Monster recruitment: Difference between revisions

No edit summary
DS version: centered the images
 
(33 intermediate revisions by 13 users not shown)
Line 1: Line 1:
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]]
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
The system of '''recruiting monsters''' started in {{DQ5}} and has since been present in various other titles. Although, prior to that, {{DQ4|short}} also had a few ally monsters.


Specifically, the system is present in every even-numbered title beginning with {{DQ6}}.
Monster recruitment has also been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles.
 
=={{DQ3HD}}==
Monster recruitement was added in {{DQ3HD}} in a system very similar to {{DQ8|short}}. However, in this case, there is no need to defeat said monsters in battle.
 
At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a [[Monster Wrangler]] with them (or the [[Padfoot]] ability, the item [[Musk]], the item [[Fading Jenny]] or the [[Fade]] ability, depending on what they're sensitive to), or [[Ra's Mirror]] if they turned to the shape of a human.
 
Once the player gathered three monsters, he can participate on the [[Monster Arena]] which can be found on several towns. Each town's arena has their own rewards.
 
Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 [[Slime]]s will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening.
 
=={{DQ4}}==
While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party.
 
* '''[[Healie]]''': A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside [[Ragnar]].
 
* '''[[Sparkie]]''': A dragon raised by [[Orifiela]] who can join the party as an NPC later in the game.


=={{DQ5}}==
=={{DQ5}}==
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters.
{{DQ5|short}} incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the [[wagon]].


As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{Your Story}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s.
Then, after the end of a battle, a monster might be recruited. These are the basic rules:
* A recruitable monster was defeated during this battle (it is a specific list)
* If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration
* A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster


