Break-dance Beat: Difference between revisions
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Break-dance Beat can be learned from | Break-dance Beat can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 52 points, and [[Seal]] now requires 11 points. | ||
Latest revision as of 13:24, 28 November 2020
| Break-dance Beat | |
|---|---|
| Japanese | ブレイクダンス |
| Rōmaji | Break Dance |
Break-dance Beat is an ability introduced in Dragon Quest Monsters: Joker. For 4 MP, the user makes an attack and prevents the target from using dance-based moves.
Dragon Quest Monsters: Joker[edit | edit source]
Break-dance Beat can be learned from:
- All-Rounder (39 points)
- Diminisher (60 points)
- Seal (30 points)
- Trickster (70 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Break-dance Beat can be learned from all the skills it could be previously, though All-Rounder now requires 52 points, and Seal now requires 11 points.