Acceleratle: Difference between revisions

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|image = [[Image:DQ3 Spell Acceleratle.png|170px]]
|image = [[Image:DQ3 Spell Acceleratle.png|170px]]
|japanese = {{tt|ピオリム|Piorimu}}
|japanese = {{tt|ピオリム|Piorimu}}
|romaji = piorimu
|romaji = Piorimu
|old=SpeedUp
|type = Support
|type = Support
|first = {{DQ3}}
|dw = SpeedUp
}}
}}
'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It increases the agility of every member of the party.  
'''Acceleratle''' is a recurring spell in the {{DQSeries}}.
 
It increases the {{Agility}} of every member of the [[party]], contrasting the single-target [[Accelerate]].


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of ''III'', the spell will not change that value.
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current {{Agility}} until the end of battles--capping at 255. Despite {{Agility}} factoring into a character's total {{Defence}} stat in all versions of {{III}}, the spell will not change that value.
 
==={{DQ3HD}}===
Acceleratle is learned by Priests and Sages at level 9. It costs 3 MP and will double the party's agility for 4~6 turns. Multiple castings will increase the effect and take the agility stat beyond the normal limit of 999. Defence is still unaffected by the spell.
 
==={{DQ4}}===
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
It is also used by [[picksy]] on their allies.


===''[[Dragon Quest IV]]''===
==={{DQ8}}===
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.  
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's {{Agility}} per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises {{Evasion}}.
*In the {{3DS}} version, it is also learned by [[Red]] after investing 3 points into her '''Roguery''' skill.


===''[[Dragon Quest VIII]]''===
The enemies [[mecha-mynah]], [[boe]], [[see angel]], [[woc]], and [[octavian pirate]] can also use it.
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]].
It can also be cast by the Infamous Monster [[Clio]].
* In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.
Acceleratle is learned by [[Mage]]s at level 4 and [[Armamentalist]]s at level 12. It costs 4 {{MP}} and can be cast twice to raise the party's agility by 100% for 7~10 turns.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
[[Serena (Dragon Quest XI)|Serena]] and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.
{{Serena 11}} will learn acceleratle at level 17 and [[Sylvando]] joins the party at level 15 already knowing this spell. It costs 4 {{MP}} to cast, and will increase a character's {{Agility}} by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.


==={{DQM}}===
==={{DQM}}===
Called SpeedUp in this game, it is an upgraded form of [[Speed]]. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.
Called SpeedUp in this game, it is an upgraded form of [[Accelerate|Speed]]. Speed grows into SpeedUp when the {{MFamilies}} reaches level 5 with 24 {{MP}} and 20 {{Intelligence}}.


==={{DQM2}}===
==={{DQM2}}===
SpeedUp now requires 36 intelligence to learn.
SpeedUp now requires 36 {{Intelligence}} to learn.


==={{DQMJ}}===
==={{DQMJ}}===
Acceleratle can be learned from various skill trees.
Acceleratle can be learned from:
*[[Anti-metal]] (40 points)
*[[Bird Brain]] (18 points)
*[[Fortifier]] (42 points)
*[[Speedster]] (35 points)
*[[Thief (skill)|Thief]] (32 points)
*[[Über Helpful]] (8 points)
 
==={{DQMJ2}}===
Acceleratle can be learned from all the skill it could be previously, though [[Speedster]] now requires 47 points.
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}


* [[Anti-metal]] (40 points)
==={{DQM3}}===
* [[Bird Brain]] (18 points)
Acceleratle costs 4 MP and will raise the party's agility by 40% for 4~7 turns. It can be cast twice for an 80% boost in total, and is learned through the [[Blusterer]], [[Dark Horse]], [[Fluffy (Talent)|Fluffy]], [[Sage (Talent)|Sage]], [[Speedster]], and [[Zap Virtuoso]] talents.
* [[Fortifier]] (42 points)
 
* [[Speedster]] (35 points)
==={{DQTact}}===
Acceleratle is known naturally by [[Jamirus]] at level 1 and costs 24 {{MP}} to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the {{Agility}} of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of {{MP}} it costs to cast.
{{DQTactSkill
|name=Acceleratle
|kanji=ピオリム
|romanji=Piorimu
|type=Spell
|role=Support
|element=[[Image:DQTact Non-elemental.png|48px]]
|mp=24
|range=[[Image:DQTact RangeRhombus.png|48px]]<br>1-2 (+self)
|status=[[Image:DQTact AGLUp.png]]<br>AGL Up
|description=Raises {{AGL}} of all allies in area of effect for 3 turns
|monsters=[[Jamirus]]
}}


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements but also increase the amount of knockback he suffers when struck.
Acceleratle is available to the {{Hero Smash}} via his Command Selection ability. Casting the spell, for 13 {{MP}}, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.


==See Also==
==See Also==
* [[Accelerate]]
*[[Accelerate]]
* [[Decelerate]]
*[[Decelerate]]
* [[Deceleratle]]
*[[Deceleratle]]


{{DQSpells}}


{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
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[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]