Blessed Baton: Difference between revisions

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Created page with "{{Item |title = Blessed Baton |image = center|240px |japanese = Unknown |names =N/A |games = {{DQTact}} |effect = Has a calming aura. }} The '''Blessed Baton''' is a key item in Dragon Quest Tact. ==Overview== The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: Amatea and [[Hero (Dragon Quest Tact)|the protagonist]..."
 
m Text replacement - "{{DQT}}" to "{{DQTNav}}"
 
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|title = Blessed Baton
|title = Blessed Baton
|image = [[Image:Baton.png|center|240px]]  
|image = [[Image:Baton.png|center|240px]]  
|japanese = Unknown
|japanese =  
|names =N/A
|names =
|games = {{DQTact}}
|games = {{DQTact}}
|effect = Has a calming aura.
|effect = Has a calming aura.
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==Overview==
==Overview==
The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: [[Amatea]] and [[Hero (Dragon Quest Tact)|the protagonist]].  
The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: [[Amatea]] and [[Hero (Dragon Quest Tact)|the protagonist]].  
The baton has mysterious powers that help the player overcome certain difficulties


Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.
Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.


{{Tact}}
{{DQTNav}}

Latest revision as of 05:59, 5 April 2026

Blessed Baton
Error creating thumbnail: File missing
Japanese
Romaji {{{romaji}}}
Old localisations
Found in Dragon Quest Tact
Effect Has a calming aura.

The Blessed Baton is a key item in Dragon Quest Tact.

Overview[edit | edit source]

The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: Amatea and the protagonist.

The baton has mysterious powers that help the player overcome certain difficulties

Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.