Mime: Difference between revisions
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'''Mime''' is a skill in {{DQMJ}}. It is learned by the [[Chainine]] and [[Don mole]]. | '''Mime''' is a skill introduced in {{DQMJ}}. It | ||
==={{DQMJ}}=== | |||
Mime is learned by the [[Chainine]] and [[Don mole]]. It grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points | ||
| Line 21: | Line 23: | ||
|[[Follow Suit]]||100 | |[[Follow Suit]]||100 | ||
|} | |} | ||
==={{DQMJ2}}=== | |||
Mime is also learned by the [[Heedoo voodoo]]. [[Ban Dance]] Guard replaces [[Follow Suit]] as the 100 ability. The other abilities remain unchanged. | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | |||
Latest revision as of 00:54, 10 January 2021
Mime is a skill introduced in Dragon Quest Monsters: Joker. It
Dragon Quest Monsters: Joker[edit | edit source]
Mime is learned by the Chainine and Don mole. It grants the following abilities:
| Ability | Skill Points |
|---|---|
| Tap Dance | 4 |
| Spooky Aura | 10 |
| Sultry Dance | 18 |
| Ban Dance | 28 |
| Gobstopper | 40 |
| Tongue Lashing | 52 |
| Hustle Dance | 76 |
| Follow Suit | 100 |
Dragon Quest Monsters: Joker 2[edit | edit source]
Mime is also learned by the Heedoo voodoo. Ban Dance Guard replaces Follow Suit as the 100 ability. The other abilities remain unchanged.