There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71.
Also, for the mobile versions of the game, there is the [[Monster magnet]] accessory that helps at recruiting monsters by increasing their chances to ask to join the party.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required
! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required !! Recruitment locations
|-
|-
| [[File:ArchdemonMUG DQV DS.png]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30
| [[File:Saber DS mugshot.png|center]] || [[Saber]] || Yes || Yes || Yes ||N/A ||N/A || Roundbeck
|-
|-
| [[File:BadappleMUG DQV DS.png]] || {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7
| [[File:DQ5-NDS-SLIME-MUGSHOT.png|center]] || {{Slime R}} || Yes || Yes || Yes ||{{fraction|1|2}} ||7 || Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
|-
|-
| [[File:Barbatos_DS_mugshot.png]] || {{Barbatos R}} || Yes || Yes || Yes || {{fraction|1|256}} ||41
| [[File:Dracky_DS_mugshot.png|center]] || {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Coburg area, Fortuna area
|-
|-
| [[File:BattlepipMUG DQV DS.png]] || {{Battle pip R}} || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:BadappleMUG DQV DS.png|center]] || {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 || Faerie Lea, Dwarf's Den
|-
|-
| [[File:BeastmasterMUG DQV DS.png]] || {{Beastmaster R}}  || No || Yes || Yes ||{{fraction|1|4}} ||30
| [[File:Fat rat DS mugshot.png|center]] || {{Fat rat R}}  || No || Yes || Yes ||{{fraction|1|2}} || 7 || Talon Tower area
|-
|-
| [[File:BlizzybodyMUG DQV DS.png]] || {{Blizzybody R}} || No || Yes || Yes ||{{fraction|1|64}} || 26
| [[File:Jailcat DS mugshot.png|center]] || {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 || Fortuna area
|-
|-
| [[File:Bomboulder_DS_mugshot.png]] || {{Bomboulder R}}  || Yes || Yes || Yes ||{{fraction|1|256}} || 30
| [[File:Prestidigitator DS mugshot.png|center]] || {{Prestidigitator R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||10 || Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
|-
|-
| [[File:BrownieMUG DQV DS.png]] || {{Brownie R}}  || Yes || Yes || Yes || {{fraction|1|4}} ||7
| [[File:Ghost DS mugshot.png|center]] || {{Ghost R}}  || No || Yes || Yes ||{{fraction|1|2}}||7 || Porgie Estate
|-
|-
| [[File:ChimaeraMUG DQV DS.png]] || {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15
| [[File:Wax murderer.png|center]] || {{Wax murderer R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Porgie Estate
|-
|-
| [[File:ConkererMUG DQV DS.png]] || {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27
| [[File:Healslime DS mugshot.png|center]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Abovitall Tower, Faerie Lea
|-
|-
| [[File:ConkjurerMUG DQV DS.png]] || {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27
| [[File:Fandangow_DS_mugshot.png|center]] || {{Fandangow R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Coburg area
|-
|-
| [[File:ConkuisitorMUG DQV DS.png]] || {{Conkuisitor R}}  || No  || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:Slime knight DS mugshot.png|center]] || {{Slime knight R}}  || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:ConkuistadorMUG DQV DS.png]] || {{Conkuistador R}}  || No || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:BrownieMUG DQV DS.png|center]] || {{Brownie R}}  || Yes || Yes || Yes || {{fraction|1|4}} ||7 || Whealbrook Adit, Fortuna area, Talon Tower area
|-
|-
| [[File:Cross_eye_DS_mugshot.png]] || {{Cross eye R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||9
| [[File:Rotten apple.png|center]] || {{Rotten apple R}}  || No || Yes || Yes ||{{fraction|1|2}}||7 || Coburg area
|-
|-
| [[File:CureslimeMUG DQV DS.png]] || {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:TickingtimeburrmMUG DQV DS.png|center]] || {{Ticking timeburrm R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Whealbrook area, Fortuna area
|-
|-
| [[File:Dracky_DS_mugshot.png]] || {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:Metal slime3.png|center]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7 ||Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
|-
|-
|[[File:Drag goof DS mugshot.png]] || {{Drag-goof R}}  || Yes || Yes || Yes ||{{fraction|1|16}} ||18
| [[File:Funghoul DS mugshot.png|center]] || {{Funghoul R}}  || No || Yes || Yes || {{fraction|1|16}} ||7 || Coburg area, Zoomingale area, Whealbrook area, Fortuna area
|-
|-
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A
| [[File:Walking corpse1.png|center]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Coburg castle dungeon, Whealbrook Adit
|-
|-
| [[File:Epipany DS mugshot.png]] || {{Epipany R}}  || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Powie yowie DS mugshot.png|center]] || {{Powie yowie R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area
|-
|-
| [[File:Fandangow_DS_mugshot.png]] || {{Fandangow R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||9
| [[File:SmallfryMUG DQV DS.png|center]] || {{Small fry R}}  || Yes || Yes || Yes ||{{fraction|1|16}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:Fat rat DS mugshot.png]] || {{Fat rat R}}  || No || Yes || Yes ||{{fraction|1|2}} || 7
| [[File:Grudgerigar DS mugshot.png|center]] || {{Grudgerigar R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||9 || Coburg castle dungeon, Fortuna area
|-
|-
| [[File:Flamethrower DS mugshot.png]] ||  {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:Hulagan DS mugshot.png|center]] ||  {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 || Abovitall Tower, Hay area
|-
|-
