Aquapothecary: Difference between revisions

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'''Aquapothecary''' is a skill in {{DQMJ}}. It is learned by the [[Khalamari kid]], [[Merman]], and [[Sea urchin]].
{{Spell Infobox
|title = Aquapothecary
|image =
|japanese = みずげい
|romaji = Mizu-gei
|translation= Water Technique
|type = Talent
|first = {{DQMJ}}
}}
'''Aquapothecary''' is a skill set or talent in the ''Monsters'' series. It teaches various abilities related to water.


===Aquapothecary===
=={{DQMJ}}==
{| cellpadding="0" cellspacing="0" class="listTable sortable"
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities:
! Ability !! Skill Points
<center>
{| class="wikitable"
|+ '''Aquapothecary'''
|-
|-
|[[Heal]]||5
! Ability !! Skill Points !! Description
|-
|-
|[[Crack]]||10
|[[Heal]]||5||Restores around 30 HP to a single ally.
|-
|-
|[[Sultry Dance]]||15
|[[Crack]]||10||Pierces a single enemy with sharp icicles.
|-
|-
|[[Midheal]]||23
|[[Sultry Dance]]||15||A dance that can entice a single enemy to start dancing.
|-
|-
|[[Mist Me]]||33
|[[Midheal]]||23||Restores around 75 HP to a single ally.
|-
|-
|[[Crackle]]||45
|[[Mist Me]]||33||Creates a shield that blocks a single attack of almost any kind.
|-
|-
|[[Amor Seco Rain]]||60
|[[Crackle]]||45||Pelts all enemies with sharp icicles.
|-
|-
|[[Song of Salvation]]||80
|[[Amor Seco Rain]]||60||A revitalising shower that heals all allies on the next turn.
|-
|-
|Water Guard||100
|[[Song of Salvation]]||80||A song that revives all allies on the next turn.
|-
|Water Guard||100||Increases resistance against water elemental skills and spells.
|}
</center>
 
=={{DQMJ2}}==
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.
 
=={{DQM3}}==
This talent is naturally learned by [[Briny bronco]], [[Khalamari kid]], [[King kelp]], and [[Merman]].
<center>
{| class="wikitable"
|+ '''Aquapothecary'''
|-
! Ability !! Description !! Skill Points
|-
|'''[[Splish]]''' || Inflicts minor water-elemental spell damage on a single enemy. || 3
|-
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10
|-
|'''[[Cock-a-doodle-doo]]''' || Cures all allies of sleep. || 20
|-
|'''[[Snooze]]''' || Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. || 30
|-
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 50
|-
|'''[[Chilly Breath]]''' || Inflicts medium ice-elemental breath damage on all enemies. || 70
|-
|'''[[Mist Me]]''' || Negates all damages 1 time only. Ineffective against certain attacks. || 85
|-
|'''[[Splash]]''' || Inflicts medium water-elemental spell damage on a single enemy. || 100
|-
|'''[[Auto-Cadabra]]''' || Restores a small amount of MP after each action. || 120
|}
|}
</center>
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]

Latest revision as of 17:27, 18 August 2026

Aquapothecary is a skill set or talent in the Monsters series. It teaches various abilities related to water.

Dragon Quest Monsters: Joker[edit | edit source]

Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:

Aquapothecary
Ability Skill Points Description
Heal 5 Restores around 30 HP to a single ally.
Crack 10 Pierces a single enemy with sharp icicles.
Sultry Dance 15 A dance that can entice a single enemy to start dancing.
Midheal 23 Restores around 75 HP to a single ally.
Mist Me 33 Creates a shield that blocks a single attack of almost any kind.
Crackle 45 Pelts all enemies with sharp icicles.
Amor Seco Rain 60 A revitalising shower that heals all allies on the next turn.
Song of Salvation 80 A song that revives all allies on the next turn.
Water Guard 100 Increases resistance against water elemental skills and spells.

Dragon Quest Monsters: Joker 2[edit | edit source]

Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

This talent is naturally learned by Briny bronco, Khalamari kid, King kelp, and Merman.

Aquapothecary
Ability Description Skill Points
Splish Inflicts minor water-elemental spell damage on a single enemy. 3
Heal Restores 28 or more HP to a single ally. 10
Cock-a-doodle-doo Cures all allies of sleep. 20
Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 30
Midheal Restores 76 or more HP to a single ally. 50
Chilly Breath Inflicts medium ice-elemental breath damage on all enemies. 70
Mist Me Negates all damages 1 time only. Ineffective against certain attacks. 85
Splash Inflicts medium water-elemental spell damage on a single enemy. 100
Auto-Cadabra Restores a small amount of MP after each action. 120