Dragon Quest: Difference between revisions

Artal (talk | contribs)
m Traduction
Lino49 (talk | contribs)
The section of "remakes" is redundant with the section of "version differences". The section of "recurring monsters" isn't really interesting (why specifically a section for monsters? and not other elements?), might rather have something for "elements carried over next games" or "elements that defined the series" or something like that more globally
 
(6 intermediate revisions by 3 users not shown)
Line 8: Line 8:
| type=Main series games
| type=Main series games
| title=Dragon Quest
| title=Dragon Quest
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]
| image=[[File:Dragon Quest 1 box.jpg|325px]]
| caption=
| caption=
| developer=[[Chunsoft]]
| developer=[[Chunsoft]]
Line 19: Line 19:
| modes=[[Wikipedia:Single player|Single player]]
| modes=[[Wikipedia:Single player|Single player]]
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ({{GBC}})
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ({{GBC}})
| platforms={{Famicom}}/{{NES}}, [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], {{Super Famicom}}, {{Game Boy Color}} (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android & iOS]], {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]
| platforms={{Famicom}}/{{NES}}, [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], {{Super Famicom}}, {{Game Boy Color}}, [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android & iOS]], {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
| requirements=
| requirements=
Line 25: Line 25:
| series={{Main Series}}
| series={{Main Series}}
}}
}}
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto}} is the original ''Dragon Quest'' game which preceded the entire {{DQSeries}}. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and {{Famicom}} consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''[[wikipedia:DragonQuest|DragonQuest]]''. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature and 5 password systems, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]'', the company's in-house promotions magazine.
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto}} is the first ''Dragon Quest'' game which created the entire {{DQSeries}}. It was developed by [[Chunsoft]] and published by [[Enix]] for the [[Famicom]] on 1986, followed shortly by releases on MSX systems.
 
The game was then localized for North American release in 1989 published by [[Nintendo]], but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game ''[[wikipedia:DragonQuest|DragonQuest]]''. The North American version of the game had a few changes as well.
 
[[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to ''[[Nintendo Power]]'', the company's in-house promotions magazine.


''Dragon Quest'' was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. ''Dragon Quest'''s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.
''Dragon Quest'' was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. ''Dragon Quest'''s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.
Line 35: Line 39:
*The {{Hero 1}}: A descendant of the Erdrick, whose history is unknown.
*The {{Hero 1}}: A descendant of the Erdrick, whose history is unknown.
*[[Erdrick]]: The legendary ancestor of the Hero. He rescued Alefgard centuries earlier from a [[Zoma|wicked demon]], and had left items and clues for his descendant to aid in defeating future threats to the land.
*[[Erdrick]]: The legendary ancestor of the Hero. He rescued Alefgard centuries earlier from a [[Zoma|wicked demon]], and had left items and clues for his descendant to aid in defeating future threats to the land.
*[[King Lorik]]: The king of Tantegel, and ruler of the land of Alefgard.
*[[King Lorik|Tantegel King]]: The king of Tantegel, and ruler of the land of Alefgard.
*[[Princess Gwaelin]]: The beloved daughter of King Lorik. Abducted by the Dragonlord to break the spirits of the people and imprisoned in the [[Quagmire Cave]] southwest of [[Kol]].
*[[Princess Gwaelin]]: The beloved daughter of King Lorik. Abducted by the Dragonlord to break the spirits of the people and imprisoned in the [[Quagmire Cave]] southwest of [[Kol]].
*[[Dragonlord]]: The villain of the story, he has stolen the Sphere of Light in order to infest Alefgard with horrid monsters.
*[[Dragonlord]]: The villain of the story, he has stolen the Sphere of Light in order to infest Alefgard with horrid monsters.
Line 41: Line 45:


==Gameplay==
==Gameplay==
''Dragon Quest'' is set on a sprawling overworld with towns and dungeons to be explored throughout. The player selects actions from a menu, including talking to {{NPC}}s (non-player characters); opening doors; and opening [[treasure chest]]s. The towns have inns where the player can rest to restore their {{HP}} and {{MP}}; and shops to buy weapons, armor, and items from. Most {{NPC}}s give useful information to help the player progress.
''Dragon Quest'' is set on a sprawling overworld with towns and dungeons to be explored throughout. The player selects actions from a menu, including talking to {{NPC}}s, checking their stats, opening doors or [[treasure chest]]s.  
 
