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|title = Double Up
|title = Double Up
|image =  
|image =  
|japanese =  
|japanese = すてみ
|romaji =  
|romaji = {{tt|Sutemi|Life-risking}}
|old =  
|old = Berserker
|type = Skill
|type = Skill
}}
}}
'''Double Up''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.  
'''Double Up''' is a recurring ability in the {{DQSeries}}.
 
It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
 
==Appearances==
==Appearances==
==={{DQ3HD}}===
Double Up was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s at level 28 if their wisdom exceeds 73 points. The technique costs 9 {{MP}} and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by [[Oomph]], [[Egg On]], [[Attack Attacker]], [[Sap]], & [[Kasap]].


===[[Dragon Quest VI]]===
==={{DQ6}}===
Double Up strikes first at 200% power, but the user suffers increased damage during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
In the [[Nintendo DS]] remake the skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]].
It can also be used by the enemies [[Averill]], [[Brick]], and [[Berzorker]].
 
==={{DQ7}}===
Double Up is learned by reaching rank 3 as a [[Paladin]].
*The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[Lifeboat]].
 
It is used by the enemies [[crabble-rouser]], [[machismogre]], and [[wolfram wartoise]].
 
==={{DQ9}}===
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases {{Attack}} by two stages, while lower {{Defence}} by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled {{Defence}} 7~10.
 
==={{DQ10}}===
{{Stub}}
 
==={{DQ11}}===
[[Hendrik]] will learn Double Up through the ''Heroism'' panel in his character builder for 16 skill points. It costs 4 {{MP}} to use and operates as it did in {{IX}}.
 
==={{DQM}}===
Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Gasbagon|gasgon]], [[Tortoceratops|spikerous]] and [[Eyevory tusk-tusk|trumpeter]].
 
==={{DQM2}}===
The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus|aquadon]], [[Stalagosaur|orligon]] and [[titanis]].
 
==={{DQMJ}}===
Double Up can be learned from:
*[[Berserker (skill)|Berserker]] (28 points)
*[[Champion (skill)|Champion]] (19 points)
*[[Huntsman]] (60 points)
*[[Martial Artist (skill)|Martial Artist]] (70 points)
*[[Martyr]] (35 points)
 
==={{DQMJ2}}===
Double Up can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 20 points, and [[Martial Artist (skill)|Martial Artist]] now requires 49 points.
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQR}}===
Double Up appears as an effect card.
 
==={{DQTact}}===
Double Up can be learned by [[Harmour]] at level 26 and costs 22 {{MP}} to use. It greatly increases the user's {{ATK}} shortly, while reducing their {{DEF}}.
{{DQTactSkill
|name=Double Up
|kanji=すてみ
|romanji=Sutemi
|role=Support
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=22
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact ATKUp.png]]&nbsp;&nbsp;&nbsp;[[Image:DQTact DEFDown.png]]<br>{{ATK}} Up&nbsp;&nbsp;&nbsp;{{DEF}} Down
|description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns
|monsters=[[Harmour]]
}}


===[[Dragon Quest VII]]===
{{clear}}
Localized as Berserker, the skill is learned by reaching rank 3 in the Paladin vocation.


===[[Dragon Quest IX]]===
{{DQSkills}}
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.


[[category:Skills]]
[[Category:Skills]]
[[Category:Strike skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Rivals skills]]
[[Category:Dragon Quest Tact skills]]