Warmonger: Difference between revisions

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Created page with "{{Spell Infobox |title = Warmonger |image = |japanese ={{tt|闘神|War God}} |romaji = Tatakashin |old = None |type = Talent }} '''Warmonger''' is a talent that teaches all the techniques necessary for aspiring conquerors to devastate the battlefield. ==Appearances== ==={{DQM3}}=== Fizzy's shop sells a scroll teaching the talent on Sundays for 10,000 gold. Warmonger is naturally learned by Balzack, Goreham-Hogg, and Pruslas <center> {| class="wikitable"..."
 
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|title = Warmonger
|title = Warmonger
|image =  
|image =  
|japanese ={{tt|闘神|War God}}
|japanese = 闘神
|romaji = Tatakashin
|romaji = Tōshin
|old = None
|translation = War God
|type = Talent
|type = Talent
}}
}}
'''Warmonger''' is a talent that teaches all the techniques necessary for aspiring conquerors to devastate the battlefield.
'''Warmonger''' is a talent in {{DQM3}}.
==Appearances==
==Appearances==
==={{DQM3}}===
==={{DQM3}}===
[[Fizzy's shop]] sells a scroll teaching the talent on Sundays for 10,000 gold. Warmonger is naturally learned by [[Balzack]], [[Goreham-Hogg]], and [[Pruslas]]
Warmonger is naturally learned by [[Balzack]], [[Barbatos]], [[Goreham-Hogg]], and [[Pruslas]]. [[Fizzy's shop]] sells a scroll teaching the talent on Sundays for 10,000 gold. It teaches various physical abilities for battle.
<center>
<center>
{| class="wikitable"
{| class="wikitable"
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! Ability !! Description !! Talent Points
! Ability !! Description !! Talent Points
|-
|-
|'''[[Mercurial Thrust]]''' || Instantly attack one foe at 40% strength at the start of a turn ||10
|'''[[Mercurial Thrust]]''' ||A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else.||10
|-
|-
|'''[[Frenzy]]''' ||Lands a [[Critical Hit]] on friend or foe, [[Monster sizes|smaller monsters]] are easier to hit || 20
|'''[[Frenzy]]''' ||A risky technique that inflicts a critical hit on a single enemy or ally at random.|| 20
|-
|-
|'''[[Roundhouse Kick]]''' || Deals 20%, 15%, 10%, and 5% physical damage from left to right, ignores defence<br>Damage is still affect by the [[Metal Skin]] trait || 30
|'''[[Roundhouse Kick]]''' ||A kicking technique that damages all enemies, regardless of their defence. Enemies that are further to the right-hand side of the battlefield receive less damage.|| 30
|-
|-
|'''[[Hatchet Man]]''' || 50% chance to miss, 25% for a normal attack or [[Critical Hit]] ||50
|'''[[Hatchet Man]]''' ||Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a [[critical hit]] when it succeeds.||50
|-
|-
|'''[[Knuckle Sandwich]]''' || 60% physical damage to one foe after charging for one turn, ignores [[defence]] entirely<br>Damage is still affect by the [[Metal Skin]] trait ||70
|'''[[Knuckle Sandwich]]''' ||Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute.||70
|-
|-
|'''[[Miracle Slash]]''' ||Approximately half the amount of damage inflicted is restored to the user as HP<br>Can heal up to a maximum of 200 HP || 85
|'''[[Miracle Slash]]''' ||Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP.|| 85
|-
|-
|'''[[Parallax]]''' ||Deals 30% more physical damage to one foe and attempts to paralyse target for 2~5 turns ||100
|'''[[Parallax]]''' ||Inflicts heavy slashing damage on a single enemy and occasionally [[Paralysis|paralyses]] it for 2 to 5 turns.||100
|-
|-
|'''[[Anchorman]]''' || 150% physical damage to one foe, always goes dead last ||70
|'''[[Anchorman (Skill)|Anchorman]]''' ||Acts after everyone else to inflict extreme impact damage on the enemy.||70
|-
|-
|'''[[Multifists]]''' || Lash out with four strikes against random foes at 38% strength<br>Limit per blow is 250 damage ||150
|'''[[Multifists]]'''||A punching technique that damages enemies at random, 4 times in total.||150
|-
|-
|'''[[Shining Shot]]''' ||Deals Light physical damage by shooting 4~12 arrows at 19% strength per shot  ||200
|'''[[Shining Shot]]'''||Inflicts light-elemental damage on enemies at random, 4 to 12 times in total.||200
|-
|-
|}
|}

Latest revision as of 17:44, 18 August 2026

Warmonger is a talent in Dragon Quest Monsters: The Dark Prince.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Warmonger is naturally learned by Balzack, Barbatos, Goreham-Hogg, and Pruslas. Fizzy's shop sells a scroll teaching the talent on Sundays for 10,000 gold. It teaches various physical abilities for battle.

Warmonger
Ability Description Talent Points
Mercurial Thrust A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else. 10
Frenzy A risky technique that inflicts a critical hit on a single enemy or ally at random. 20
Roundhouse Kick A kicking technique that damages all enemies, regardless of their defence. Enemies that are further to the right-hand side of the battlefield receive less damage. 30
Hatchet Man Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. 50
Knuckle Sandwich Focuses strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute. 70
Miracle Slash Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP. 85
Parallax Inflicts heavy slashing damage on a single enemy and occasionally paralyses it for 2 to 5 turns. 100
Anchorman Acts after everyone else to inflict extreme impact damage on the enemy. 70
Multifists A punching technique that damages enemies at random, 4 times in total. 150
Shining Shot Inflicts light-elemental damage on enemies at random, 4 to 12 times in total. 200