Cluboon (skill): Difference between revisions

Added Joker 2
 
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Line 20: Line 20:
|[[Sap]]||48
|[[Sap]]||48
|-
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|[[Boulder Bash]]||60
|[[Stomp|Boulder Bash]]||60
|-
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|Earth Guard||75
|Earth Guard||75
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|[[Kabuff]]||16
|[[Kabuff]]||16
|-
|-
|[[Boulder Bash]]||24
|[[Stomp|Boulder Bash]]||24
|-
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|[[Blast Slash]]||33
|[[Blast Slash]]||33
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=={{DQMJ2}}==
=={{DQMJ2}}==
[[Boulder Dash]] replaces [[Stone's Throw]] for 12 points, and [[List of Traits in Dragon Quest Monsters: Joker | Master of Weapons]] replaces Earth Guard in Cluboon. [[List of Traits in Dragon Quest Monsters: Joker | Sleepy Touch]] replaces Earth Guard and Inaction Guard replaces [[Bang]] Guard in Cluboon II. Its other abilities remain unchanged.
[[Boulder Dash]] replaces [[Stone's Throw]] for 12 points, and [[List of Traits in Dragon Quest Monsters: Joker | Master of Weapons]] replaces Earth Guard in Cluboon. [[List of Traits in Dragon Quest Monsters: Joker | Sleepy Touch]] replaces Earth Guard and Inaction Guard replaces [[Bang]] Guard in Cluboon II. Its other abilities remain unchanged.
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]