The towns have inns where the player can rest to restore their {{HP}} and {{MP}}; and shops to buy weapons, armor, and items from. Most {{NPC}}s give useful information to help the player progress.
 
In the original Japanese Famicom version, the Hero only had sprites facing one direction (facing bottom), no matter the direction he walks into. As such, when the player wanted to interact with an NPC or an object on the map, they also had to specify to which direction they want to interact with.
 
Battles happen turn-based on a first person perspective, and are always 1v1 (only one monster at a time versus one protagonist). Each turn, the player will select an action from the command menu which can be doing a regular attack, casting a spell, using an item, or running away from the battle.
 
When the player dies (their HP reaches 0), they will respawn to the throne room with half of their gold they had before dying.
 
Originally, the game does not feature a save system in the Japanese Famicom version, and the player was required to write down a ''[[Spell of Restoration]]'' given by the king, which serves the role of a password.
 
==Version differences==
<!--Writing there, I realise there's a lot more things we could add there, on details for specific mechanics for each version-->
===Famicom/NES versions===
When the game was first released in North America, several changes were made into the game:
* The title was changed from ''Dragon Quest'' to ''Dragon Warrior''. The logo was also changed to accomodate for the name change. ''(See [[Dragon Quest localization history]])''
* The Hero and several other NPCs received more sprites. This way, the Hero would actually have his sprite face the direction he's walking to, and there was no need for a secondary menu to select which direction you want to interact with.
* The password system ([[Spell of Restoration]]) of the original Japanese version was replaced by a proper save system.
 
===Super Famicom version===
When the game was remade for the Super Famicom (alongside ''[[Dragon Quest II]]''), it got several additions/changes from the Famicom release:
* Improved graphics and sound to accomodate for the better hardware
* All characters have sprites facing all four directions, also they're generally more detailed and it's clearer to see what they look like.
* The game incorporates a proper save system.
* Stat-boosting [[seed]]s were added.
 
===GameBoy Color version===
The GBC release of this game (which was bundled alongside ''[[Dragon Quest II]]'') is mostly in par to the systems and mechanics of the SFC version, except the graphics and sound were re-apdated for the hardware.
 
===Mobile phone version===
* Graphics were remade to better fit the scope of a mobile phone game.
* Maximum level was increased from 30 to 50, and maximum experience was increased from 65535 to 99999.
* Descriptions were added to items and spells in the menu.
 
===Smartphone version===
The smartphone release of ''Dragon Quest'' was the first time the game got released in Europe and Australia, and also the first time it released on North America with the modern localization. As such, the logo is kept the same too.
* Graphics are about the same as the mobile phone version, but the ratio of the screen is different. The screen also has several touch buttons to control the game.
* Maximum level is back to 30.
* [[Zoom]] costs 1 MP.


The battle system is turn-based, with enemies seen in a first-person perspective. As in the overworld, the player selects actions from a menu, including attacking; casting magical spells; using items; and attempting to flee the fight.
===PS4/3DS/Switch version===
The PS4/3DS releases were Japan-only, but the Switch release was international, which marked the first time the game got released on a console in Europe or Australia.
The game is overall the same as how it was on the smartphone version, except the display is wider due to the difference in media, and it doesn't play on touch controls but with buttons.


===Differences from later games===
===HD-2D Remake===
*The stat improvement algorithms depend on the player's name, deciding if the player will be more proficient in {{Strength}}, {{Agility}}, or magic ({{MP}}).
''See [[Dragon Quest I & II HD-2D Remake]]''
*There is no party, only a single player character.
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.
*Enemies attack the Hero 1-on-1, never in groups.
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[chimaera wing]] or [[Zoom]] spell to travel to Tantegel Castle.
*The player can only save their game by speaking to King Lorik. As such, the Zoom spell can only return to Tantegel. This is because the spell's Japanese name, ''rura'', derives from the English word ''Ruler''.
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.
*[[Key]]s are disposable and break when used; new ones can be purchased at one of the "key houses" in Tantegel, [[Rimuldar]], or [[Cantlin]].
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.
*Caves are dark, and must be lit up with a [[torch]] or the [[Glow]] spell. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.


