Hit Points: Difference between revisions

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In RPGs, '''Hit Points''' ('''HP''') are used as a measurement of a character's life force. The more hit points a character has, the longer they can endure combat.
[[Image:DQIII_HP.png|right|border|130px]]
'''Hit Points (HP)''' determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc.


In ''[[Dragon Quest]]'', two stats under character attributes, or status, describe hit points: current HP (shown as HP: ) and maximum HP (shown as Max HP: ). Maximum HP increases as a character levels up after gaining enough experience from battling monsters; current HP decreases as damage is inflicted on the character during combat and is restored by [[Heal|healing magic]], [[Herb|herbs]], or by staying at an [[inn]].
In ''[[Dragon Quest III]]'' and ''[[Dragon Quest IV|IV]]'', Resilience directly determines your character's maximum Hit Points. The more a character's Resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase.
[[category:Statistics]]
In all other titles the maximum HP a character has is generally determined by their level and, if applicable, vocation. [[Martial artist]]s, [[warrior]]s, and [[paladin]]s have the highest HP on average.  
 
Any character can consume a [[seed of life]] to increase their maximum HP.

Latest revision as of 16:29, 26 July 2026

Hit Points (HP) determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via medicinal herbs, healing spells, resting at an inn, etc.

In Dragon Quest III and IV, Resilience directly determines your character's maximum Hit Points. The more a character's Resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase. In all other titles the maximum HP a character has is generally determined by their level and, if applicable, vocation. Martial artists, warriors, and paladins have the highest HP on average.

Any character can consume a seed of life to increase their maximum HP.