| [[File:Funghoul DS mugshot.png]] || {{Funghoul R}}  || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Cross_eye_DS_mugshot.png|center]] || {{Cross eye R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Abovitall Tower, Scary Lair, Zoomingale Tunnel
|-
|-
| [[File:Ghost DS mugshot.png]] || {{Ghost R}}  || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Restless armour DS mugshot.png|center]] || {{Restless armour R}}  || No || Yes || Yes ||{{fraction|1|64}}||10 || Scary Lair area, Abovitall Tower, Zoomingale area
|-
|-
| [[File:Gigantes DS mugshot.png]] || {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34
| [[File:Mudraker DS mugshot.png|center]] || {{Mudraker R}} || No || Yes || Yes ||{{fraction|1|4}}||11 || Scary Lair
|-
|-
| [[File:Golem DS mugshot.png]] || {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25
| [[File:Liquid metal slime2.png|center]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20 || Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
|-
|-
| [[File:Goodybag DS mugshot.png]] || {{Goodybag R}}  || Yes || Yes || Yes ||{{fraction|1|16}}||16
| [[File:Pocus poppet DS mugshot.png|center]] || {{Pocus poppet R}}  || No || Yes || Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
|-
|-
| [[File:Great dragon DS mugshot.png]] || {{Great dragon R}}  || Yes || Yes || Yes ||{{fraction|1|64}}||35
| [[File:Magic marionette DS mugshot.png|center]] || {{Magic marionette R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||12 || Mostroferrato area, Scuttlebutt area
|-
|-
| [[File:Grudgerigar DS mugshot.png]] || {{Grudgerigar R}} || Yes || Yes || Yes ||{{fraction|1|32}}||9
| [[File:ChimaeraMUG DQV DS.png|center]] || {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 || Mount Magmageddon
|-
|-
| [[File:Hades helm DS mugshot.png]] || {{Hades' helm R}}  || No || Yes || Yes ||{{fraction|1|64}}||29
| [[File:Rockbomb DS mugshot.png|center]] || {{Rockbomb R}}  || Yes || Yes || Yes ||{{fraction|1|64}} ||15 || Mount Magmageddon, Knightmare Towers
|-
|-
| [[File:Hawk man DS mugshot.png]] || {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23
| [[File:Goodybag DS mugshot.png|center]] || {{Goodybag R}} || Yes || Yes || Yes ||{{fraction|1|16}}||16 || Mount Magmageddon, Cataract Caves
|-
|-
| [[File:Healslime DS mugshot.png]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:CureslimeMUG DQV DS.png|center]] || {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 || Dominicus' Dominion area, Cataract Caves, Helmunaptra area
|-
|-
| [[File:Hellion DS mugshot.png]] || {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23
| [[File:King slime DS mugshot.png|center]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10 || Helmunaptra area, Dominicus' Dominion area
|-
|-
| [[File:Hoodlum DS mugshot.png]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25
| [[File:Flamethrower DS mugshot.png|center]] || {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 || Helmunaptra area, Mount Magmageddon
|-
|-
| [[File:Hulagan DS mugshot.png]] || {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9
| [[File:Drag goof DS mugshot.png|center]] || {{Drag-goof R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||18 || Gotha Path, Gotha area
|-
|-
| [[File:Hyperanemon DS mugshot.png]] || {{Hyperanemon R}} || Yes || Yes|| Yes ||{{fraction|1|64}}||41
| [[File:Minidemon DS mugshot.png|center]] || {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 || Gotha Path, Knightmare Towers
|-
|-
| [[File:Jailcat DS mugshot.png]] || {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7
| [[File:Samigina DS mugshot.png|center]] || {{Samigina R}} || Yes || Yes|| Yes ||{{fraction|1|32}} ||20 || Gotha area, Riteof Passage, Knightmare Towers
|-
|-
| [[File:Killing machine DS mugshot.png]] || {{Killing machine R}}  || Yes || Yes || Yes ||{{fraction|1|256}}||34
| [[File:Orc king DS mugshot.png|center]] || {{Orc king R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||21 || Gotha area, Riteof Passage
|-
|-
| [[File:King cureslime DS mugshot.png]] ||  {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28
| [[File:Hawk man DS mugshot.png|center]] ||  {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
| [[File:King slime DS mugshot.png]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10
| [[File:Hellion DS mugshot.png|center]] || {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
| [[File:Liquid metal slime2.png]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20
| [[File:Hoodlum DS mugshot.png|center]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 || Stairway to Zenithia, Lofty Peak area, Central Continent
|-
|-
| [[File:Magic marionette DS mugshot.png]] || {{Magic marionette R}} || Yes || Yes || Yes ||{{fraction|1|32}}||12
| [[File:Golem DS mugshot.png|center]] || {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 || Lofty Peak area, summoned by Metal dragons and Muddy hands.
|-
|-
| [[File:Man o war DS mugshot.png]] || {{Man o' war R}}  || Yes || Yes || Yes ||{{fraction|1|2}}||18
| [[File:Revaulting horse DS mugshot.png|center]] || {{Revaulting horse R}}  || Yes || Yes || Yes ||{{fraction|1|16}}||27 || Central Continent
|-
|-
| [[File:Mandrake marshal DS mugshot.png]] || {{Mandrake marshal R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||32
| [[File:BlizzybodyMUG DQV DS.png|center]] || {{Blizzybody R}}  || No || Yes || Yes ||{{fraction|1|64}} || 26 || Estuary Sanctuary
|-
|-
| [[File:Metal slime3.png]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7
| [[File:King cureslime DS mugshot.png|center]] || {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 || Stairway to Zenithia
|-
|-
| [[File:Minidemon DS mugshot.png]] || {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20
