Aquapothecary: Difference between revisions
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'''Aquapothecary''' is a skill | {{Spell Infobox | ||
|title = Aquapothecary | |||
|image = | |||
|japanese = みずげい | |||
|romaji = Mizu-gei | |||
|translation= Water Technique | |||
|type = Talent | |||
|first = {{DQMJ}} | |||
}} | |||
'''Aquapothecary''' is a skill set or talent in the ''Monsters'' series. It teaches various abilities related to water. | |||
=={{DQMJ}}== | |||
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: | Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: | ||
<center> | |||
{| | {| class="wikitable" | ||
! Ability !! Skill Points | |+ '''Aquapothecary''' | ||
|- | |||
! Ability !! Skill Points !! Description | |||
|- | |- | ||
|[[Heal]]||5 | |[[Heal]]||5||Restores around 30 HP to a single ally. | ||
|- | |- | ||
|[[Crack]]||10 | |[[Crack]]||10||Pierces a single enemy with sharp icicles. | ||
|- | |- | ||
|[[Sultry Dance]]||15 | |[[Sultry Dance]]||15||A dance that can entice a single enemy to start dancing. | ||
|- | |- | ||
|[[Midheal]]||23 | |[[Midheal]]||23||Restores around 75 HP to a single ally. | ||
|- | |- | ||
|[[Mist Me]]||33 | |[[Mist Me]]||33||Creates a shield that blocks a single attack of almost any kind. | ||
|- | |- | ||
|[[Crackle]]||45 | |[[Crackle]]||45||Pelts all enemies with sharp icicles. | ||
|- | |- | ||
|[[Amor Seco Rain]]||60 | |[[Amor Seco Rain]]||60||A revitalising shower that heals all allies on the next turn. | ||
|- | |- | ||
|[[Song of Salvation]]||80 | |[[Song of Salvation]]||80||A song that revives all allies on the next turn. | ||
|- | |- | ||
|Water Guard||100 | |Water Guard||100||Increases resistance against water elemental skills and spells. | ||
|} | |} | ||
</center> | |||
=={{DQMJ2}}== | |||
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. | [[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. | ||
=={{DQM3}}== | |||
This talent is naturally learned by [[Briny bronco]], [[Khalamari kid]], [[King kelp]], and [[Merman]]. | |||
<center> | |||
{| class="wikitable" | |||
|+ '''Aquapothecary''' | |||
|- | |||
! Ability !! Description !! Skill Points | |||
|- | |||
|'''[[Splish]]''' || Inflicts minor water-elemental spell damage on a single enemy. || 3 | |||
|- | |||
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10 | |||
|- | |||
|'''[[Cock-a-doodle-doo]]''' || Cures all allies of sleep. || 20 | |||
|- | |||
|'''[[Snooze]]''' || Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. || 30 | |||
|- | |||
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 50 | |||
|- | |||
|'''[[Chilly Breath]]''' || Inflicts medium ice-elemental breath damage on all enemies. || 70 | |||
|- | |||
|'''[[Mist Me]]''' || Negates all damages 1 time only. Ineffective against certain attacks. || 85 | |||
|- | |||
|'''[[Splash]]''' || Inflicts medium water-elemental spell damage on a single enemy. || 100 | |||
|- | |||
|'''[[Auto-Cadabra]]''' || Restores a small amount of MP after each action. || 120 | |||
|} | |||
</center> | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | [[Category:Dragon Quest Monsters: Joker skill sets]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | [[Category:Dragon Quest Monsters: Joker 2 skill sets]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | |||