Aquapothecary: Difference between revisions

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'''Aquapothecary''' is a skill introduced in {{DQMJ}}.
{{Spell Infobox
|title = Aquapothecary
|image =
|japanese = みずげい
|romaji = Mizu-gei
|translation= Water Technique
|type = Talent
|first = {{DQMJ}}
}}
'''Aquapothecary''' is a skill set or talent in the ''Monsters'' series. It teaches various abilities related to water.


==={{DQMJ}}===
=={{DQMJ}}==
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities:
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities:
 
<center>
{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| class="wikitable"
! Ability !! Skill Points
|+ '''Aquapothecary'''
|-
! Ability !! Skill Points !! Description
|-
|-
|[[Heal]]||5
|[[Heal]]||5||Restores around 30 HP to a single ally.
|-
|-
|[[Crack]]||10
|[[Crack]]||10||Pierces a single enemy with sharp icicles.
|-
|-
|[[Sultry Dance]]||15
|[[Sultry Dance]]||15||A dance that can entice a single enemy to start dancing.
|-
|-
|[[Midheal]]||23
|[[Midheal]]||23||Restores around 75 HP to a single ally.
|-
|-
|[[Mist Me]]||33
|[[Mist Me]]||33||Creates a shield that blocks a single attack of almost any kind.
|-
|-
|[[Crackle]]||45
|[[Crackle]]||45||Pelts all enemies with sharp icicles.
|-
|-
|[[Amor Seco Rain]]||60
|[[Amor Seco Rain]]||60||A revitalising shower that heals all allies on the next turn.
|-
|-
|[[Song of Salvation]]||80
|[[Song of Salvation]]||80||A song that revives all allies on the next turn.
|-
|-
|Water Guard||100
|Water Guard||100||Increases resistance against water elemental skills and spells.
|}
|}
</center>


==={{DQMJ2}}===
=={{DQMJ2}}==
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.
=={{DQM3}}==
This talent is naturally learned by [[Briny bronco]], [[Khalamari kid]], [[King kelp]], and [[Merman]].
<center>
{| class="wikitable"
|+ '''Aquapothecary'''
|-
! Ability !! Description !! Skill Points
|-
|'''[[Splish]]''' || Inflicts minor water-elemental spell damage on a single enemy. || 3
|-
|'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10
|-
|'''[[Cock-a-doodle-doo]]''' || Cures all allies of sleep. || 20
|-
|'''[[Snooze]]''' || Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. || 30
|-
|'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 50
|-
|'''[[Chilly Breath]]''' || Inflicts medium ice-elemental breath damage on all enemies. || 70
|-
|'''[[Mist Me]]''' || Negates all damages 1 time only. Ineffective against certain attacks. || 85
|-
|'''[[Splash]]''' || Inflicts medium water-elemental spell damage on a single enemy. || 100
|-
|'''[[Auto-Cadabra]]''' || Restores a small amount of MP after each action. || 120
|}
</center>
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]