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'''Mortamor''' is a character and recurring monster in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.
'''Mortamor''' is a character and recurring {{MFamilies}} in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.


He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].
He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].


==Characteristics==
==Characteristics==
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied [[demon]]ic face and pair of hands he is best known as.


Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the [[human]]s trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medford's Manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.


Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the {{Party 6}} as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the {{Party 6}}' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.


==Appearances==
==Appearances==
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|bestiaryNumber=#234
|bestiaryNumber=#234
|spells=[[Kaboom]]<br>[[Bounce]]
|spells=[[Kaboom]]<br>[[Bounce]]
|skills=Occasionally acts twice per round.<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice. (124~134 ice breath damage to entire {{Party 6}}.)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame. (168~188 fire breath damage to entire {{Party 6}}.)<br>[[Venom Mist]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|remake-sprites=[[Image:Mortamor DQVI DS.png]]
|remake-sprites=[[Image:Mortamor DQVI DS.png]]
}}
}}
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the {{Party 6}} with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence.
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can incinerate the party with searing flames (168~188 fire breath damage) or freeze them with razor-sharp icicles (124~134 ice breath damage), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with Defence.
|Second phase|
|Second phase|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=デスタムーア (第二形態)
|kanji=デスタムーア (第二形態)
|romanji=Desutamūa
|romanji=Desutamūa
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|sprite=[[Image:Mortamor2 DQVI SFC.png]]
|hp=3,000
|hp=3,000
|mp=255
|mp=255
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|bestiaryNumber=#235
|bestiaryNumber=#235
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|skills=Occasionally acts twice per turn.<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|skills=Occasionally acts twice per turn<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|tameRate=N/A
|tameRate=N/A
|bestiaryNumber=#236
|bestiaryNumber=#236
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|spells=[[Kaboom]]<br>[[Kafrizz|Kafrizzle]]<br>[[Magic Burst]]
|skills=Occasionally acts twice per turn.<br>[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire {{Party 6}})<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>[[Ferocious Roar]] (120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor3 DQVI DS.png|175px]]
}}
}}
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to defeat him, '''all''' parts of Mortamor must be destroyed.


The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like [[Pyre o' Fire]] and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family {{MFamilies}}; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with Defence-ignoring skills like [[Pyre o' Fire]] and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a prayer that completely restores his MP. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
|Right claw|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=みぎて
|kanji=みぎて
|romanji={{tt|Migite|Right hand}}
|romanji={{tt|Migite|Right hand}}
|sprite=
|sprite=[[Image:Right Hand DQVI SFC.png]]
|hp=1,700
|hp=1,700
|mp=255
|mp=255
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Multiheal]]<br>[[Zing]]
|spells=[[Multiheal]]<br>[[Zing]]
|skills=[[Disruptive Wave]]<br>Talon attack<br>[[Throwdown|Talon slam]]<br>Powerful thrust
|skills=[[Disruptive Wave]]<br>[[Throwdown|Sinks its talons into character and slams them into ground]]<br>[[Knuckle Sandwich]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|army-resist=100%
|remake-changes=Throwdown's damage is now calculated as (''Normal damage ÷ 2 + 150'')
}}
}}
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown|Talon Slam]] will deal +150 more damage than a normal strike, and Powerful Thrust works the same as [[Knuckle Sandwich]].
Mortamor's right hand appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown]] takes its normal attack damage divided by two, then inflicts a fixed extra 150 damage (100 in the Super Famicom version) to a single character, while  [[Knuckle Sandwich]] deals twice the amount of damage as its normal attack. If Mortamor's final form is defeated before its hands, the right claw will always use its turn to try reviving him with [[Zing]].
|Left claw|
|Left claw|
{{DQ6Enemy
{{DQ6Enemy
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|kanji=ひだりて
|kanji=ひだりて
|romanji={{tt|Hidarite|Left hand}}
|romanji={{tt|Hidarite|Left hand}}
|sprite=
|sprite=[[Image:Left Hand DQVI SFC.png]]
|hp=2,000
|hp=2,000
|mp=255
|mp=255
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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Kazing]]
|spells=[[Kazing]]
|skills=[[Backdraft]]<br>[[Throwdown|Talon slam]]<br>[[Claw Slash]](125% damage)
|skills=Focuses on characters in the back<br>[[Backdraft]]<br>[[Throwdown|Talon slam]]<br>[[Claw Slash|Slashes with its claws]] (125% damage)
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None
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|army-resist=100%
|army-resist=100%
}}
}}
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
Mortamor's left hand appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
}}
}}


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!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|
|-
|-
|1-3||Somnia gloves||20%||[[Yellow Orb]]||5%
|1-3||Somnia gloves||20%||[[Yellow Orb]]||10%
|-
|-
|4-8||Somnia gloves||25%||Yellow Orb||5%
|4-8||Somnia gloves||25%||Yellow Orb||10%
|-
|-
|9-15||Somnia clothes||20%||Yellow Orb||6%
|9-15||Somnia clothes||20%||Yellow Orb||11%
|-
|-
|16-25||Somnia clothes||25%||Yellow Orb||6%
|16-25||Somnia clothes||25%||Yellow Orb||11%
|-
|-
|26-40||Somnia shorts||15%||Yellow Orb||7%
|26-40||Somnia shorts||15%||Yellow Orb||12%
|-
|-
|41-56||Somnia shorts||20%||Yellow Orb||7%
|41-56||Somnia shorts||20%||Yellow Orb||12%
|-
|-
|57-68||Somnia shorts||25%||Yellow Orb||8%
|57-68||Somnia shorts||25%||Yellow Orb||13%
|-
|-
|69-80||Somnia hair||15%||Yellow Orb||8%
|69-80||Somnia hair||15%||Yellow Orb||13%
|-
|-
|81-90||Somnia hair||20%||Yellow Orb||9%
|81-90||Somnia hair||20%||Yellow Orb||14%
|-
|-
|91-99||Somnia hair||25%||Yellow Orb||10%
|91-99||Somnia hair||25%||Yellow Orb||15%
|}
|}
*''In addition, he will always drop a [[mini medal]].''
*''In addition, he will always drop a [[mini medal]].''
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|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[Demon family|Demon]]
|family = {{Demon}}
|rank = X
|rank = X
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Fire Breathproof, Cold Breathproof, Whackproof
|resistances = [[Fire Breath]]proof, [[Cool Breath|Cold Breath]]proof, [[Whack]]proof
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
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|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[??? family|???]]
|family = {{Q family}}
|rank = X
|rank = X
|size = M
|size = M
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cold Breath]], [[Whack]], Poison, Confusion, Inaction, Paralysis, and Sleep
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, Confusion, Inaction, [[Paralysis]], and {{Sleep}}
|skill = [[Mortamor (skill)|Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
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|rank=<big><big>'''S'''</big></big>
|rank=<big><big>'''S'''</big></big>
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the dread realm, the fissure between the worlds of reverie and reality
|talents=[[Mortamor (talent)|Mortamor]] (lv. 1)
|talents=[[Mortamor (Talent)|Mortamor]] (lv. 1)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
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==={{DQTact}}===
==={{DQTact}}===
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited ''Dragon Quest VI'' event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited {{Dragon Quest VI}} event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.


His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a party member.
His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a [[party]] member.
{{DQTactEnemy
{{DQTactEnemy
|name=Old King Mortamor
|name=Old King Mortamor
|kanji=老王デスタムーア
|kanji=老王デスタムーア
|romanji=Rō Ō Desutamūa
|romanji=Rō Ō Desutamūa
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|sprite=[[Image:DQT Old King Mortamor Art.png|300x300px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>???
|family=Unknown
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|rank=S
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|role=Magic
|lvl=130
|lvl=130
|hp=1,081
|hp=1,081
Line 755: Line 757:
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|askill1=Archfiend of the Dread Realm / Stats Up
|askill1=Archfiend of the [[Dread Realm]]/Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill3=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|askill4=Sizz Res +25 / Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Spell Potency +5% / Spell MP Cost -5%<br>Stats Up
|askill5=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|bperk1=WIS +15<br>Max MP +15
|bperk1={{WIS}} +15<br>Max {{MP}} +15
|bperk2='''Instant Bounce''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk2='''Instant [[Bounce]]''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk3=Desperation Blast Potency +2%
|bperk3=[[Desperation Blast]] Potency +2%
|aperk1='''Archfiend of the Dread Realm''': Raises WIS for 3 turns at action start until turn 3.
|aperk1='''Archfiend of the [[Dread Realm]]''': Raises {{WIS}} for 3 turns at action start until turn 3.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


