Paladin: Difference between revisions

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[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]
{{VocationInfo
The '''Paladin''' is a defensively-oriented vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Originally, the vocation was depicted as more of a "Holy Monk" rather than the typical heavily armored knight. Starting with ''IX'', the vocation has shifted to better reflect the popular perception.
|Image = [[File:DQIX Paladin Female.png|280px]]
|Caption = Art for a female paladin in Dragon Quest IX.
|Japanese = パラディン (''Paradin'')
|Origin = [[Dragon Quest VI]]
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
 
The '''Paladin''' (パラディン, ''Paradin'') is a defensively-oriented vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Originally, the vocation was depicted as more of a "Holy Karate-ka" rather than the more common, heavily armored knight seen in other media. Starting with ''IX'', the vocation has shifted to better reflect the popular perception.


==Description==
==Description==
The Paladin increases Strength, Agility and Wisdom in ''VI'' and ''VII'', and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles.
The Paladin increases Strength, Agility and Wisdom in ''VI'' and ''VII'', and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles. In ''IX'', the Paladin loses its Agility and ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.  


In ''IX'', the Paladin loses its ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.  
Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time.  


==''[[Dragon Quest VI]]''==
==Appearences==
==={{DQ6}}===
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.


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|}
|}


===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
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|Agility
|Agility
| +15%
| +15%
|-
|Resilience
|Null
|-
|-
|Wisdom
|Wisdom
| +15%
| +15%
|-
|Style
|Null
|-
|Max HP
|Null
|-
|Max MP
|Null
|-
|-
|Trait
|Trait
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|}
|}


===Abilities===
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|}
|}


==''[[Dragon Quest VII]]''==
==={{DQ7}}===
[[File:DQVII 3DS Paladin.png|right|border|180px]]
[[File:DQVII 3DS Paladin.png|right|border|210px]]
As before, characters become Paladins by mastering the Priest and M.A. vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.
As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.


{| class="wikitable"
{| class="wikitable"
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|}
|}


===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
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|}
|}


===PS1 Abilities===
====PSX Abilities====
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|1
|1
|Page
|Page
|[[Selflessness]]
|[[Selflessness]]<br>''(ScapeGoat)''
|1
|1
|Self
|Self
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|2
|2
|Squire
|Squire
|[[Thin Air]]
|[[Thin Air]]<br>''(Vacuum)''
|20
|20
|All Enemies
|All Enemies
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|3
|3
|Knight
|Knight
|[[Double Up]]
|[[Double Up]]<br>''(Berserker)''
|40
|40
|One Enemy
|One Enemy
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|4
|4
|Zealot
|Zealot
|[[Kaswoosh]]
|[[Kaswoosh]]<br>''(Infermost)''
|80
|80
|One Group
|One Group
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|5
|5
|Crusader
|Crusader
|[[Magic Barrier]]
|[[Magic Barrier]]<br>''(MagicWall)''
|120
|120
|All Allies
|All Allies
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|6
|6
|Templar
|Templar
|[[Forbearance]]
|[[Forbearance]]<br>''(Guardian)''
|150
|150
|Self
|Self
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|7
|7
|Holy Knight
|Holy Knight
|[[Kerplunk]]
|[[Kerplunk]]<br>''(Farewell)''
|180
|180
|Self
|Self
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|8
|8
|Martyr
|Martyr
|[[Pearly Gates]]
|[[Pearly Gates]]<br>''(MultiCut)''
|240
|240
|One Group
|One Group
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|20
|20
|}
|}
===3DS Abilities===
 
====3DS Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|[[Stomp]]
|[[Stomp]]
|All enemies
|All enemies
|Damage all enemies with [[woosh]] damage, has a 1/3 chance to fail.
|Damage all enemies with [[Woosh]] damage, has a {{fraction|1|3}} chance to fail.
|0
|0
|-
|-
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|19
|19
|All enemies
|All enemies
|Damage all enemies with [[woosh]] damage for ((Lvl*2)+30), capping at 165.
|Damage all enemies with [[Woosh]] damage for ((Lvl*2)+30), capping at 165.
|0
|0
|-
|-
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|}
|}


===Usefulness===
====Usefulness====
The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.
The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.


In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.


==''Dragon Quest IX''==
===[[Dragon Quest VII Reimagined]]===
The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "Knight's Watch," which prevents all damage and enrages all enemies.
Paladin is unlocked by matering the [[Martial Artist]] and [[Priest]] vocations.
 
Paladins excel at defending and healing their allies with skills and spells like [[Kabuff]], [[Multiheal]], or [[Forbearance]]; though they can also do some damage to all enemies with powerful skills like [[Thin Air]] and [[Pearly Gates]].
 
Mastering Paladin and Gladiator allows brave adventurers to become [[Champion|Champions]]. Mastering Paladin and two other intermediate vocations allow a character to become a [[Hero (vocation)|Hero]].
 
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Kabuff]]
|-
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Wind Sickles]]
|-
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Midheal]]
|-
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Squelch]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Forbearance]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Immense Defence]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Miracle Shield]]
|-
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Thin Air]]
|-
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Multiheal]]
|-
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Zing]]
|-
| 7 || [[File:DQVIIR Buff Skill.png|32px]] || [[Defending Champion]]
|-
| 7 || [[File:DQVIIR Heal Skill.png|32px]] || [[Kerplunk]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pearly Gates]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Paladin Icon.png|32px]] '''[[Knight Watch]]''': Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || -
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]]
|}
</div>
 
 
==={{DQ9}}===
[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]
The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup de Grâce]] is "Knight's Watch," which prevents all damage and enrages all enemies.


Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.
Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.


===Stats===
====Stats====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
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|}
|}


===[[Virtue]]===
====[[Virtue]]====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Accolade
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|}
|}


===Spells===
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
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|[[Heal]]||7||2||Restores at least 30 HP to a single ally.
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.
|-
|-
|[[Spell Checker]]||10||3||
|[[Spell Checker]]||10||3||Protects a single ally from attack spells
|-
|-
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.
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|}
|}


===Revocation Award===
====Revocation Award====
*[[Order of Chivalry]]
*[[Order of Chivalry]]
==''[[Dragon Quest of the Stars]]''==
Paladin is a specialist vocation which requires leveling up Warrior and Martial Artist to level 50. Paladins have great HP and defence, and can protect their allies. Their Bonding Buddy skill is similar to [[Selflessness]].
Leveling up a Paladin to level 99 is one of the requisites to unlock the [[Guardian (vocation)|Guardian]] vocation.
===''[[Dragon Quest Walk]]''===
Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping [[Sword]]s, [[Axe]]s, [[Staff|Staves]], and [[Spear]]s.
{{Clear}}
==Notable Paladins==
* [[Hendrik]]


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:DQX Paladin class.png|''Dragon Quest X''
Paladin_DQVI_official_guide_book_profile.jpg|[[Carver]] as a paladin in the official guide for ''VI''...
</gallery></center>
Paladin v-jump VI.jpg|...and in the V-Jump guide
DQVII 3DS Paladin.png|Auster as a Paladin
DQVII Maribel Paladin.png|Maribel as a Paladin
X human paladin default.png|The default human woman art of the vocation in ''X''
DQX Paladin class.png‎|Paladins in ''Dragon Quest X''
DQotS Paladin.png|In ''Stars''
Dragon Quest Walk Paladins.jpg|Paladins as seen in ''Walk''
</gallery>
 
{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
{{DQVIIRClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest IX classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest IX vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]