Party Chat: Difference between revisions

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During the lengthy development cycle of {{VII}} [[Yuji Horii]] began playing the pc game [https://www.diablowiki.net/Diablo_I| Diablo] in 1998. Horii became impressed with the multi-player features of the action rpg, and enjoyed being able to communicate with his friends through only the game itself to work towards their shared goals. Furthermore, he was impressed that {{NPC}}s were given multiple lines of dialogue through the [https://www.diablowiki.net/Gossip| gossip] feature.
During the lengthy development cycle of {{VII}} [[Yuji Horii]] began playing the pc game [https://www.diablowiki.net/Diablo_I| Diablo] in 1998. Horii became impressed with the multi-player features of the action rpg, and enjoyed being able to communicate with his friends through only the game itself to work towards their shared goals. Furthermore, he was impressed that {{NPC}}s were given multiple lines of dialogue through the [https://www.diablowiki.net/Gossip| gossip] feature.


Taking these inspirations and considering the tremendous storage capacity of the original {{Sony PlayStation}} discs over the {{SNES}}'s cartridges, it was decided to implement a similar system into the then-upcoming title to benefit the series during the first boom of multi-player rpgs in the late 90's.
Taking these inspirations and considering the tremendous storage capacity of the original [[Sony PlayStation]] discs over the {{SNES}}'s cartridges, it was decided to implement a similar system into the then-upcoming title to benefit the series during the first boom of multi-player rpgs in the late 90's.


==Appearances==
==Appearances==
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==={{DQ5}}===
==={{DQ5}}===
<center><small>Main article: [[Dragon Quest V Party Chat]]</small></center>
{{V}} would return to the standards set in {{VII}}, in that the {{Hero 5}} must be present for conversations to begin. Human characters benefit from lengthy party chart, but [[Monster recruitment|monsters]] have only two lines of dialogue--one for the overworld and one for indoors. This has lead to some mild criticism over the years, but does allow for players to project personalities onto their beastly buddies as they see fit.
{{V}} would return to the standards set in {{VII}}, in that the {{Hero 5}} must be present for conversations to begin. Human characters benefit from lengthy party chart, but [[Monster recruitment|monsters]] have only two lines of dialogue--one for the overworld and one for indoors. This has lead to some mild criticism over the years, but does allow for players to project personalities onto their beastly buddies as they see fit.