Squelch: Difference between revisions

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Would need to think of how to treat the case of the spell キアリーマ Kiarīma of Treasures. By going from the original Japanese naming, it should be two different things, but have been given the same English naming.
 
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{{Spell Infobox
{{Spell Infobox
|title = Squelch
|title = Squelch
|image =  
|image = [[Image:DQV_Squelch.png|center|180px]]
|japanese = キアリー
|japanese = キアリー<br>キアリーマ (''Treasures'' only)
|romaji = Kiarii
|romaji = Kiarī<br>Kiarīma (''Treasures'' only)
|old = Antidote
|type = Restorative
|type = Restorative
|first = {{DQ2}}
|dw = Antidote
}}
}}


'''Squelch''', originally known as '''Antidote''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. When used, it removes [[poison]] and [[envenomed]] status from a party member.
'''Squelch''' is a recurring spell in the {{DQSeries}}.
 
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member.


==Appearances==
==Appearances==
===[[Dragon Quest II]]===
==={{DQ2}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Prince of Cannock]]||6
|-
|[[Princess of Moonbrooke]]||12
|}
 
==={{DQ3}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Priest]]||11
|-
|[[Sage]]||11
|}
 
==={{DQ4}}===
{{Spell
|console={{DS}}
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Meena Mahabala]]||5
|-
|[[Kiryl]]||8
|}
 
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|{{Hero 5}}||6
|-
|{{Epipany R}}||8
|-
|{{Slime knight R}}||9
|-
|{{Healslime R}}||10
|}
 
==={{DQ6}}===
{{Spell
|console=DS
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals a {{Party 6}} member of the {{Envenomed}} or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Milly]]||--
|-
|[[Nevan]]||--
|}


===[[Dragon Quest III]]===
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation).


===[[Dragon Quest IV]]===
==={{DQ7}}===
Squelch is learned by [[Meena]] at level 5 and [[Kiryl]] at level 8.
{{Spell
|console=PS1
|name=Antidote
|flavor=Cures a teammate of {{Poison}}
|mp=2
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])


===[[Dragon Quest V]]===
==={{DQ8}}===
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
 
==={{DQ9}}===
{{Spell
|console={{DS}}
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||6
|[[Priest]]s||3
|-
|-
|[[Epipany/recruit|Epipany]]||8
|{{Thieves}}||4
|-
|-
|[[Slime knight/recruit|Slime knight]]||9
|[[Ranger]]s||4
|-
|-
|[[Healslime/recruit|Healslime]]||10
|[[Sage]]s||5
|}
|}


===[[Dragon Quest VI]]===
==={{DQ10}}===
Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and {{Thieves}} at level 10.


===[[Dragon Quest VII]]===
==={{DQ11}}===
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party.


===[[Dragon Quest VIII]]===
==={{DQM}}===
Squelch is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


===[[Dragon Quest IX]]===
==={{DQM2}}===
Squelch is learned by [[priest]]s at level 3, [[thief|thieves]] and [[ranger]]s at level 4, and [[sage]]s at level 5. It costs 2 MP to cast.
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]].


==={{DQMCH}}===
{{Stub}}
==={{DQMJ}}===
Squelch can be learned from:
*[[Cleanser]] (8 points)
*[[Green Finger]] (22 points)
*[[Priest (skill)|Priest]] (17 points)
==={{DQMJ2}}===
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
*[[Boom Boxer]] (34 points)
*[[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents.
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.
==={{DQTact}}===
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
{{DQTactSkill
|name=Squelch
|kanji=キアリー
|romanji=Kiarī
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=12
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=None
|description=Cures poison for 1 ally
|monsters=N/a
}}
==In Other Languages==
{{OtherLanguages
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''.
|es=Antitoxinas|es-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''{{tt|toxin|a poisonous substance}}''.
|de=Entgiftung|de-meaning=German for "detoxification".
|it=Detox|it-meaning=Shortening of "detoxification", to remove harmful substances from the body.
}}
==Gallery==
<center><gallery>
DQ3 Spell Squelch.png|{{III}}.
</gallery></center>
==References==
<references/>
{{clear}}


{{DQSpells}}
{{DQSpells}}
{{Wikia}}
 
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
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[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 13:31, 11 February 2026

Squelch is a recurring spell in the Dragon Quest series.

When used, it removes Poison and Envenomation toxins from a party member.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Name Level
Priest 11
Sage 11

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

   Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena Mahabala 5
Kiryl 8

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI: Realms of Revelation[edit | edit source]

   Squelch (DS)
MP 2
Effect Heals a party member of the Template:Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

   Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

   Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Quest X [edit | edit source]

Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Squelch is already known by both Serena and Rab when they join the party.

Dragon Quest Monsters[edit | edit source]

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Dragon Quest Monsters 2[edit | edit source]

Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.

Dragon Quest Monsters: Caravan Heart[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Squelch can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Squelch costs 2 MP and cures the party of poison. It is learned through the Healer, Mad Scientist, Mystic, Nature Child, Paramedic, Spicy Slasher, and Willing Helper talents.

Dragon Quest Treasures[edit | edit source]

GameDescription
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1]

Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.

Dragon Quest Tact[edit | edit source]

Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.

Squelch (キアリー Kiarī)
Ability information
Squelch
Role * Type * Element MP cost
Support Spell 12
Range Additional effects

1-2 (+self)
None
Description
Cures poison for 1 ally
Naturally learnt by
N/a

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolAntitoxinasFrom the ancient Greek anti- and toxin.
FrançaisAntipoisonFrom the ancient Greek anti- and poison.
DeutschEntgiftungGerman for "detoxification".
ItalianoDetoxShortening of "detoxification", to remove harmful substances from the body.

Gallery[edit | edit source]

References[edit | edit source]

  1. Nintendo Switch version.