| [[File:Warhog.png|center]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28 || Diggery Pokery, Talon Tower, Mantleplace
|-
|-
| [[File:Moosifer DS mugshot.png]] || {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|32}}||30
| [[File:Hades helm DS mugshot.png|center]] || {{Hades' helm R}} || No || Yes || Yes ||{{fraction|1|64}}||29 || Diggery Pokery, Mantleplace
|-
|-
| [[File:Mudraker DS mugshot.png]] || {{Mudraker R}}  || No || Yes || Yes ||{{fraction|1|4}}||11
| [[File:Bomboulder_DS_mugshot.png|center]] || {{Bomboulder R}}  || Yes || Yes || Yes ||{{fraction|1|256}} || 30 || Neverglade, Talon Tower, Estark's Labyrinth
|-
|-
| [[File:Old man of the sea DS mugshot.png]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25
| [[File:Moosifer DS mugshot.png|center]] || {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|4}}||30 || Neverglade, Talon Tower
|-
|-
| [[File:Orc king DS mugshot.png]] || {{Orc king R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||21
| [[File:SnowbirdMUG DQV DS.png|center]] || {{Snowbird R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||34 || Nadiria
|-
|-
| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}}  || No || Yes || Yes ||{{fraction|1|16}}||7
| [[File:Mandrake marshal DS mugshot.png|center]] || {{Mandrake marshal R}}  || Yes || Yes || Yes ||{{fraction|1|32}}||32 || Talon Tower, Crocodilopolis, Estark's Labyrinth
|-
|-
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}}  || No || Yes || Yes||{{fraction|1|16}}||10
| [[File:BeastmasterMUG DQV DS.png|center]] || {{Beastmaster R}}  || No || Yes || Yes ||{{fraction|1|4}} ||30 || Mantleplace
|-
|-
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:ArchdemonMUG DQV DS.png|center]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 || Mantleplace
|-
|-
| [[File:Prestidigitator DS mugshot.png]] || {{Prestidigitator R}}  || Yes || Yes || Yes ||{{fraction|1|4}}||10
| [[File:Great dragon DS mugshot.png|center]] || {{Great dragon R}}  || Yes || Yes || Yes ||{{fraction|1|64}}||35 || Nadiria, Estark's Labyrinth
|-
|-
|  || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A
| [[File:Killing machine DS mugshot.png|center]] || {{Killing machine R}} || Yes || Yes || Yes ||{{fraction|1|256}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| [[File:Restless armour DS mugshot.png]] || {{Restless armour R}}  || No || Yes || Yes ||{{fraction|1|64}}||10
| [[File:Hyperanemon DS mugshot.png|center]] || {{Hyperanemon R}}  || Yes || Yes|| Yes ||{{fraction|1|64}}||41 || Estark's Labyrinth
|-
|-
| [[File:Revaulting horse DS mugshot.png]] || {{Revaulting horse R}} || Yes || Yes || Yes ||{{fraction|1|16}}||27
| [[File:Gigantes DS mugshot.png|center]] || {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| [[File:Rockbomb DS mugshot.png]] || {{Rockbomb R}}  || Yes || Yes || Yes ||{{fraction|1|64}} ||15
| [[File:Barbatos_DS_mugshot.png|center]] || {{Barbatos R}}  || Yes || Yes || Yes || {{fraction|1|256}} ||41 || Estark's Labyrinth
|-
|-
| [[File:Rotten apple.png]] || {{Rotten apple R}}  || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Man o war DS mugshot.png|center]] || {{Man o' war R}}  || Yes || Yes || Yes ||{{fraction|1|2}}||18 || Ocean
|-
|-
| [[File:Saber DS mugshot.png]] ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A
| [[File:Old man of the sea DS mugshot.png|center]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25 || Ocean
|-
|-
| [[File:Samigina DS mugshot.png]] || {{Samigina R}}  || Yes || Yes|| Yes ||{{fraction|1|32}} ||20
| [[File:Pip fighter DS mugshot.png|center]] || {{Pip fighter R}}  || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea
|-
|-
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || {{Slime R}}  || Yes || Yes || Yes ||{{fraction|1|2}} ||7
| [[File:BattlepipMUG DQV DS.png|center]] || {{Battle pip R}}  || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:Slime knight DS mugshot.png]] || {{Slime knight R}}  || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:Epipany DS mugshot.png|center]] || {{Epipany R}}  || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:SmallfryMUG DQV DS.png]] || {{Small fry R}}  || Yes || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Wiz pip.png|center]] || {{Wiz pip R}}  || No || Yes || Yes || {{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:SnowbirdMUG DQV DS.png]] || {{Snowbird R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||34
| [[File:ConkuistadorMUG DQV DS.png|center]] || {{Conkuistador R}}  || No || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A
| [[File:ConkererMUG DQV DS.png|center]] ||  {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:TickingtimeburrmMUG DQV DS.png]] || {{Ticking timeburrm R}}  || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:ConkuisitorMUG DQV DS.png|center]] || {{Conkuisitor R}}  || No  || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:Walking corpse1.png]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:ConkjurerMUG DQV DS.png|center]] || {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:Warhog.png]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28
| [[File:Dwight_DS_mugshot.png|center]] || [[Dwight]] || No || Yes || Yes || N/A || N/A || Dwarf's Den (3rd generation)
|-
|-
| [[File:Wax murderer.png]] || {{Wax murderer R}}  || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Rebjørn DS mudshot.png|center]] || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A || The Pothold
|-
| [[File:Wiz pip.png]] || {{Wiz pip R}} || No || Yes || Yes || {{fraction|1|16}} ||7
|-
|-
| [[File:Starkers DS mugshot.png|center]] ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A || Estark's Labyrinth -Stark Raving T'N'T board
|}
|}