==Development==
==Development==
Line 90: Line 126:


A humble title from a small publishing company changed everything for games.
A humble title from a small publishing company changed everything for games.
===Remakes===
{{Main|Dragon Quest I & II}}
Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences.
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of games]].


===Broadcast Satellaview version===
===Broadcast Satellaview version===
Line 103: Line 132:
===Sequels===
===Sequels===
''Dragon Quest'' was closely followed by {{DQ2}} which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.
''Dragon Quest'' was closely followed by {{DQ2}} which met with similar success. ''Dragon Quest II'' featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.
===Recurring monsters===
As the first game in the series, ''Dragon Quest'' introduced several monsters that proved instant favorites among fans. In particular, the [[Slime]], [[Dracky]], and [[Chimaera]] are featured in almost every other game in the main series and spinoffs.


==Credits==
==Credits==
Line 160: Line 186:
* The [[Game Boy]] Color release changed several character and town names to more closely match the Japanese text.
* The [[Game Boy]] Color release changed several character and town names to more closely match the Japanese text.
* A recolor of Erdrick's Sword appears in ''Final Fantasy XII'', named Tournesol and used by the optional boss Gilgamesh.
* A recolor of Erdrick's Sword appears in ''Final Fantasy XII'', named Tournesol and used by the optional boss Gilgamesh.
* The original Dragon Quest logo has been credited by Minecraft logo designer Junkboy as being a major influence behind its design.


==Soundtrack==
==Soundtrack==
Line 175: Line 202:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Dragon Quest 1 box.jpg|Famicom box art.
Dragon Quest 1 box.jpg|Famicom box art
Dragon_Warrior_NES.png|NES box art.
Dragon_Warrior_NES.png|NES box art
DQ Famicom guide.png|Famicom guide.
DQ Famicom guide.png|Famicom guide
Higuchi_Dragon_Quest.png|Adventure novel.
DQ Laurel Wreath art.png|Famicom guide
Shousetsu Dragon Quest.png|Novelization.
DQ Logo.png|Game logo
Dragon Quest Suite.png|Dragon Quest Suite.
Higuchi_Dragon_Quest.png|Adventure novel
DQI CD Theater.png|CD Theater.
Shousetsu Dragon Quest.png|Novelization
DQ 4koma Gekijou Extra 9.png|4koma comics.
Dragon Quest Suite.png|Dragon Quest Suite
Dragon Quest NES Slime battle.png|Battle against Slime.
DQI CD Theater.png|CD Theater
DQ 4koma Gekijou Extra 9.png|4koma comics
Dragon Quest NES Slime battle.png|Battle against Slime
DQIGroupArt.png|
DQIGroupArt.png|
DQI iOS Android.png|iOS/Android.
DQI iOS Android.png|iOS/Android
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper.
DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper
DW NES Characters.jpg|Characters. ({{NES}})
DW NES Characters.jpg|Characters ({{NES}})
Adventure Time S6 Episode 30.png|Unnamed video game from ''Adventure Time'' S6 Episode 30 resembling the NES Version of ''Dragon Quest''.
Adventure Time S6 Episode 30.png|Unnamed video game from ''Adventure Time'' S6 Episode 30 resembling the NES Version of ''Dragon Quest''
</gallery></center>
</gallery></center>


Line 199: Line 228:
<references/>
<references/>
{{clear}}
{{clear}}
{{DQI}}
{{DQINav}}
{{Dragon Quest series}}
{{DQSeriesNav}}
[[Category:Dragon Quest I|*!]]
[[Category:Dragon Quest I|*!]]
[[Category:NES games]]
[[Category:NES games]]