Aquapothecary: Difference between revisions
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'''Aquapothecary''' is a skill in | {{Spell Infobox | ||
|title = Aquapothecary | |||
|image = | |||
|japanese = みずげい | |||
|romaji = Mizu-gei | |||
|translation= Water Technique | |||
|type = Talent | |||
|first = {{DQMJ}} | |||
}} | |||
'''Aquapothecary''' is a skill set or talent in the ''Monsters'' series. It teaches various abilities related to water. | |||
===Aquapothecary | =={{DQMJ}}== | ||
{| | Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: | ||
<center> | |||
{| class="wikitable" | |||
|+ '''Aquapothecary''' | |||
|- | |- | ||
! Ability !! Skill Points !! Description | |||
|- | |- | ||
|[[ | |[[Heal]]||5||Restores around 30 HP to a single ally. | ||
|- | |- | ||
|[[ | |[[Crack]]||10||Pierces a single enemy with sharp icicles. | ||
|- | |- | ||
|[[ | |[[Sultry Dance]]||15||A dance that can entice a single enemy to start dancing. | ||
|- | |- | ||
|[[ | |[[Midheal]]||23||Restores around 75 HP to a single ally. | ||
|- | |- | ||
|[[ | |[[Mist Me]]||33||Creates a shield that blocks a single attack of almost any kind. | ||
|- | |- | ||
|[[ | |[[Crackle]]||45||Pelts all enemies with sharp icicles. | ||
|- | |- | ||
|[[ | |[[Amor Seco Rain]]||60||A revitalising shower that heals all allies on the next turn. | ||
|- | |- | ||
|Water Guard||100 | |[[Song of Salvation]]||80||A song that revives all allies on the next turn. | ||
|- | |||
|Water Guard||100||Increases resistance against water elemental skills and spells. | |||
|} | |||
</center> | |||
=={{DQMJ2}}== | |||
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. | |||
=={{DQM3}}== | |||
This talent is naturally learned by [[Briny bronco]], [[Khalamari kid]], [[King kelp]], and [[Merman]]. | |||
<center> | |||
{| class="wikitable" | |||
|+ '''Aquapothecary''' | |||
|- | |||
! Ability !! Description !! Skill Points | |||
|- | |||
|'''[[Splish]]''' || Inflicts minor water-elemental spell damage on a single enemy. || 3 | |||
|- | |||
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10 | |||
|- | |||
|'''[[Cock-a-doodle-doo]]''' || Cures all allies of sleep. || 20 | |||
|- | |||
|'''[[Snooze]]''' || Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. || 30 | |||
|- | |||
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 50 | |||
|- | |||
|'''[[Chilly Breath]]''' || Inflicts medium ice-elemental breath damage on all enemies. || 70 | |||
|- | |||
|'''[[Mist Me]]''' || Negates all damages 1 time only. Ineffective against certain attacks. || 85 | |||
|- | |||
|'''[[Splash]]''' || Inflicts medium water-elemental spell damage on a single enemy. || 100 | |||
|- | |||
|'''[[Auto-Cadabra]]''' || Restores a small amount of MP after each action. || 120 | |||
|} | |} | ||
</center> | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | |||
Latest revision as of 17:27, 18 August 2026
| Aquapothecary | |
|---|---|
| Japanese | みずげい |
| Rōmaji | Mizu-gei |
| Translation | Water Technique |
| Type | Talent |
| First appearance | Dragon Quest Monsters: Joker |
Aquapothecary is a skill set or talent in the Monsters series. It teaches various abilities related to water.
Dragon Quest Monsters: Joker[edit | edit source]
Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:
| Ability | Skill Points | Description |
|---|---|---|
| Heal | 5 | Restores around 30 HP to a single ally. |
| Crack | 10 | Pierces a single enemy with sharp icicles. |
| Sultry Dance | 15 | A dance that can entice a single enemy to start dancing. |
| Midheal | 23 | Restores around 75 HP to a single ally. |
| Mist Me | 33 | Creates a shield that blocks a single attack of almost any kind. |
| Crackle | 45 | Pelts all enemies with sharp icicles. |
| Amor Seco Rain | 60 | A revitalising shower that heals all allies on the next turn. |
| Song of Salvation | 80 | A song that revives all allies on the next turn. |
| Water Guard | 100 | Increases resistance against water elemental skills and spells. |
Dragon Quest Monsters: Joker 2[edit | edit source]
Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
This talent is naturally learned by Briny bronco, Khalamari kid, King kelp, and Merman.
| Ability | Description | Skill Points |
|---|---|---|
| Splish | Inflicts minor water-elemental spell damage on a single enemy. | 3 |
| Heal | Restores 28 or more HP to a single ally. | 10 |
| Cock-a-doodle-doo | Cures all allies of sleep. | 20 |
| Snooze | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 30 |
| Midheal | Restores 76 or more HP to a single ally. | 50 |
| Chilly Breath | Inflicts medium ice-elemental breath damage on all enemies. | 70 |
| Mist Me | Negates all damages 1 time only. Ineffective against certain attacks. | 85 |
| Splash | Inflicts medium water-elemental spell damage on a single enemy. | 100 |
| Auto-Cadabra | Restores a small amount of MP after each action. | 120 |