest III HD-2D Remake announced for consoles"]. ''Gematsu''. May 27, 2021.</ref> With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of ''Dragon Quest III'' is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter's more primitive graphics, which Hayasaka took as a great personal success<ref>早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。 | ||
堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。 | 堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。 | ||
早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn't realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn't run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka<ref>早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。 | 早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394</ref>. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn't realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn't run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka<ref>早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。 | ||
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''Dragon Quest III HD-2D Remake'' was formally announced during the [https://www.youtube.com/watch?v=gfmOWgfYVjY| series 35th anniversary livestream] on May 26, 2021. Beta footage that dirfers from the final product was shown, along with a debriefing from producer Masaaki Hayasaka. In his typical mischievous fashion Yuji Horii also let it slip that [[Dragon Quest I & II HD-2D Remake|remakes of the first two games]] and that there would be surprises in store for those who played the trio in chronological order, much to the chagrin of his co-host and live English translator. | ''Dragon Quest III HD-2D Remake'' was formally announced during the [https://www.youtube.com/watch?v=gfmOWgfYVjY| series 35th anniversary livestream] on May 26, 2021. Beta footage that dirfers from the final product was shown, along with a debriefing from producer Masaaki Hayasaka. In his typical mischievous fashion Yuji Horii also let it slip that [[Dragon Quest I & II HD-2D Remake|remakes of the first two games]] and that there would be surprises in store for those who played the trio in chronological order, much to the chagrin of his co-host and live English translator. | ||
==Credits== | ==Credits== | ||
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==Gallery== | ==Gallery== | ||
===Illustrations=== | ===Illustrations=== | ||
<gallery | <gallery> | ||
DQ3 HD2D Boxart US.jpg|US boxart. | File:DQ3 HD2D Boxart US.jpg|US boxart. | ||
DRAGONQUEST HD2D Artwork.jpg|Artwork of the [[Erdrick Trilogy]] HD-2D Remakes by Naoki Ikushima. | File:DRAGONQUEST HD2D Artwork.jpg|Artwork of the [[Erdrick Trilogy]] HD-2D Remakes by Naoki Ikushima. | ||
DRAGONQUEST III HD2D Logo JP.png|Japanese logo. | File:DRAGONQUEST III HD2D Logo JP.png|Japanese logo. | ||
Erdrick Trilogy HD-2D logo.png|The Erdrick Trilogy logo created for the game | File:Erdrick Trilogy HD-2D logo.png|The Erdrick Trilogy logo created for the game | ||
Party camping III HD2D illustration.jpg|The party planning the next day while monsters look on | File:Party camping III HD2D illustration.jpg|The party planning the next day while monsters look on | ||
Heroine and Ramia III HD2D illustration.jpg|The party takes flight with [[Ramia]], paying homage to the box art of the [[GameBoy Color]] version | File:Heroine and Ramia III HD2D illustration.jpg|The party takes flight with [[Ramia]], paying homage to the box art of the [[GameBoy Color]] version | ||
DQ Carnival 2025 banner.jpg|Main artwork for the [https://archive.is/zypQJ| 2025 Dragon Quest Carnival] | File:DQ3HD Launch Art.jpeg|Launch art by concept artist Yo Shimizu. | ||
File:DQ Carnival 2025 banner.jpg|Main artwork for the [https://archive.is/zypQJ| 2025 Dragon Quest Carnival] | |||
</gallery> | |||
===Promotional images=== | ===Promotional images=== | ||
<gallery><center> | <gallery><center> | ||
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===Characters=== | ===Characters=== | ||
<gallery><center> | <gallery><center> | ||
Hero | Hero Appearance A III HD2D.png|The Hero | ||
Hero | Hero Appearance B III HD2D.png|The Heroine | ||
Ortega Dragon Quest III-HD key art.png|Ortega | Ortega Dragon Quest III-HD key art.png|Ortega | ||
Healizah key artwork.png|Healizah | Healizah key artwork.png|Healizah | ||
Gadabout | Gadabout Appearance A III HD2D.png|[[Gadabout]] Appearance A | ||
Gadabout | Gadabout Appearance B III HD2D.png|[[Gadabout]] Appearance B | ||
Mage | Mage Appearance A III HD2D.png|[[Mage]] Appearance A | ||
Mage | Mage Appearance B III HD2D.png|[[Mage]] Appearance B | ||
Martial artist | Martial artist Appearance A III HD2D.png|[[Martial Artist]] Appearance A | ||
Martial artist | Martial artist Appearance B III HD2D.png|[[Martial Artist]] Appearance B | ||
Merchant | Merchant Appearance A III HD2D.png|[[Merchant]] Appearance A | ||
Merchant | Merchant Appearance B III HD2D.png|[[Merchant]] Appearance B | ||
Monster wrangler | Monster wrangler Appearance A III HD2D.png|[[Monster Wrangler]] Appearance A | ||
Monster wrangler | Monster wrangler Appearance B III HD2D.png|[[Monster Wrangler]] Appearance B | ||
Priest | Priest Appearance A III HD2D.png|[[Priest]] Appearance A | ||
Priest | Priest Appearance B III HD2D.png|[[Priest]] Appearance B | ||
Sage | Sage Appearance A III HD2D.png|[[Sage]] Appearance A | ||
Sage | Sage Appearance B III HD2D.png|[[Sage]] Appearance B | ||
Thief | Thief Appearance A III HD2D.png|[[Thief]] Appearance A | ||
Thief | Thief Appearance B III HD2D.png|[[Thief]] Appearance B | ||
Warrior | Warrior Appearance A III HD2D.png|[[Warrior]] Appearance A | ||
Warrior | Warrior Appearance B III HD2D.png|[[Warrior]] Appearance B | ||
</center></gallery> | </center></gallery> | ||
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<references/> | <references/> | ||
{{ | {{DQIIIHDNav}} | ||
{{ | {{DQSeriesNav}} | ||
[[Category:Dragon Quest III HD-2D Remake]] | [[Category:Dragon Quest III HD-2D Remake]] | ||
[[Category:Microsoft Windows games]] | [[Category:Microsoft Windows games]] | ||