Template:DQTreasuresEnemy: Difference between revisions

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<includeonly>
<includeonly>
<div style="display: flex; justify-content: flex-start; align-items: stretch; gap: 2px">
<div style="display: flex; justify-content: flex-start; align-items: stretch; gap: 2px">
{| style="background-color: #ffecc1; padding: 3px; border: 1px solid orange; border-collapse: collapse; min-width:50%; width:full; max-width:45em;"
{| style="background-color: #ffecc1; padding: 3px; border: 1px solid orange; border-collapse: collapse; min-width:50%; width:full; max-width:50em;"
| <div style="display: flex; justify-content: space-between; align-items: center;"><div style="margin-left:10px; font-size:110%;">[[File:DQTR {{{forte|?}}} Forte Icon.png|link={{{forte|?}}}|35px]] {{#if: {{{name|}}} | '''{{{name}}}''' }}{{#if: {{{bestiaryNumber|}}} |<span style="font-size:90%;"><br>Bestiary number: {{{bestiaryNumber|}}}</span>}}</span></div><div style="margin-right:10px">[[File:Dragon Quest Treasures Logo.png|140x80px|link=Dragon Quest Treasures]]</div>
| <div style="display: flex; justify-content: space-between; align-items: center;"><div style="margin-left:10px; font-size:110%;">[[File:DQTR {{{forte|?}}} Forte Icon.png|link={{{forte|?}}}|35px]] {{#if: {{{name|}}} | '''{{{name}}}''' }}{{#if: {{{bestiaryNumber|}}} |<span style="font-size:90%;"><br>Bestiary number: {{{bestiaryNumber|}}}</span>}}</span></div><div style="margin-right:10px">[[File:Dragon Quest Treasures Logo.png|140x80px|link=Dragon Quest Treasures]]</div>
</div>
</div>
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| rowspan=4 style="vertical-align:top;" | {{{sprite|?}}}
| rowspan=4 style="vertical-align:top;" | {{{sprite|?}}}
! style="background-color: #FFD700; border: 1px solid orange;" | Family
! style="background-color: #FFD700; border: 1px solid orange;" | Family
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[HP]]
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[MP]]
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[Attack]]
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[Defence]]
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[Agility]]
! style="background-color: #FFD700; border: 1px solid orange;" | Min. [[Wisdom|Magic]]
|-
| {{{family|?}}}
| {{{hp1|?}}}
| {{{mp1|?}}}
| {{{strength1|?}}}
| {{{defence1|{{defense|}}} }}}
| {{{deftness1|?}}}
| {{{magic1|?}}}
|-
  {| style="table-layout: auto; width: 100%; background-color: #ffecc1; align-items: center; text-align: center;"
! style="background-color: #FFD700; border: 1px solid orange;" | Treasure<br>Capacity
! style="background-color: #FFD700; border: 1px solid orange;" | Safekeeping<br>Score
! style="background-color: #FFD700; border: 1px solid orange;" | Max [[HP]]
! style="background-color: #FFD700; border: 1px solid orange;" | Max [[HP]]
! style="background-color: #FFD700; border: 1px solid orange;" | Max [[MP]]
! style="background-color: #FFD700; border: 1px solid orange;" | Max [[MP]]
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! style="background-color: #FFD700; border: 1px solid orange;" | Max [[Wisdom|Magic]]
! style="background-color: #FFD700; border: 1px solid orange;" | Max [[Wisdom|Magic]]
|-
|-
| {{{family|?}}}
| {{{treasure|?}}}
| {{{safekeeping|?}}}
| {{{hp2|?}}}
| {{{hp2|?}}}
| {{{mp2|?}}}
| {{{mp2|?}}}
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| {{{deftness2|?}}}
| {{{deftness2|?}}}
| {{{magic2|?}}}
| {{{magic2|?}}}
|-
 
