Dragon Quest Monsters: Joker: Difference between revisions

No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|developer = [[TOSE]]
|developer = [[TOSE]]
|publisher = [[Square Enix]]
|publisher = [[Square Enix]]
|distributor = {{vgrelease|AUS=[[Ubisoft]]}}
|distributor = {{vgrelease|AUS=[[Wikipedia:Ubisoft|Ubisoft]]}}
|designer = [[Yuji Horii]]
|designer = [[Yuji Horii]]
|artist = [[Akira Toriyama]]
|artist = [[Akira Toriyama]]
Line 20: Line 20:
|input =
|input =
}}
}}
'''Dragon Quest Monsters: Joker''' is the fourth game in the {{DQMSeries}} and the first game to be in 3D, taking inspiration from {{DQ8}} in the use of cel-shaded graphics. It began the ''Joker'' trilogy, which saw a tremendous renovation to the gameplay and tone of the series.
{{translation|'''Dragon Quest Monsters: Joker'''|ドラゴンクエストモンスターズ ジョーカー,|Doragon Kuesuto Monsutāzu Jōkā}} is the fourth game in the {{DQMSeries}} and the first ''Monsters'' game to be in 3D, taking inspiration from {{Dragon Quest VIII}} in the use of cel-shaded graphics. It began the ''Joker'' trilogy, which saw a tremendous renovation to the gameplay and tone of the series.
==Setting==
==Setting==
The game takes place in the region known as the [[Green Bays]] archipelago, consisting of seven islands:
The game takes place in the region known as the [[Green Bays]] archipelago, consisting of seven islands:
*[[Domus Isle]] - island holding the Jokers' GP Tournament.
*[[Domus Isle]] - The main island, where the Jokers' GP Tournament is held.
*[[Infant Isle]] - island with a great tree at the center; it is inhabited by weak monsters.
*[[Infant Isle]] - An island with a great tree at the center; it is inhabited by weak monsters.
*[[Xeroph Isle]] - desert island.
*[[Xeroph Isle]] - A bowl-shaped desert island.
*[[Palaish Isle]] - private garden island.
*[[Palaish Isle]] - A private island with a lavish castle and garden.
*[[Infern Isle]] - barren island, inhabited by zombies.
*[[Infern Isle]] - A barren island, inhabited by zombies.
*[[Celeste Isle]] - an island with two towers and some ruins.
*[[Celeste Isle]] - An island with a large temple at its center that is divided into two parts.
*[[Fert Isle]] - jungle island; where the jail is located.
*[[Fert Isle]] - A jungle island; where the jail is located.
A sea scooter is used to travel from one island to another, with specific paths defined for every couple of jetties. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and aren't located on the main map.
A sea scooter is used to travel from one island to another, with specific paths defined for every couple of jetties. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and aren't located on the main map.
==Characters==
==Characters==
Line 38: Line 38:
*[[Incarnus]]
*[[Incarnus]]
==Gameplay==
==Gameplay==
210 monsters are available to recruit and synthesize. The battle system itself is similar to previous ''Monsters'' games in that the player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items. The finer details have changed as the series entered the 3D era.
210 monsters are available to recruit and synthesise. The battle system itself is similar to previous ''Monsters'' games in that the player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items. The finer details have changed as the series entered the 3D era.
==New Features & system alterations==
==New Features & system alterations==
*Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, not necessarily the maximum limit, and how hard they are to find in the wild/synthesize.
*Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, not necessarily the maximum limit, and how hard they are to find in the wild/synthesise.
*The traditional monster families have returned after the radical departure seen in {{DQMCH}}, being the [[Slime family|Slime]], [[Beast family|Beast]], [[Demon family|Demon]], [[Dragon family|Dragon]], [[Material family|Material]], [[Nature family|Nature]], and [[Undead family|Undead]] families, along with the new plot-focused [[Incarnus|Incarni]] family.
*The traditional monster families have returned after the radical departure seen in {{DQMCH}}, being the [[Slime family|Slime]], [[Beast family|Beast]], [[Demon family|Demon]], [[Dragon family|Dragon]], [[Material family|Material]], [[Nature family|Nature]], and [[Undead family|Undead]] families, along with the new plot-focused [[Incarnus|Incarni]] family.
:*Several families seen in the first two games have been merged with others, such as several members of the [[Bird family|Bird]] and [[Bug family|Bug]] families being grouped in the Nature family. Most notable is that the [[??? family]] which contained several Archfiends of past mainline titles has been totally dissolved, with the members being added to the other families.
:*Several families seen in the first two games have been merged with others, such as several members of the [[Bird family|Bird]] and [[Bug family|Bug]] families being grouped in the Nature family. Most notable is that the [[??? family]] which contained several Archfiends of past mainline titles has been totally dissolved, with the members being added to the other families.
Line 56: Line 56:


