Zing: Difference between revisions

mNo edit summary
Day (talk | contribs)
No edit summary
 
(44 intermediate revisions by 12 users not shown)
Line 1: Line 1:
'''Zing''' and '''Kazing''' (originally '''Vivify''' and '''Revive''') are recurring spells in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced originally as just Kazing in ''[[Dragon Quest II]]'', they are spells that focus on bringing a dead party member back to life.
{{Spell Infobox
|title = Zing
|image = [[Image:DQ3 Spell Zing.png|170px]]
|japanese = ザオラル
|romaji = Zaoraru
|type = Restorative
|first = {{DQ3}}
|dw = Vivify
}}
'''Zing''' is a recurring spell in the {{DQSeries}}.


Introduced in {{DQ3}}, it is a stronger version of [[Zin]] and a weaker version of [[Kazing]] that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.


==''[[Dragon Quest II]]''==
==Appearances==
[[File:Dq2 revive.jpg|thumb|154px|right|[[Princess of Moonbrooke]] being revived by [[Prince of Cannock]]]]
==={{DQ3}}===
First introduced as Revive, Kazing revives a dead party member, but only gives them 1 HP.
Zing is learned by The {{Hero 3}} at level 35 and by [[Priest]]s and [[Sage]]s at level 24.
<br style="clear: right;"/>
==''[[Dragon Quest III]]''==
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.


==''[[Dragon Quest IV]]''==
[[Voodoogooder]] uses this spell to revive its allies.


==''[[Dragon Quest V]]''==
==={{DQ3HD}}===
Zing is learned by Priests and Sages at level 23 if their wisdom exceeds 77 points, and by the Hero at level 25 if his or her wisdom is higher than 99. Zing costs 10 MP and has a 50% chance to revive an ally at half health, growing along with the conjurer's luck stat for a success chance of 75% at 999.


==''[[Dragon Quest VI]]''==
==={{DQ4}}===
Zing is learned by [[Meena Mahabala]] at level 20, [[Kiryl]] at level 21, and The {{Hero 4}} at level 28. It costs 10 {{MP}} to cast.


==''[[Dragon Quest VII]]''==
[[Hell raiser]]s can use it to revive their allies, and {{Foo Yung}} in the remakes can use it to revive {{Chow Mein}}.


==''[[Dragon Quest VIII]]''==
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|{{King slime R}}||--
|-
|{{Orc king R}}||--
|-
|{{Conkuisitor R}}||10
|-
|{{Cureslime R}}||12
|-
|{{Old man of the sea R}}||17
|-
|{{Hero 5}}||29
|-
|{{Healslime R}}||30
|-
|{{Epipany R}}||30
|-
|{{Slime R}}||30
|-
|[[Dwight]]||40
|}


==''[[Dragon Quest IX]]''==
The enemy [[necromancer]] can also use it.
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.


==''[[Dragon Quest Monsters]]''==
==={{DQ6}}===
Zing is already known by [[Kingsley]] upon joining the {{Party 6}}, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.


==''[[Dragon Quest Monsters 2]]''==
The enemies [[octavian sentry]], [[king slime]], and [[Mortamor]]'s right hand can use it to revive their allies.


==''[[Dragon Quest Monsters: Caravan Heart]]''==
==={{DQ7}}===
Zing is learned by [[Sir Mervyn]] at level 20, and by advancing to Rank 4 of the [[Dingbat (vocation)|Dingbat]], as well as mastering the [[Priest]] vocation once again. It costs 8 {{MP}} to cast.


==''[[Dragon Quest Monsters: Joker]]''==
It can be cast by the enemies [[Wrecktor (Dragon Quest VII)|wrecktor]], [[fright knight]], [[kernel colonel]], and [[emperor slime]].


<!--Original content
==={{DQ8}}===
Zing is learned by [[Angelo]] at level 19, and by The {{Hero 8}} at level 29.


'''Zing''' or '''Vivify''' is a recurring [[spell]] in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is used to revive characters who have been killed in battle without the use of a [[Church]]. Zing has a roughly 75% chance of success and will restore half the target's [[HP]] if successful.
[[Boh]], [[see angel]], [[octavian sentry]], [[orc king]], and [[unholy bishop]] can use it to revive their allies.
The Infamous Monsters [[Clio]], [[Octurion]], and [[Orcus]] can cast it.


==Variations==
==={{DQ9}}===
Zing has a 50% chance to bring back a deceased {{Party 9}} member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 {{MP}} to cast.


*'''Zing''' or '''Vivify''' - the most basic version of the spell
==={{DQ10}}===
*'''Kazing''' or '''Raise''' - has a 100% chance of success and fully restores the target's HP
Zing has a chance to revive a party member at 25% {{HP}}. It is learned by [[Priest]]s and [[Sage]]s at level 32, [[Ranger]]s at level 38, and [[Minstrel]]s at level 43. It costs 8 {{MP}} to cast.
-->
 
==={{DQ11}}===
Zing is learned by the {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the {{Party 11}}. The spell has a base success chance of 50% and will cap out at 75% at 231 {{Magical Mending}}.
 
==={{DQM}}===
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 {{MP}}, and 54 {{Intelligence}}. It grows into [[Kazing|Revive]] when the {{MFamilies}} reaches level 27 with 174 {{MP}} and 152 {{Intelligence}}. It is naturally learned by the [[King slime|kingslime]], [[Mudslinger (monster)|mudron]], [[orc]] and [[Ewwnicorn|unicorn]].
 
==={{DQM2}}===
Vivify now requires 98 {{Intelligence}} to learn and 274 {{Intelligence}} to upgrade. It is naturally learned by the [[Yggdrasil (monster)|egdracil]], [[King squid|kingsquid]] and [[merman]]. It is no longer naturally learned by the [[King slime|kingslime]].
 
==={{DQMCH}}===
{{stub}}
 
==={{DQMJ}}===
Zing can be learned from a variety of skill trees.
*[[Cleanser]] (30 points)
*[[Diamagon (skill)|Diamagon]] (48 points)
*[[Hawkhart (skill)|Hawkhart III]] (12 points)
*[[Healer (Skill)|Healer]] (42 points)
*[[Priest (skill)|Priest]] (49 points)
 
==={{DQMJ2}}===
Zing can be learned from all the skill it could be previously.
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Zing costs 8 MP and has a fixed 60% chance to revive one monster. The amount of HP restored starts at 10% and caps at 50% when the caster reaches 1,999 wisdom. It is learned through the [[Cleric]], [[Cure-All]], [[Hargon (Talent)|Hargon]], [[Healer]], [[Just Ruler]], [[Mystic]], [[Paramedic]], [[Rainmaker]]
 
==In Other Languages==
{{OtherLanguages
|es=Semirresurrección|es-meaning= Literally {{tt|''semi-''|half or partial}} and {{tt|''resurrección''|resurrection}}
}}


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
 
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[fr:Rappel]]
[[es:Semirresurrección]]