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|romanji=
|romanji=
|firstappear=''[[Dragon Quest Monsters: Joker]]''
|firstappear=''[[Dragon Quest Monsters: Joker]]''
|monster1=[[Ace of spades]]<br>[[Cluboon]]<br>[[Diamagon]]<br>[[Diamagon ace]]<br>[[Hawkhart]]<br>[[Hawkhart ace]]<br>[[Wildcard]]<br>[[Wulfspade]]<br>[[Wulfspade ace]]
}}
}}
==Appearances==
==Appearances==
===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
One can be made via synthesizing any forme of the [[Incarnus]] with a Rank A member of the [[Material family]].
{{DQMJmonster
|name = Cluboon ace
|image =  [[Image:Cluboonace DQMJ DS.png]]
|family = [[Boss family | Incarni]]
|rank = ???
|description = ''A mighty ape whose hide is tougher than an earthen fortress wall.''
|weapons = Swords, Spears, Axes, Claws, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]]
|resistances = Vulnerable to Fire, Healed by Earth, Whackproof
|skill = [[Cluboon (skill) | Cluboon III]]
|location = -
|breeding chart = [[Incarnus]] x [[Material family]] rank A or higher
}}
{{clear}}
 
===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2]]''===
{{DQMJ2monster
|name = Cluboon Ace
|image =
|family = [[??? family | ???]]
|rank = ???
|size = S
|weapons = Swords, Axes, Spears, Claws, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]], [[List of Traits in Dragon Quest Monsters: Joker | Hit Squad]]
|resistances = Resists [[Abiliterator]], [[Blade Blunter]] [[Fizzle]], [[Sag]], [[Sap]], [[Decelerate]], and [[Dim]]. Immune to [[Bang]], [[Donk]], [[Whack]], [[Dazzle]], Poison, Confusion, Inaction, Paralysis, and Sleep
|skill = [[Cluboon (skill) | Cluboon III]]
|location = -
|breeding chart = [[Incarnus]] x [[Material family]] (Rank S or higher)
}}
{{clear}}
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
{{Enemy
|float=
|image=
|name=Cluboon ace
|game=''[[Dragon Quest Monsters: Joker 2|Dragon Quest Monsters: Joker 2 Professional]]''
|console=DS
|romanji=
|hp=820
|mp=510
|attack=
|defense=
|agility=
|experience=
|gold=
|droppedItem=
|skills=
|spells=
|bestiaryNumber=418
|locations=
|}}
===''[[Dragon Quest Tact]]''===
The Cluboon Ace appears as a S-rank member of the [[??? family]] as part of the limited ''Dragon Quest Monsters: Joker'' event on its own banner alongside [[Wulfspade ace]], [[Hawkhart ace]], and [[Diamagon ace]]. It can participate in [[Wulfspade]]'s Battle Road as a party member.
{{DQTactEnemy
|name=Cluboon Ace
|kanji=グラブゾンジャック
|romanji={{tt|Gurabuzonjakku|Grabson Jack}}
|sprite=[[Image:DQT Cluboon Ace.png|275px]]
|family=Unknown
|rank=S
|role=Defence
|lvl=130
|hp=1,020
|mp=354
|move=2-3
|attack=320
|defense=458
|agility=353
|wisdom=141
|weight=55
|bskill1=[[Big Defense]]
|bskill2=[[Falling Stars]]{{tt|*|Level 33}}
|bskill3=[[Pile Hammer]]{{tt|*|Level 52}}
|askill1=Move +1 / Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill3=Pile Hammer Potency +5% / Stats Up<br>'''Kongou Stance''': When attacked by enemy:: Occasionally triggers Invigorate.
|askill4=Sizz Res +25 / Stats Up
|askill5=Pile Hammer Potency +5% / Stats Up<br>Max HP +100
|lperk1=Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
|bperk1=Max HP +30<br>DEF +20
|bperk2='''Incarnus's Blessing''': Action start on even turns until turn 6: Removes some status ailments.
|bperk3=Pile Hammer Potency +2%
|aperk1='''Move +1''': Raises Move by 1.
|frizz-resist=Half Res
|sizz-resist=Normal
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Very Weak
|zap-resist=Very Weak
|zam-resist=Half Res
|snooze-resist=Half Res
|poison-resist=Super Weak
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Half Res
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Immune
|blind-resist=Normal
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Super Weak
}}
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Cluboon Ace.png|''Dragon Quest Monsters: Joker 2''
Image:Cluboonace DQMJ DS.png|''Dragon Quest Monsters: Joker''.
Image:Cluboon Ace.png|''Dragon Quest Monsters: Joker 2''.
</gallery></center>
</gallery></center>
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}
[[Category:Dragon Quest Monsters: Super Light enemies]]

Latest revision as of 13:11, 21 August 2026

Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Cluboon ace
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon III Vulnerable to Fire, Healed by Earth, Whackproof
Additional information
Description A mighty ape whose hide is tougher than an earthen fortress wall.
Weapons Swords, Spears, Axes, Claws, Staves
Location -
Breeding chart Incarnus x Material family rank A or higher

Dragon Quest Monsters: Joker 2[edit | edit source]

Cluboon Ace
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
 ??? ??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Hit Squad Cluboon III Resists Abiliterator, Blade Blunter Fizzle, Sag, Sap, Decelerate, and Dim. Immune to Bang, Donk, Whack, Dazzle, Poison, Confusion, Inaction, Paralysis, and Sleep
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Material family (Rank S or higher)

Dragon Quest Monsters: Joker 2 Professional[edit | edit source]

#418 - Cluboon ace
HP MP Experience Gold
820 510
Attack Defense Speed
Bestiary # 418
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Tact[edit | edit source]

The Cluboon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Diamagon ace. It can participate in Wulfspade's Battle Road as a party member.

Cluboon Ace (グラブゾンジャック Gurabuzonjakku)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 130 1,020 354 2-3
Attack Defence Agility Wisdom Weight
320 458 353 141 55
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Half Res Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Normal Immune
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Normal Super Weak
Skills
Basic skills Awakening skills
Big Defense
Falling Stars*
Pile Hammer*
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Pile Hammer Potency +5% / Stats Up
Kongou Stance: When attacked by enemy:: Occasionally triggers Invigorate.
Sizz Res +25 / Stats Up
Pile Hammer Potency +5% / Stats Up
Max HP +100
Perks
Basic perks Max HP +30
DEF +20
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments.
Pile Hammer Potency +2%
Leader perk Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]