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[[File:DQX Monster_Master.png|thumb|right|Monster Masters in Dragon Quest X]]
<div style="text-align: center; font-size:85%;">Not to be confused with the [[Monster Wrangler]] vocation, which allows players to [[Monster recruitment|recruit monsters]].</div>
{{VocationInfo
|Image = [[File:DQotS Monster Master.png|300px]]
|Caption = Monster Masters as they appear in Dragon Quest of the Stars.
|Japanese = 魔物マスター (''Mamono Masutā'')
|Origin = [[Dragon Quest VI]] (DS Remake)
|Games = [[Dragon Quest VI]] (Remakes only)<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
The '''Monster Master''' (魔物マスター ''Mamono Masutā'') is a [[vocation]] first introduced in the remake of ''[[Dragon Quest VI]]''. This vocation can sometimes put monsters to sleep or cause them to flee.


<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
==Monster master, wrangler and masher==
There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (''Mamono Tsukai'') vocation, then the seventh game has  魔物ハンター (''Mamono Hantā''), it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake of DQVI and it's subsequent ports, the まもの使い (''Mamono Tsukai'') vocation returned in the tenth game, then まものマスター (''Mamono Masutā'') was used in both ''Stars'' and ''Walk'', then まもの使い (''Mamono Tsukai'') was used again in DQIII HD-2D and DQX Offline.


The '''Monster Master''' (魔物ハンター, ''Mamono Hantā''), also known as ''Monster Masher'' and formerly known as ''Tamer'', is a vocation in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. In the original version of ''VI'', having a master in the party increases the chances that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).


In ''VII'', the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Masher, characters need to master the [[Thief]] and [[Shepherd]] vocations..
Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the [[Monster Meadows]].


==''[[Dragon Quest VI]]''==
In [[Dragon Quest Tact]], [[Terry|young Terry]] introduces himself as being a "Monster ''Scout''", and the {{Hero 5}} of the fifth game has the title of "Legendary Monster ''Wrangler''". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.
===Stat Changes===
 
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
==Appearances==
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
==={{DQ6}}===
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.
|-
 
|Battles to Master
Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
|165
 
|-
In the original version of ''VI'', the Monster Master vocation didn't exist yet. Instead, the [[Monster Wrangler]] vocation filled its gap. Having a wrangler in the party activated the chance that a monster [[Monster recruitment|would join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies.
|Strength
| -15%
|-
|Agility
|Null
|-
|Resilience
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|Max HP
| -20%
|-
|Max MP
| -30%
|-
|Trait
| Low chance for a randomly selected enemy to be asleep during the first round
|}


===Abilities===
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|}
|}


===Monster Recruitment===
===''[[Dragon Quest VII Reimagined]]''===
{| class="wikitable"
In the Reimagined version, Monster Master replaces Monster Masher, as the [[Monster Meadows]] are not present in this version of the game, and thus monsters cannot be tamed and sent there.
 
Monster Masters can summon friendly monsters of four families (slime, zombie, beast, and dragon) to aid them during battle for one turn. They can also cast spells from the [[Zam]] line and use spells and skills such as [[Dazzle]] and [[Sow Chaos]] to cause some ailments to their enemies.
 
To unlock this vocation, a character must master the [[Thief]] and [[Shepherd]] vocations. Mastering Monster Master and two other intermediate vocations can help a character unlock the [[Hero (vocation)|Hero]] vocation.
 
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
|-
! Rank !! Recruitable Monsters
! Level !! Type !! Name
|-
|-
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Slime]]
|-
|-
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Animal Magnetism]]
|-
|-
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zam]]
|-
|-
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
| 2 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Dazzle]]
|-
|-
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Zombie]]
|-
|-
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zammle]]
|-
|-
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
| 5 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Sow Chaos]]
|-
|-
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Beast]]
|}
 
==''[[Dragon Quest VII]]''==
[[Image:3DS Monster Master.png|border|right]]
Appearance-wise, the costume of the Monster Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but [[Hero (Dragon Quest VII)|the Hero]] is shirtless and has yellow gloves and boots.
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|-
|Battles to Master
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kazam]]
|165 (PS1) / 143 (3DS)
|-
|-
|Strength
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Dragon]]
| Null
|-
|-
|Agility
! colspan=3| [[Let loose]] skill
| +10%
|-
|-
|Resilience
| colspan=3| [[File:DQVIIR Monster Master Icon.png|32px]] '''Positive Reinforcement''': Makes it more likely that a powerful monster will answer the call when performing a summon.
| Null
|}
|-
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|Wisdom
|+ Attribute Adjustments
| +20%
|-
|-
|Style
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
| +5%
|-
|-
|Max HP
| - || - || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
| -5%
|-
|-
|Max MP
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
| -5%
|-
|-
|Mastery Bonus
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]]
| +15 Bonus to Resilience
|}
|}
</div>
===''[[Dragon Quest Monsters (series)|Monsters series]]''===
Generally speaking, the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
===''[[Dragon Quest of the Stars]]''===
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the [[Druid]] vocation.