=={{DQ6}}==
=={{DQ6}}==
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] porta) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]].
For {{DQ6|short}}, the monster recruitment system vastly differs depending on the ''SFC'' version or ''DS'' version.
 
[[File:Lizzie mugshot.png|right|border]]
 
'''[[Lizzie]]''' is a specific case of a monster recruit that's available in both versions due to it being from a story event.


In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]].
===SFC version===
In this version, the system was almost identical to {{DQ5|short}}. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the [[Monster Wrangler]] vocation, and the vocation's rank would also matter for the monsters that can be recruited.
 
Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters.


===Available in the SFC version===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !! Tame Rate !! Rank required  
! Sprite !! Monster Name !! Tame Rate !! Rank required  
|-
|-
| [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1
|-
|-
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5
| [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1
|-
|-
| [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4
| [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1
|-
| [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1
|-
|-
| [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3
| [[File:Slime knight DQVI SFC.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2
|-
|-
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2
|-
|-
| [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8
| [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2
|-
|-
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5
| [[File:Super Tensk DQVI.png|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3
|-
|-
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3
|-
|-
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6
| [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3
|-
|-
| [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5
|-
|-
| [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6
|-
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7
|-
|-
| [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4
| [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1
| [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4
|-
|-
| [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2
| [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:Supertensk.gif|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5
|-
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7
|-
| [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8
|}
|}


===Available in the DS & phone versions===
===DS version===
The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the [[Monster Wrangler]] vocation was also repurposed into the [[Monster Master]] vocation.
 
