Annihilantern: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 6: | Line 6: | ||
|romanji=Demon Lamp | |romanji=Demon Lamp | ||
|old=None | |old=None | ||
|firstappear= | |firstappear={{DQ6}} | ||
}} | }} | ||
==Characteristics== | ==Characteristics== | ||
Pink and purple potent lamps that lash out at enemies by whipping wildly at them, casting bothersome buff magic in the form of '''Kabuff''' and '''Oomph''', making all | Pink and purple potent lamps that lash out at enemies by whipping wildly at them, casting bothersome buff magic in the form of '''[[Kabuff]]''' and '''[[Oomph]]''', making all {{MFamilies}}s in battle a potential full on threat. The ancient awesome magic contained with these metal {{MFamilies}}s allows them to conjure the hellish '''[[High djinks]]''' to deal devilish wind damage. | ||
{{Clear}} | {{Clear}} | ||
==Appearances== | ==Appearances== | ||
{{DQ6Enemy | {{DQ6Enemy | ||
| Line 55: | Line 56: | ||
}} | }} | ||
==Related | ==Related {{MFamilies}}s== | ||
*[[Malevolamp]] | *[[Malevolamp]] | ||
*[[Malevolantern]] | *[[Malevolantern]] | ||
*[[Low djinks]] | *[[Low djinks]] | ||
*[[High djinks]] | *[[High djinks]] | ||
[[Category: Arabian mythology]] | |||
[[Category:Arabian mythology]] | |||
[[Category:Dragon Quest VI enemies]] | [[Category:Dragon Quest VI enemies]] | ||
[[Category:Dragon Quest Rivals enemies]] | [[Category:Dragon Quest Rivals enemies]] | ||
Latest revision as of 06:55, 5 January 2024
| Dragon Quest monster | |
|---|---|
| Annihilantern | |
Art by Akira Toriyama | |
| Japanese | まおうのランプ |
| Romaji | Demon Lamp |
| First appearance | Dragon Quest VI: Realms of Revelation |
| Old localisation | None |
Characteristics[edit | edit source]
Pink and purple potent lamps that lash out at enemies by whipping wildly at them, casting bothersome buff magic in the form of Kabuff and Oomph, making all monsters in battle a potential full on threat. The ancient awesome magic contained with these metal monsters allows them to conjure the hellish High djinks to deal devilish wind damage.