Animal Magnetism: Difference between revisions
Created page with "{{Spell Infobox |title = Animal Magnetism |image = |japanese = |romaji = |old = Tamer |type = Skill }} '''Animal Magnetism''' is a skill introduced in ''Dragon Quest VII..." |
m Text replacement - "{{DQVII}}" to "{{DQVIINav}}" |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
|title = Animal Magnetism | |title = Animal Magnetism | ||
|image = | |image = | ||
|japanese = | |japanese = まものならし | ||
|romaji = | |romaji = Mamono Narashi | ||
| | |translation = Monster Taming | ||
|dw = Tamer | |||
|type = Skill | |type = Skill | ||
|first = {{DQ7}} | |||
}} | }} | ||
'''Animal Magnetism''' is a skill introduced in ''[[Dragon Quest VII]]'' that helps with [[Monster recruitment|recruiting]] monsters to send off to the [[Monster Meadows|meadows]]. | '''Animal Magnetism''' is a skill introduced in ''[[Dragon Quest VII]]'' that helps with [[Monster recruitment|recruiting]] monsters to send off to the [[Monster Meadows|meadows]]. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate | Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's [[Monster Master|Monster masher]] rank. For reference, the modifiers for each rank are: | ||
{| class="wikitable" | |||
|- | |||
! Vocation rank !! Modifier | |||
|- | |||
| 1 || 0 | |||
|- | |||
| 2 || 1 | |||
|- | |||
| 3 || 2 | |||
|- | |||
| 4 || 8 | |||
|- | |||
| 5 || 16 | |||
|- | |||
| 6 || 16 | |||
|- | |||
| 7 || 16 | |||
|- | |||
| 8 || 32 | |||
|} | |||
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. | The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. | ||
| Line 22: | Line 45: | ||
|- | |- | ||
| 1/16 || 4 || 1/8 | | 1/16 || 4 || 1/8 | ||
|- | |||
| 1/32 || 4 || 1/24 | |||
|- | |- | ||
| 1/64 || 5 || 1/48 | | 1/64 || 5 || 1/48 | ||
| Line 29: | Line 54: | ||
| 1/256 || 8 || 1/224 | | 1/256 || 8 || 1/224 | ||
|} | |} | ||
{{ | {{DQVIINav}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||