Also, all the recruitable monsters in this version of the game are of the Slime family.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !! Location
! Sprite !! Monster Name !! Location
|-
|-
| [[File:Goowain mugshot.png]]  || [[Goowain]] || [[Howcastle]]
| [[File:Goowain mugshot.png|center]]  || [[Goowain]] || [[Howcastle]]
|-
|-
| [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]]
| [[File:Healie mugshot.png|center]] || [[Healie]] || [[Clearvale]]
|-
|-
| [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
| [[File:Curie mugshot.png|center]] || [[Curie]] || [[Suite Dreams]]
|-
|-
| [[File:Kinglsey mugshot.png]] || [[Kingsley]] || [[Château de Sass]]
| [[File:Shelley mugshot.png|center]] || [[Shelley]] || [[Underwater Inn]]
|-
|-
| [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]]
| [[File:Spot mugshot.png|center]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
|-
|-
| [[File:Lizzie mugshot.png]] || [[Lizzie]] || [[Arkbolt]]
| [[File:Kinglsey mugshot.png|center]] || [[Kingsley]] || [[Château de Sass]]
|-
|-
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite dreams]]
| [[File:Goober mugshot.png|center]] || [[Goober]] || [[Slimopolis]]
|-
|-
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]
| [[File:Mercury mugshot.png|center]] || [[Mercury]] || [[Suite Dreams]]
|-
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite dreams]]
|-
|-
|}
|}


=={{DQ7}}==
=={{DQ7}}==
Monster recruitment is not present in the seventh game; instead, {{MFamilies}}s will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were {{NPC}}s, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.  
In {{DQ7|short}} ''(PSX/3DS/mobile)'', instead of recruiting monsters, it is possible to send them to a wild life reserve named [[Monster Meadows]], which is its own extended side content to complete.


Additionally, defeated {{MFamilies}}s will occasionally drop [[Monster Heart]]s. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from {{VI}}, and allow the character holding them to take on monster-based vocations at {{Alltrades Abbey 6}}. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.
Also, defeating some monsters while the player has [[Monster munchies]] might award the player with their [[Monster Heart|hearts]]. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation.
*In the {{3DS}} remake, the character will immediately become a monster after using a heart.
 
For more details, see: [[List of vocations in Dragon Quest VII]].
 
==={{DQ7R}}===
In the ''Reimagined'' remake, the systems around monsters have been greatly revamped.
 
The [[Monster Meadows]] is not present in this version of the game, so there is no system to have the monsters travel there either.
 
[[Monster Heart]]s are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects.


=={{DQ8}}==
=={{DQ8}}==
In the {{PS2}} version of the game, players will notice several {{MFamilies}}s wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]'s place they can join the party. This allows the monsters to enter the competition in [[Morrie's Place|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited {{MFamilies}}s grow more powerful as the {{Hero 8}}'s Level rises, and do not need to gain battle {{exp}}erience themselves.
Monster recruiting is present in {{DQ8|short}}, but for the new system of [[Morrie's Place|Morrie's Monstruous Pit]] that functions as a [[Monster Arena]].
*In the [[Nintendo 3DS]] port, all {{MFamilies}}s are visible in the overworld, with the [[infamous monster]]s being given distinctive icons.


===Available in all versions===
As soon as the player encountered [[Morrie]] for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them)
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
 
Defeating these specific monsters will have them recruited to the [[Monster Arena]], the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards.
 
List of monsters:
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;">
*[[Archer]]
*[[Archfiend (Recruit)|Archfiend]]
*[[Arges]]
*[[Big Al]]
*[[Bishop (Recruit)|Bishop]]
*[[Bladewolf]]
*[[Blizag Jr]]
*[[Bones (Recruit)|Bones]]
*[[Brickman]]
*[[Brontes]]
*[[Bush-W]]
*[[Capers]]
*[[Clio]]
*[[Cowboy]]
*[[Curer (Recruit)|Curer]]
*[[Cybot]]
*[[Deadnoble (Recruit)|Deadnoble]]
*[[Dolldrums]]
*[[Doug]]
*[[Dumbking]]
*[[Fat cat]]
*[[Faunus]]
*[[Flameman]]
*[[Fletch]]
*[[Foul fowl]]
*[[Frillsaur]]
*[[Goldman (Recruit)|Goldman]]
*[[Gryphus]]
*[[Hackzilla]]
*[[Hazel (Recruit)|Hazel]]
*[[Healer (Recruit)|Healer]]
*[[Hev]]
*[[Hoodwink]]
*[[Hori (Recruit)|Hori]]
*[[Hork (Recruit)|Hork]]
*[[Jack Frost]]
*[[Jewelbag (Recruit)|Jewelbag]]
*[[Jockey]]
*[[Klub kong]]
*[[Lonely Joe]]
*[[McHammer]]
*[[Mechabubo]]
*[[Metabble (Recruit)|Metabble]]
*[[Metaly (Recruit)|Metaly]]
*[[Moppet]]
*[[Mornstar]]
*[[Nightwing]]
*[[Nohi]]
*[[Octurion]]
*[[Orcus]]
*[[Orrid]]
*[[Pa Troll]]
*[[Potbelly]]
*[[Roborg]]
*[[Robster]]
*[[Sagittari]]
*[[Salsa]]
*[[Scorpius]]
*[[Seasaw]]
*[[Sippy]]
*[[Skeledoid]]
*[[Slurpy]]
*[[Smiles]]
*[[Snap Case]]
*[[Spike]]
*[[Spot (DQ8)|Spot]]
*[[Squiggles]]
*[[Steropes]]
*[[Stoneman (Recruit)|Stoneman]]
*[[Sugi]]
*[[Talos]]
*[[Torchman]]
*[[Tori]]
*[[Trick Bag (Recruit)|Trick Bag]]
*[[Twiggy]]
</div>


