Accelerate: Difference between revisions
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'''Accelerate''' is a recurring spell in the | {{Spell Infobox | ||
|title = Accelerate | |||
|image = | |||
|japanese = ピオラ | |||
|romaji = Piora | |||
|type = Support | |||
|first = {{DQM}} | |||
|dw = Speed | |||
}} | |||
'''Accelerate''' is a recurring spell in the {{DQSeries}}. | |||
It increases one [[party]] member's {{Agility}}, contrasting the whole-party [[Acceleratle]]. | |||
==Appearances== | ==Appearances== | ||
==={{DQ9}}=== | |||
Accelerate is learned by {{Thieves}} at level 16 and costs 2 {{MP}} to cast. It increases {{Agility}} by 50%, can be cast twice for a 100% boost, and lasts for 7~10 turns. | |||
==={{DQ10}}=== | |||
{{Stub}} | |||
==={{DQ11}}=== | |||
{{Serena 11}} learns accelerate at level 13 and [[Sylvando]] joins the party at level 15 already knowing this spell. It increases {{Agility}} by 40% for 4~6 turns, and costs 2 {{MP}}. +40% is the cap for {{Agility}} buffs in the game, and cannot be raised further. | |||
==={{DQM}}=== | |||
Called Speed in this game, it requires the {{MFamilies}} to reach level 2 with 10 {{MP}} and 8 {{Intelligence}}. It grows into [[Acceleratle|SpeedUp]] when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}. It is naturally learned by the [[Malevolantern|curselamp]], [[Kingfuchsia|florajay]] and [[Picksy|pixy]]. | |||
==={{DQM2}}=== | |||
Speed now requires 15 {{Intelligence}} to learn and 36 to upgrade. It is naturally learned by the [[petiteel]] and [[pyuro]], among others. It is no longer naturally learned by the [[Picksy|pixy]]. | |||
==={{DQMJ}}=== | |||
Accelerate can be learned from: | |||
*[[Anti-metal]] (4 points) | |||
*[[Bird Brain]] (4 points) | |||
*[[Fortifier]] (4 points) | |||
*[[Mage Aid]] (10 points) | |||
*[[Speedster]] (5 points) | |||
*[[Thief (skill)|Thief]] (5 points) | |||
=== | ==={{DQMJ2}}=== | ||
Accelerate | Accelerate can no longer be learned from [[Mage Aid]]. It can now also be learned from [[Mortella (skill)|Mortella]] for 26 points. | ||
==={{DQM3D}}=== | |||
{{Stub}} | {{Stub}} | ||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Accelerate costs 3 MP and will raise one monster's agility by 80% for 4~7 turns. It cannot be stacked with multiple castings, and is learned via the [[Blusterer]], [[Cutpurse]], [[Fortifier]], [[Slimer]], [[Speedster]], [[Willing Helper]], and [[Zap Afficionado]] talents. | |||
==={{DQTreasures}}=== | |||
The effects of Accelerate can be applied to an ally via the [[accelerate pellet]]. As ''Treasures'' is a real-time action game, the effect raises deftness instead of agility. | |||
==See Also== | |||
*[[Acceleratle]] | |||
*[[Decelerate]] | |||
*[[Deceleratle]] | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | |||
[[Category:Spells]] | |||
[[Category:Support spells]] | |||
[[Category:Dragon Quest IX spells]] | |||
[[Category:Dragon Quest X spells]] | |||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||