Abiliterator: Difference between revisions

No edit summary
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Spell Infobox
{{Spell Infobox
|title = Abiliterator
|title = Abiliterator
|image =  
|image = [[Image:DQTact Physical Lock.png]]
|japanese =
|japanese = 体技ふうじ<br>体技封じ (''Monsters: Joker 2 Pro'' onward)
|romaji =
|romaji = {{tt|Taigi fūji|Physical skill seal}}
|old =  
|old =  
|type = Debilitating
|type = Debilitating
}}
}}
'''Abiliterator''' is an ability in {{DQMJ2}}. It costs 6 MP and prevents a single enemy from using certain abilities. It can be learned from:
'''Abiliterator''', also known as '''Physical Lock''', is an ability and status effect in the series.
 
==Characteristics==
When used, this skill prevents the target from using their physical skills for a short amount of time, essentially being a variant of [[Fizzle]]. The passive skill Abiliterator Guard increases resistance against Abiliterator by two stages.
 
==Appearances==
==={{DQMJ2}}===
Abiliterator costs 6 MP and prevents a single enemy from using physical skills. It can be learned from:


* [[Diminisher]] (100 points)
* [[Diminisher]] (100 points)
Line 13: Line 20:
* [[Sagittar (skill) | Sagittar]] (70 points)
* [[Sagittar (skill) | Sagittar]] (70 points)
* [[Thornella (skill) | Thornella]] (60 points)
* [[Thornella (skill) | Thornella]] (60 points)
==={{DQTact}}===
Known as '''Physical Lock''' in this game, it is a status effect that prevents units from using physical skills for a few turns.
==Related skills==
*[[Blade Blunter]]
*[[Critical Meltdown]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Status ailments]]