=={{DQ10}}==
=={{DQ10}}==
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.
In {{DQ10}}, it is also possible to recruit monsters, in a manner more similar to {{DQ5|short}} or ''SFC'' {{DQ6|short}}. Like in past games, a few specific monsters are potential targets for recruiting.
 
The player is required to be either a [[Monster Wrangler]] or an [[Item Master]] and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability [[Scout Attack]] towards that monster, and they'll have a chance to ask to join you after battle.
 
There are 16 monsters recruitable with [[Monster Wrangler]], and 15 with [[Item Master]], for a total of 31.


Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness.


Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Once this stat is maxed out, a {{MFamilies}} will follow a character regardless of their {{vocation}}.
List of [[Monster Wrangler]] monsters:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster Name !! Version available !! Weapon !! Armor !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armour !! Book
|-
|[[Brownie]] || 2.4 || Hammers || Metal armor || Monster battle road prize
|-
|-
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
| [[File:DQX Scoutable Mischievous Mole icon.jpg|64x64px|center]] || [[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|-
|-
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
| [[File:DQX Scoutable Chimaera icon.jpg|64x64px|center]] || [[Chimaera]] || 2.0 || Wands || Robes || Casino prize
|-
|-
|[[Great sabrecat]] || 4.1 || Claws || Clothes || Monster drop
| [[File:DQX Scoutable Great Sabrecat icon.jpg|64x64px|center]] || [[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
|-
|-
|[[Hacksaurus]] || 2.0 || Axes || Metal armor || Casino prize
| [[File:DQX Scoutable Slime icon.jpg|64x64px|center]] || [[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
|-
|-
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
| [[File:DQX Scoutable Slime Knight icon.jpg|64x64px|center]] || [[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
|-
|-
|[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
| [[File:DQX Scoutable Dracky icon.jpg|64x64px|center]] || [[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|-
|-
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
| [[File:DQX Scoutable Small Fry icon.jpg|64x64px|center]] || [[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
|-
|-
|[[Mandrake major]] || 2.0 || Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Meowgician icon.jpg|64x64px|center]] || [[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Hacksaurus icon.jpg|64x64px|center]] || [[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
|-
|-
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
| [[File:DQX Scoutable Brownie icon.jpg|64x64px|center]] || [[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
|-
|-
|[[Slime]] ||2.0 ||Boomerangs || Clothes || Sold at tavern
| [[File:DQX Scoutable Jailcat icon.jpg|64x64px|center]] || [[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|-
|-
|[[Slime knight]] || 2.0 ||Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Imp icon.jpg|64x64px|center]] || [[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
|-
|-
|[[Small fry]] || 2.2 || Claws || Clothes || Sold at tavern
| [[File:DQX Scoutable Healslime icon.jpg|64x64px|center]] || [[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
|-
|-
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
| [[File:DQX Scoutable Teeny Sanguini icon.jpg|64x64px|center]] || [[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|-
|-
| [[File:DQX Scoutable Mandrake Major icon.jpg|64x64px|center]] || [[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
|}
|}


