Monster sizes: Difference between revisions

Created page with "'''Monster sizes''' (サイズ, ''size'') are an aspect of the ''Monsters'' series that dictate how many party-slots a particular beast will occupy, with one exception. ==Appearances== ==={{DQM2}}=== Each breed of monster has a fixed size that is displayed on the corresponding encyclopedia page, ranging from S, M, L, LL, & G. Instead of party slots, these sizes determine a monster's evasion rate in battle. ==={{DQMJ2}}=== The size con..."
 
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==={{DQM3}}===
==={{DQM3}}===
Monster sizes have been greatly simplified for player convenience, being only 1-slot small monsters and 2-slot large monsters. The gameplay difference is that large monsters will have 25% more maximum HP & MP than a smaller counterpart. Larger monsters will also gain three extra traits: two are automatically granted at level 1 while the third is unlocked at level 60, and one of these is always part of the "Tactical" set so that the beast can act multiple times per turn. One final bonus is that large monsters enjoy 50% more resistance to confusion, instant death, poison, paralysis, sleep, and being stunned.
Monster sizes have been greatly simplified for player convenience, being only 1-slot small monsters and 2-slot large monsters. Among the gameplay differences is that larger monsters will gain three extra traits: two are automatically granted at level 1 while the third is unlocked at level 60, and one of these is always part of the "Tactical" set so that the beast can act multiple times per turn. Large monsters also enjoy 50% more resistance to confusion, instant death, poison, paralysis, sleep, and being stunned.


Any monster breed can be adjusted to large or small size via [[monster synthesis]], with the rule of thumb being that sizes will scale downward unless one of the two component monsters is already large, and had two large-sized monsters as it's own components.
One crucial point for considering using large monsters in one's party is how their stats compared to a smaller counterpart. Large monsters will have 25% more maximum HP & MP than a miniature counterpart of the same level, while their other stats are increased by 10%. However, the non-HP/MP stats will be reduced by a multiple determined by which Tactical-class trait they possess:
*[[Tactical Trooper]] = 0.9
*[[Tactical Commander]] = 0.8
*[[Tactical Genius]] = 0.8
*[[Tactical Titan]] = 0.7
 
This means that certain monsters will be considerably weaker overall than their smaller brethren, and careful consideration to their talents and accessories will need to be taken into account before being added to a team. Note that large members of the [[metal slime family]] will always have their stats reduced by 30% save for their Defence and Agility, which are increased by 10%. Giant [[gem slime]]s endure a less harsh penalty of 15%.
 
Any monster breed can be adjusted to large or small size via [[monster synthesis]], with height being a hidden stat ranging from 0~100. A stat of 0 means that a monster is as small as it can be while 100 is the largest, with 50 naturally being the average. This hidden stat exists to determine how large a freshly-synthesized monster will become by comparing the stats of its components and also plays a role in determining the maximum Defence and Agility stat; the former is calculated as ''Size - 50'' and the latter is ''50 - Size'', with both being added to the respective stat caps.
====Version 1.0.6 patch ====
As of April 18, 2024 the hidden size stat is now displayed on the monster info screen, and [[Fizzy's shop|Fizzy sells]] two new seeds that instantly alter a monster's size: the [[downsizing seed]]s and [[upsizing seed]]s.  
{{Series_mechanics}}
{{Series_mechanics}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[Category: Recurring elements]]
[[Category: Recurring elements]]