===PS1 Abilities===
===''[[Dragon Quest Walk]]''===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
[[Image:DQ Walk Monster Masters.jpg|right|200px]]
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s.
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Pet Owner
|[[Poison Breath]]
|rowspan=2|1
|One Group
|Has a chance to poison one group of enemies
|0
|-
|[[Animal Magnetism]]
|One Group
|Increases the chance of taming one group of enemies
|0
|-
|2
|Groomer
|Nothing
|18
|
|
|
|-
|3
|Ranch Hand
|[[Sweet Breath]]
|33
|One Group
|Has a chance of putting one group of enemies to sleep
|0
|-
|4
|Tracker
|[[Cool Breath]]
|58
|All Enemies
|Causes ~15HP in ice damage
|0
|-
|5
|Hunter
|[[Burning Breath]]
|77
|One Group
|Has a chance of cause paralysis to one group of enemies
|0
|-
|6
|Handler
|[[Flame Breath]]
|93
|All Enemies
|Causes ~40HP in fire damage
|0
|-
|7
|Trainer
|[[Venom Mist]]
|125
|One Group
|Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round
|0
|-
|8
|Beast Lord
|[[Puff!|BeDragon]]
|165
|Self
|Turns the caster into an uncontrollable dragon
|18
|}


===3DS Abilities===
{{clear}}
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Slime Stalker
|[[Poison Breath]]
|rowspan=2|1
|One Group
|Poisons a group of enemies.
|0
|-
|[[Animal Magnetism]]
|One Group
|Makes it more likely that monsters will come make friends with you.
|0
|-
|rowspan=2|2
|rowspan=2|Animal Assailer
|[[Kabuff]]
|rowspan=2|14
|All Allies
|Raises the defence of all party members.
|3
|-
|[[Sweet Breath]]
|One Group
|A fragrant sigh that lulls a group of enemies to sleep.
|0
|-
|rowspan=3|3
|rowspan=3|Zombie Zapper
|[[Insulatle]]
|rowspan=3|12
|All Allies
|Protects the party from fire and ice attacks.
|3
|-
|[[Fire Breath]]
|One Group
|A fiery breath attack.
|0
|-
|[[Cool Breath]]
|One Group
|A chilly breath attack.
|0
|-
|rowspan=2|4
|rowspan=2|Metal Mauler
|[[Magic Barrier]]
|rowspan=2|20
|All Allies
|Forms a fortification that impedes the efficacy of enemy spells.
|3
|-
|[[Burning Breath]]
|One Group
|Paralyzes the enemy with a torrid sigh.
|0
|-
|rowspan=2|5
|rowspan=2|Demon Defeater
|[[Kasap]]
|rowspan=2|20
|One Group
|Reduces the defence of a group of enemies.
|4
|-
|[[Flame Breath]]
|One Group
|A fiercely fiery breath attack.
|0
|-
|rowspan=2|6
|rowspan=2|Troll Trouncer
|[[Puff!]]
|rowspan=2|12
|Self
|Transforms the caster into a fire-breathing dragon.
|18
|-
|[[Venom Mist]]
|One Group
|Envenomates a group of enemies.
|0
|-
|rowspan=2|7
|rowspan=2|Dragon Destroyer
|[[Inferno]]
|rowspan=2|25
|All Enemies
|A ferociously fiery breath attack.
|0
|-
|[[Chilly Breath]]
|All Enemies
|A frigidly chilly breath attack.
|0
|-
|8
|Master Masher
|[[Scorch]]
|40
|All Enemies
|A scorching inferno of burning breath.
|0
|}


==See Also==
==See also==
*[[Monster recruitment]]
*[[Monster Masher]]
*[[Monster Wrangler]]


==Trivia==
==Gallery==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest V)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.
<gallery>
Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
DWM_Game_manual_monster_master.png| The "Monster Master" terminology used in Dragon Warrior Monsters
Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DQotS Monster Master.png|In ''[[Dragon Quest of the Stars|Stars]]''
</gallery>


{{clear}}
{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIRClasses}}
[[Category:Classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
[[fr:Maître-monstres]]