Animal Magnetism: Difference between revisions
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Created page with "{{Spell Infobox |title = Animal Magnetism |image = |japanese = |romaji = |old = Tamer |type = Skill }} '''Animal Magnetism''' is a skill introduced in ''Dragon Quest VII..." |
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|title = Animal Magnetism | |title = Animal Magnetism | ||
|image = | |image = | ||
|japanese = | |japanese = まものならし | ||
|romaji = | |romaji = Mamono Narashi | ||
| | |translation = Monster Taming | ||
|dw = Tamer | |||
|type = Skill | |type = Skill | ||
|first = {{DQ7}} | |||
}} | }} | ||
'''Animal Magnetism''' is a skill introduced in ''[[Dragon Quest VII]]'' that helps with [[Monster recruitment|recruiting]] monsters to send off to the [[Monster Meadows|meadows]]. | '''Animal Magnetism''' is a skill introduced in ''[[Dragon Quest VII]]'' that helps with [[Monster recruitment|recruiting]] monsters to send off to the [[Monster Meadows|meadows]]. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate | Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's [[Monster Master|Monster masher]] rank. For reference, the modifiers for each rank are: | ||
{| class="wikitable" | |||
|- | |||
! Vocation rank !! Modifier | |||
|- | |||
| 1 || 0 | |||
|- | |||
| 2 || 1 | |||
|- | |||
| 3 || 2 | |||
|- | |||
| 4 || 8 | |||
|- | |||
| 5 || 16 | |||
|- | |||
| 6 || 16 | |||
|- | |||
| 7 || 16 | |||
|- | |||
| 8 || 32 | |||
|} | |||
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. | The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. | ||
| Line 22: | Line 45: | ||
|- | |- | ||
| 1/16 || 4 || 1/8 | | 1/16 || 4 || 1/8 | ||
|- | |||
| 1/32 || 4 || 1/24 | |||
|- | |- | ||
| 1/64 || 5 || 1/48 | | 1/64 || 5 || 1/48 | ||
| Line 29: | Line 54: | ||
| 1/256 || 8 || 1/224 | | 1/256 || 8 || 1/224 | ||
|} | |} | ||
{{ | {{DQVIINav}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
Latest revision as of 08:42, 4 April 2026
| Animal Magnetism | |
|---|---|
| Japanese | まものならし |
| Rōmaji | Mamono Narashi |
| Translation | Monster Taming |
| Type | Skill |
| First appearance | Dragon Quest VII: Fragments of the Forgotten Past |
| Dragon Warrior naming | Tamer |
Animal Magnetism is a skill introduced in Dragon Quest VII that helps with recruiting monsters to send off to the meadows.
Appearances[edit | edit source]
Dragon Quest VII[edit | edit source]
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's Monster masher rank. For reference, the modifiers for each rank are:
| Vocation rank | Modifier |
|---|---|
| 1 | 0 |
| 2 | 1 |
| 3 | 2 |
| 4 | 8 |
| 5 | 16 |
| 6 | 16 |
| 7 | 16 |
| 8 | 32 |
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base.
| Recruit rate | Vocation rank | New rate |
|---|---|---|
| 1/4 | 2 | 1/3 |
| 1/8 | 3 | 1/6 |
| 1/16 | 4 | 1/8 |
| 1/32 | 4 | 1/24 |
| 1/64 | 5 | 1/48 |
| 1/128 | 8 | 1/96 |
| 1/256 | 8 | 1/224 |