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'''Paralysis''' (麻痺) refers to the state of being rendered immobile, usually due to nervous system damage. In terms of the [[Dragon Quest (series)|series]] this means that the afflicted is unable to act for several turns, sometimes until the end of battle. The [[Tingle]] spell will cure the ailment, and a character can work it out of their system by walking for 32 steps on the over world in certain games.
'''Paralysis''' (麻痺) refers to the state of being rendered immobile. In terms of battle, this means that the afflicted is unable to act for several turns, sometimes until the end of battle. In the main series games {{III}} to {{IX}}, the [[Tingle]] spell and [[Moonwort bulb|moonwort bulbs]] are available, which cure the ailment. In {{XI}}, the Tingle spell is absent, but moonwort bulbs are present. In certain games, the afflicted character can work it out of their system by walking for 32 steps in the overworld.
 
 


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Paralysis is introduced in the third game, and monsters such as the [[Scornet]] are notorious for making battles significantly more difficult--any character who is paralysed is unable to act until the end of battle and if the whole party is paralysed then it counts as a wipe out.  
Paralysis is introduced in the third game, and monsters such as the [[Scornet]] are notorious for making battles significantly more difficult--any character who is paralysed is unable to act until the end of battle and if the whole party is paralysed then it counts as a wipe out. (In the switch version, paralysis remains after battle)


==={{DQ4}}===
==={{DQ4}}===
The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile.
The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile.


A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The [[NES]] version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns.
A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The {{NES}} Version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns.


==={{DQ5}}===
==={{DQ5}}===
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==={{DQ6}}===
==={{DQ6}}===
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the [[SNES]] version, but in 5~8 turns in all others.
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the {{SNES}} version, but in 5~8 turns in all others.


==={{DQ7}}===
==={{DQ7}}===
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==={{DQ11}}===
==={{DQ11}}===
Paralysis wears off much more quickly for monsters and allies, lasting only 1~4 turns.
Paralysis wears off much more quickly for monsters and allies, lasting only 1~4 turns. The [[poison moth knife]] is also able to paralyse enemies.
 
Paralysis also appears in certain [[pep]] powers, like "Love Hurts" and "Shocking Twist".
 
==={{DQB}}===
Paralysis can be inflicted on the [[Builder (Dragon Quest Builders|Builder]] by walking on [[List_of_raw_materials_in_Dragon_Quest_Builders|tingleweed]].
{{stub}}
 
==={{DQB2}}===
Paralysis can be inflicted on the [[Builder (Dragon Quest Builders 2)|Builder]] by walking on [[List_of_nature_in_Dragon_Quest_Builders_2|tingleweed]] or having it be inflicted by various other enemy skills. It occasionally prevents the Builder from attacking (every few sword swings, the Builder will seize up for a second or so before being able to swing again). It can be cured by waiting (staying still or walking), by consuming [[List of consumables in Dragon Quest Builders 2|Tingle Tablets]] or by consuming [[List of consumables in Dragon Quest Builders 2|full moon gungerbread]] for temporary paralysis immunity.


{{Series_mechanics}}
{{Series_mechanics}}
[[Category:Status ailments]]
[[Category:Recurring elements]]
[[Category:Recurring elements]]