Albatross: Difference between revisions
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The '''Albatross''' is an airship in | {{LocationInfobox | ||
|game = {{DQMJ2}} | |||
|title = Albatross | |||
|type= Airship | |||
|image = [[File:DQMJ2 Albatross.png|center|225px]] | |||
|caption = | |||
|japanese=飛行船 | |||
|romaji=hikōsen | |||
}} | |||
The '''Albatross''' is an airship in {{DQMJ2}}. It acts as the home base of the hero throughout the events of the game, fulfilling a similar role to that of the Scoutposts in the [[Dragon Quest Monsters: Joker|previous title]]. | |||
The Albatross appears as a large, blimp-like vessel that seems well-worn on both the inside and out, sporting plating at the front arranged to resemble a fanged grin and what appears to be a lightning bolt, sun, and storm clouds painted on most of its hull. The ship is owned and operated by [[Rex Mayday]], the pilot and captain, and [[Rory Bellows]], the engineer. The Albatross is held in high-esteem by the two, despite the ridicule it often receives on account of its appearance and performance. | The Albatross appears as a large, blimp-like vessel that seems well-worn on both the inside and out, sporting plating at the front arranged to resemble a fanged grin and what appears to be a lightning bolt, sun, and storm clouds painted on most of its hull. The ship is owned and operated by [[Rex Mayday]], the pilot and captain, and [[Rory Bellows]], the engineer. The Albatross is held in high-esteem by the two, despite the ridicule it often receives on account of its appearance and performance. | ||
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==Inside the Vessel== | ==Inside the Vessel== | ||
[[Image:Monster_Pen.png|thumb|right|275px|The ''Monster Pen'']] | |||
The innards of the Albatross consist of the bridge, passengers' cabin, hold, monster pen, and engine room, with noticeable absence of plating in many spots that makes the vessel's wiring and piping visible. The cabin holds an ATM for depositing and withdrawing gold, an item vending machine for purchasing items, and several benches for passenger use. The cabin connects to the bridge, hold, and monster pen, while the engine room connects to the hold and has a ventilation shaft that can be used to travel to and from the bridge. | The innards of the Albatross consist of the bridge, passengers' cabin, hold, monster pen, and engine room, with noticeable absence of plating in many spots that makes the vessel's wiring and piping visible. The cabin holds an ATM for depositing and withdrawing gold, an item vending machine for purchasing items, and several benches for passenger use. The cabin connects to the bridge, hold, and monster pen, while the engine room connects to the hold and has a ventilation shaft that can be used to travel to and from the bridge. | ||
After speaking to Leonyx after clearing the game and returning to the island, a [[slime]] and [[liquid metal slime]] will take residence in the cabin. The slime can be spoken to in order to move time ahead to night if it is day and day if it is night, while the liquid metal slime will sell metal tickets for 10,000 | After speaking to Leonyx after clearing the game and returning to the island, a [[slime]] and [[liquid metal slime]] will take residence in the cabin. The slime can be spoken to in order to move time ahead to night if it is day and day if it is night, while the liquid metal slime will sell metal tickets for 10,000 G each. | ||
===<small>'''Item Shop'''</small>=== | ===<small>'''Item Shop'''</small>=== | ||
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==Outside of the Vessel== | ==Outside of the Vessel== | ||
The area of the island where the Albatross initially crashes appears to be a part of the [[Treepidation]] region. It is a large enclosure inhabited by slimes and holding a few treasures that can be collected during visits. The hero awakens in this area following the crash landing and learns about battling and scouting monsters from Rory Bellows here as well. | The area of the island where the Albatross initially crashes appears to be a part of the [[Treepidation]] region. It is a large enclosure inhabited by [[Slime|slimes]] and holding a few treasures that can be collected during visits. The hero awakens in this area following the crash landing and learns about battling and scouting monsters from Rory Bellows here as well. | ||
After completing the game, [[King slime|king slimes]] will appear in this area at night and after winning the True Monster Scout Challenge, the player might encounter [[Eugene Poole]] for a battle challenge near a treasure chest on an elevation. | After completing the game, [[King slime|king slimes]] will appear in this area at night and after winning the True Monster Scout Challenge, the player might encounter [[Eugene Poole]] for a battle challenge near a treasure chest on an elevation. He will then stay there until challenged and beaten. | ||
{{DQMJ2Nav}} | |||
[[Category:Dragon Quest Monsters: Joker 2 locations]] | |||
[[Category:Dragon Quest Monsters: Joker 2]] | |||
[[Category:Vehicles]] | [[Category:Vehicles]] | ||