  {| style="table-layout: auto; width: 100%; background-color: #ffecc1; align-items: center; text-align: center;"
! style="background-color: #FFD700; border: 1px solid orange;" | Treasure Capacity
! style="background-color: #FFD700; border: 1px solid orange;"  | Safekeeping Score
! style="background-color: #FFD700; border: 1px solid orange;" ; | Abilities{{tt|<big><big><big>*</big></big></big>|There are up to six abilities that a monster can have, randomly selected when scouted. The number of abilities depends on the monster's rank, with bronze & silver having 3, gold having 4, and prismatic having 5. Stronger spell & breath iterations will replace the weaker ones as the monster levels up.}}
! style="background-color: #FFD700; border: 1px solid orange;" | Traits
! style="background-color: #FFD700; border: 1px solid orange;" | Dragon Attack
|-
| {{{treasure|?}}}
| {{{safekeeping|?}}}
| {{{ability1|?}}}<br>{{{ability2|?}}}<br>{{{ability3|?}}}<br>{{{ability4|?}}}<br>{{{ability5|?}}}<br>{{{ability6|?}}}
| {{{trait1|?}}}<br>{{{trait2|?}}}<br>{{{trait3|?}}}<br>{{{trait4|?}}}<br>{{{trait5|?}}}
| {{{daname|?}}}
|-
|-
     {| style="table-layout: auto; width: 100%; background-color: #ffecc1; align-items: center; text-align: center;"
     {| style="table-layout: auto; width: 100%; background-color: #ffecc1; align-items: center; text-align: center;"
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|-
|-
{| style="background-color: #ffecc1; align-items: center; text-align: center; width: 100%;"
{| style="background-color: #ffecc1; align-items: center; text-align: center; width: 100%;"
|-
! style="background-color: #FFD700; border: 1px solid orange;" ; | Abilities{{tt|<big>*</big>|There are up to six abilities that a monster can have, randomly selected when scouted. The number of abilities depends on the monster's rank, with bronze & silver having 3, gold having 4, and prismatic having 5. Stronger spell & breath iterations will replace the weaker ones as the monster levels up.}}
| style="border-top: 1px solid orange;" colspan=2 |{{{ability1|?}}}, {{{ability2|?}}}, {{{ability3|?}}}, {{{ability4|?}}}, {{{ability5|?}}}, {{{ability6|?}}}
|-
! style="background-color: #FFD700; border: 1px solid orange;" | Traits
| style="border-top: 1px solid orange;" colspan=2 | {{{trait1|?}}}, {{{trait2|?}}}, {{{trait3|?}}}, {{{trait4|?}}}, {{{trait5|?}}}
|-
! style="background-color: #FFD700; border: 1px solid orange;" | Dragon Attack
| style="border-top: 1px solid orange;" colspan=2 | {{{daname|?}}}
|-
|-
! style="background-color: #FFD700; border: 1px solid orange;" | Description
! style="background-color: #FFD700; border: 1px solid orange;" | Description

Latest revision as of 17:21, 9 September 2026

This is a template for monsters as they appear in Dragon Quest Treasures. For appearances in other games, please use the corresponding enemy template.

Example[edit source]

Slime
Bestiary number: #001
Icon Attributes
Family Min. HP Min. MP Min. Attack Min. Defence Min. Agility Min. Magic
Slime 1 2 3 4 5 6
Treasure
Capacity
Safekeeping
Score
Max HP Max MP Max Attack Max Defence Max Agility Max Magic
treasure Safekeeping 1 2 3 4 5 6
Resistances
Fire * Water * Wind* Earth * Explosion* Ice * Electricity* Gravity* Light *
fire water wind earth explosion ice electricity gravity light
Dark * Slash Impact Piercing Sleep Stun Poison Debilitation*
dark slash impact pierce sleep stun poison debilitate
Additional information
Abilities* ab 1, ab 2, ab 3, ab 4, ab 5, ab 6
Traits trait 1, trait 2, trait 3, trait 4, trait 5
Dragon Attack Dragon Attack name
Description The 70's Godzilla is an adult Minilla
Possums cannot host the rabies disease
A penny costs more than a penny to mint
Habitat Patternoggin
Favorite Foods
Items Slimedrop

Usage[edit source]

{{DQTreasuresEnemy
|name=
|sprite=
|forte=
|treasure=
|safekeeping=
|bestiaryNumber=
|family=
|trivia=
|food=
|habitats=
|items=
|hp1=
|mp1=
|strength1=
|defence1=
|deftness1=
|magic1=
|hp2=
|mp2=
|strength2=
|defence2=
|deftness2=
|magic2=
|ability1=
|ability2=
|ability3=
|ability4=
|ability5=
|ability6=
|daname=
|target=
|element=
|trait1=
|trait2=
|trait3=
|trait4=
|trait5=
|fire-resist=
|water-resist=
|wind-resist=
|earth-resist=
|explosion-resist=
|ice-resist=
|electricity-resist=
|gravity-resist=
|light-resist=
|dark-resist=
|slash-resist=
|impact-resist=
|piercing-resist=
|sleep-resist=
|stun-resist=
|poison-resist=
|debilitation-resist=
}}