==Rare monsters==
==Rare monsters==
There are three monsters, [[Trode]], [[Leopold]], and [[Empyrea]], that can not be scouted or synthesized in the normal game. The only way to get Trode was to visit a DS Station in Japan or to use a cheating device. Players will receive a Leopold when they have collected all of the different possible skillsets in the library. The only way to get Empyrea is to collect all 210 monsters in the library. Leopold and Empyrea are required in order to synthesize the [[Ace of spades]] and [[Wildcard]].
There are three monsters, [[Trode]], [[Leopold]], and [[Empyrea]], that can not be scouted or synthesised in the normal game. The only way to get Trode was to visit a DS Station in Japan or to use a cheating device. Players will receive a Leopold when they have collected all of the different possible skillsets in the library. The only way to get Empyrea is to collect all 210 monsters in the library. Leopold and Empyrea are required in order to synthesise the [[Ace of spades]] and [[Wildcard]].


==Development==
==Development==
Line 62: Line 62:


==Reception==
==Reception==
The first entry in the ''Joker'' sub-series was an astounding success upon launch, reaching sales of approximately 1.5 million units compared to the 600,000 untis of ''Caravan Heart''. Series producer Taichi Inuzuka attributes the continuation of the ''Monsters'' series to the success of the game<ref>犬塚: かなりの反響もあって、この作品がきっかけでシリーズが続きました。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>, and Yuji Horii asserts that the tournaments held for the title were a significant factor in it's reception<ref>堀井: 大会もかなり開催していたよね。
The first entry in the ''Joker'' sub-series was an astounding success upon launch, reaching sales of approximately 1.5 million units compared to the 600,000 units of ''Caravan Heart''. Series producer Taichi Inuzuka attributes the continuation of the ''Monsters'' series to the success of the game<ref>犬塚: かなりの反響もあって、この作品がきっかけでシリーズが続きました。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>, and Yuji Horii asserts that the tournaments held for the title were a significant factor in it's reception<ref>堀井: 大会もかなり開催していたよね。
犬塚: 堀井さんには、必ず決勝にゲストとして来てもらっていました!
犬塚: 堀井さんには、必ず決勝にゲストとして来てもらっていました!
堀井: 大会が人気の一因だと思うから 「絶対出たいな」と思ってたんだよ ''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>.
堀井: 大会が人気の一因だと思うから 「絶対出たいな」と思ってたんだよ ''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>.
Line 84: Line 84:
==References==
==References==
<references/>
<references/>
{{DQMJI}}
{{DQMJNav}}
 
{{clear}}
{{Dragon Quest series}}
{{DQSeriesNav}}


[[Category:Monsters series]]
[[Category:Monsters series]]
[[Category:Nintendo DS games]]
[[Category:Nintendo DS games]]
[[Category:Dragon Quest Monsters: Joker]]
[[Category:Dragon Quest Monsters: Joker]]
[[es:Dragon Quest Monsters: Joker]]
[[fr:Dragon Quest Monsters: Joker]]