List of [[Item Master]] monsters:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster Name !! Version available !! Weapon !! Armor !! Book
! Image !! Monster Name !! Version available !! Weapon !! Armor !! Book
|-
|[[Bambooligan]] || 2.1 || Spear || Metal armor || Sold at tavern
|-
|-
|[[Fromage Fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
| [[File:DQX Scoutable Prancing Pillar icon.jpg|64x64px|center]] || [[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
|-
|-
|[[Golem]] || 2.1 || Greatswords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Goodybag icon.jpg|64x64px|center]] || [[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|-
|-
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
| [[File:DQX Scoutable Killing Machine icon.jpg|64x64px|center]] || [[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
|-
|-
|[[Harmour]] || 2.1 || Swords || Metal armor || Casino prize
| [[File:DQX Scoutable Golem icon.jpg|64x64px|center]] || [[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
|-
|-
|[[Ham hatwitch]] || 2.1 || Heavy wands || Robes || Monster drop
| [[File:DQX Scoutable Restless Armour icon.jpg|64x64px|center]] || [[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
|-
|-
|[[Hellbound horror]] || 2.3 || Axes || Clothes || Sold at tavern
| [[File:DQX Scoutable Bambooligan icon.jpg|64x64px|center]] || [[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
|-
|-
|[[Killing machine]] || 2.2 || Greatswords|| Metal armor || Sold at tavern
| [[File:DQX Scoutable Wardrobe Mimic icon.jpg|64x64px|center]] || Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|-
|-
|[[Magic marionette]] || 2.2 || Knives || Clothes || Sold at tavern
| [[File:DQX Scoutable Harmour icon.jpg|64x64px|center]] || [[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
|-
|-
|[[Mecha-mynah]] || 2.1 || Claws || Clothes || Sold at tavern
| [[File:DQX Scoutable Needleman icon.jpg|64x64px|center]] || [[Needleman]] || 2.1 || Knives || Clothing || Sold at tavern
|-
|-
|Needle man || 2.1 || Knives || Clothes || Sold at tavern
| [[File:DQX Scoutable Magic Marionette icon.jpg|64x64px|center]] || [[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
|-
|-
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothes || Monster drop
| [[File:DQX Scoutable Fromage Fray icon.jpg|64x64px|center]] || [[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|-
|-
|[[Prancing pillar]] || 2.1 || Fans || Clothes || Sold at tavern
| [[File:DQX Scoutable Hat Hamwitch icon.jpg|64x64px|center]] || [[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|-
|-
|[[Restless armour]] || 2.1 || Swords || Metal armor || Sold at tavern
| [[File:DQX Scoutable Pocus Poppet icon.jpg|64x64px|center]] || [[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
|-
|-
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
| [[File:DQX Scoutable Mecha-Mynah icon.jpg|64x64px|center]] || [[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
|-
|-
| [[File:DQX Scoutable Hellbound Horror icon.jpg|64x64px|center]] || [[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
|}
|}
=={{DQ11}}==
While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle.
Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation.


=={{DQB2}}==
=={{DQB2}}==
''For further details, see [[List of recruitable monsters in Dragon Quest Builders 2]].''
On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away.
On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away.


Line 383: Line 509:


==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.  
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[monster munchies]] in battle.  


=={{DQMJ}} series==
=={{DQMJ}} series==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In {{Joker 2}}, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.
*In {{Joker 2}}, tossing a bundle of [[beastie bites]] at the foe will raise the chance by a flat 10%.
 
=={{DQM3}}==
Monster recruitment builds upon the foundation laid by the ''Joker'' sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the [[Big Bully]] and [[Little Menace]] will increase the scouting chance when used against larger or smaller monsters.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
Cobi_Tara_and_monster_husbandry.png|[[Tara]] & [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn't all just battles
</gallery></center>
</gallery></center>


{{Series_mechanics}}
{{Series_mechanics}}


{{DQV}}
{{DQVNav}}
{{DQVI}}
{{DQVINav}}
{{DQVII}}
{{DQVIINav}}
{{DQVIII}}
{{DQVIIINav}}
{{DQX}}
{{DQXNav}}
{{DQMI}}
{{DQMNav}}
{{DQBII}}
{{DQB2Nav}}
{{DQMII}}
{{DQM2Nav}}


[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[category:Recurring elements]]
[[category:Recurring elements]]