Ban Dance: Difference between revisions
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|title = Ban Dance | |title = Ban Dance | ||
|image = | |image = | ||
|japanese = ペスカトレ | |japanese = おどりふうじ ({{VI}}, {{VII}})<br>ペスカトレ ({{VIII}}) | ||
|romaji = Pesukatore | |romaji = ''Odori Fūji'' ({{VI}}, {{VII}})<br>''Pesukatore'' ({{VIII}}) | ||
|old=Stillness<br>DanceShut | |old=Stillness<br>DanceShut | ||
|type = Debilitating | |type = Debilitating | ||
}} | }} | ||
'''Ban Dance''' is a recurring spell in the | '''Ban Dance''' is a recurring spell in the {{DQSeries}}. | ||
Introduced in {{Dragon Quest VI}}, it prevents a group of enemies from performing dance abilities. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ6}}=== | ||
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation. | Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn. | ||
It is also used by [[Jugular joker]]s. | |||
==={{DQ7}}=== | |||
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the {{PSX}} original and {{3DS}} remake, and lasts for one turn. | |||
==={{DQ8}}=== | |||
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns. | |||
[[Hell hopper]]s can use it against the party. All of [[Red]]'s Fan skills are considered to be dances, and as such Hell hoppers will prioritise using this move when she's in the active party. | |||
===[[ | ==={{DQM}}=== | ||
[[ | Called DanceShut in this game, it requires the {{MFamilies}} to reach level 16 with 100 {{HP}} and 120 {{Agility}}. It is naturally learned by the [[HerbMan]]. | ||
==={{DQM2}}=== | |||
The requirements to learn DanceShut are unchanged. | |||
==={{DQMJ}}=== | |||
Ban Dance can be learned from: | |||
*[[Dancer (skill)|Dancer]] (52 points) | |||
*[[Mime]] (28 points) | |||
*[[Seal]] (84 points) | |||
==={{DQMJ2}}=== | |||
Ban Dance can be learned from all the skills it could be previously, though [[Seal]] now requires 55 points. It can also be learned from [[Thornella (skill)|Thornella]] for 19 points. | |||
==Enemy versions== | |||
Ban dance is a very rare ability for {{MFamilies}}s to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells. | |||
In {{VI}}, only the [[Jugular joker]] will ever cast Ban Dance. In either version of {{VII}} no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in {{VIII}}, and this makes it particularly annoying in the {{3DS}} version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming. | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dances]] | [[Category:Dances]] | ||