===''[[Dragon Quest Keshi Keshi]]''===
==={{DQKK}}===
{{Stub}}
{{Stub}}


==Trivia==
==Trivia==
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes. However, Mortamor's origin was revealed in the Dragon Quest Monsters+ manga series.  
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In ''Tact'', they are known as the Narrow World Orbs, referencing his Dread Realm being a fissure between the Real and Dream worlds
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In {{Tact}}, they are known as the Narrow World Orbs, referencing his [[Dread Realm]] being a fissure between the [[Lower World|Real]] and [[Upper World|Dream]] worlds
*It appears that Mortamor has some unknown history with Nokturnus.
*It appears that Mortamor has some unknown history with [[Nokturnus]].
*In spinoff games such as ''Monsters Super Light'', Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').
*In spinoff games such as {{Super Light}}, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Mortamor_2nd_forme.png|2nd form artwork. ({{Super Famicom}})
Mortamor_2nd_forme.png|2nd form artwork. ({{SFC}})
Mortamor_3rd_forme_art.png|3rd form artwork. (Super Famicom)
Mortamor_3rd_forme_art.png|3rd form artwork. ({{SFC}})
Legendary_equipment_VI.jpg|Artwork of the [[Party|Party (Dragon Quest VI)]] and Mortamor.
DQIX Mortamor.png|3rd form artwork. ({{DS}})
DQIX Mortamor.png|3rd form artwork. ({{DS}})
Mortamor DQM GBC.png|''DQM'': 1st Form. ({{GBC}})
Mortamor DQM GBC.png|{{Monsters}}: 1st Form. ({{GBC}})
Mortamor2 DQM GBC.png|''DQM'': 2nd Form. (GBC)
Mortamor2 DQM GBC.png|{{Monsters}}: 2nd Form. ({{GBC}})
Mortamor3 DQM GBC.png|''DQM'': 3rd Form. (GBC)
Mortamor3 DQM GBC.png|{{Monsters}}: 3rd Form. ({{GBC}})
Mortamor DQM2 GBC.png|''DQM II'': 1st Form. (GBC)
Mortamor DQM2 GBC.png|{{Monsters 2}}: 1st Form. ({{GBC}})
Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form. (GBC)
Mortamor2 DQM2 GBC.png|{{Monsters 2}}: 2nd Form. ({{GBC}})
Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form. (GBC)
Mortamor3 DQM2 GBC.png|{{Monsters 2}}: 3rd Form. ({{GBC}})
Mortamor DQM PSX.gif|''DQM'': 1st Form. ({{PSX}})
Mortamor DQM PSX.gif|{{Monsters}}: 1st Form. ({{PSX}})
Mortamor2 DQM PSX.gif|''DQM'': 2nd Form. (PSX)
Mortamor2 DQM PSX.gif|{{Monsters}}: 2nd Form. ({{PSX}})
Mortamor3 DQM PSX.gif|''DQM'': 3rd Form. (PSX)
Mortamor3 DQM PSX.gif|{{Monsters}}: 3rd Form. ({{PSX}})
Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form.
Mortamor3 DQMJ DS.png|{{Joker}}: 3rd Form.
Desutamuua.jpg|Mortamor. (''[[Dragon Quest Sofubi Monster]]'' merchandise series)
Desutamuua.jpg|Mortamor. ({{Sofubi Monster}} merchandise series)
DesutamuuaTransformed.jpg|Mortamor in his second form. (''Dragon Quest Sofubi Monster'')
DesutamuuaTransformed.jpg|Mortamor in his second form. ({{Sofubi Monster}})
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
DQSB Mortamor.jpg|Mortamor's second and third forms in ''Scan Battlers''.
DQSB Mortamor.jpg|Mortamor's second and third forms in {{Scan Battlers}}.
DQR Mortamor.png|''Rivals'' card.
DQR Mortamor.png|{{Rivals}} card.
DQR Evil Prayer.png|Evil Prayer skill card
DQR Evil Prayer.png|Evil Prayer skill card
DQR Deathtamoor.png|King of the Dread Realm card
DQR Deathtamoor.png|King of the [[Dread Realm]] card.
DQR KingMortamor.png|
DQR KingMortamor.png|
DQT Old King Mortamor.png|Old King Mortamor in ''Tact''.
DQT Old King Mortamor.png|Old King Mortamor in {{Tact}}.
DQT Mortamor.png|Mortamor's second form in ''Tact''.
DQT Mortamor.png|Mortamor's second form in {{Tact}}.
DQT Archfiend Mortamor.png|Archfiend Mortamor in ''Tact''
DQT Archfiend Mortamor.png|Archfiend Mortamor in {{Tact}}.
DQT MortamorEvent.jpg
DQT MortamorEvent.jpg|
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